説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
unknown 48478022ce bb 3日前
..
Icons bb 3日前
.sample.json bb 3日前
GamepadIconsExample.cs bb 3日前
GamepadIconsExample.cs.meta bb 3日前
Icons.meta bb 3日前
README.md bb 3日前
README.md.meta bb 3日前
RebindActionUI.cs bb 3日前
RebindActionUI.cs.meta bb 3日前
RebindActionUIEditor.cs bb 3日前
RebindActionUIEditor.cs.meta bb 3日前
RebindSaveLoad.cs bb 3日前
RebindSaveLoad.cs.meta bb 3日前
RebindUIPrefab.prefab bb 3日前
RebindUIPrefab.prefab.meta bb 3日前
RebindUISampleActions.inputactions bb 3日前
RebindUISampleActions.inputactions.meta bb 3日前
RebindingUISampleScene.unity bb 3日前
RebindingUISampleScene.unity.meta bb 3日前
Unity.InputSystem.RebindingUI.asmdef bb 3日前
Unity.InputSystem.RebindingUI.asmdef.meta bb 3日前

README.md

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.