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- using System;
-
- namespace UnityEngine.TestTools.Logging
- {
- internal class LogEvent
- {
- public string Message { get; set; }
-
- public string StackTrace { get; set; }
-
- public LogType LogType { get; set; }
-
- public bool IsHandled { get; set; }
-
- public override string ToString()
- {
- return string.Format("[{0}] {1}", LogType, Message);
- }
- }
- }
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