Nessuna descrizione
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
unknown 48478022ce bb 3 giorni fa
..
Icons bb 3 giorni fa
.sample.json bb 3 giorni fa
GamepadIconsExample.cs bb 3 giorni fa
GamepadIconsExample.cs.meta bb 3 giorni fa
Icons.meta bb 3 giorni fa
README.md bb 3 giorni fa
README.md.meta bb 3 giorni fa
RebindActionUI.cs bb 3 giorni fa
RebindActionUI.cs.meta bb 3 giorni fa
RebindActionUIEditor.cs bb 3 giorni fa
RebindActionUIEditor.cs.meta bb 3 giorni fa
RebindSaveLoad.cs bb 3 giorni fa
RebindSaveLoad.cs.meta bb 3 giorni fa
RebindUIPrefab.prefab bb 3 giorni fa
RebindUIPrefab.prefab.meta bb 3 giorni fa
RebindUISampleActions.inputactions bb 3 giorni fa
RebindUISampleActions.inputactions.meta bb 3 giorni fa
RebindingUISampleScene.unity bb 3 giorni fa
RebindingUISampleScene.unity.meta bb 3 giorni fa
Unity.InputSystem.RebindingUI.asmdef bb 3 giorni fa
Unity.InputSystem.RebindingUI.asmdef.meta bb 3 giorni fa

README.md

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.