#if UNITY_EDITOR || UNITY_ANDROID using UnityEngine; namespace NativeGalleryNamespace { public class NGPermissionCallbackAndroid : AndroidJavaProxy { private readonly NativeGallery.PermissionCallback callback; private readonly NGCallbackHelper callbackHelper; public NGPermissionCallbackAndroid( NativeGallery.PermissionCallback callback ) : base( "com.yasirkula.unity.NativeGalleryPermissionReceiver" ) { this.callback = callback; callbackHelper = NGCallbackHelper.Create( true ); } [UnityEngine.Scripting.Preserve] public void OnPermissionResult( int result ) { callbackHelper.CallOnMainThread( () => callback( (NativeGallery.Permission) result ) ); } } } #endif