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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [AddComponentMenu("Visual Scripting/Script Machine")]
- [RequireComponent(typeof(Variables))]
- [DisableAnnotation]
- [RenamedFrom("Bolt.FlowMachine")]
- [RenamedFrom("Unity.VisualScripting.FlowMachine")]
- [VisualScriptingHelpURL(typeof(ScriptMachine))]
- public sealed class ScriptMachine : EventMachine<FlowGraph, ScriptGraphAsset>
- {
- public override FlowGraph DefaultGraph()
- {
- return FlowGraph.WithStartUpdate();
- }
-
- protected override void OnEnable()
- {
- if (hasGraph)
- {
- graph.StartListening(reference);
- }
-
- base.OnEnable();
- }
-
- protected override void OnInstantiateWhileEnabled()
- {
- if (hasGraph)
- {
- graph.StartListening(reference);
- }
-
- base.OnInstantiateWhileEnabled();
- }
-
- protected override void OnUninstantiateWhileEnabled()
- {
- base.OnUninstantiateWhileEnabled();
-
- if (hasGraph)
- {
- graph.StopListening(reference);
- }
- }
-
- protected override void OnDisable()
- {
- base.OnDisable();
-
- if (hasGraph)
- {
- graph.StopListening(reference);
- }
- }
-
- [ContextMenu("Show Data...")]
- protected override void ShowData()
- {
- base.ShowData();
- }
- }
- }
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