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- using System;
-
- namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
- {
- // This class is used for serialization purposes
- // which requires public access to fields and a default empty constructor
- [Serializable]
- internal class PlayerSystemInfo
- {
- public PlayerSystemInfo() { }
-
- public PlayerSystemInfo(string operatingSystem, string deviceModel, string deviceName, string processorType, int processorCount, string graphicsDeviceName, int systemMemorySize, string xrModel = "", string xrDevice = "")
- {
- OperatingSystem = operatingSystem;
- DeviceModel = deviceModel;
- DeviceName = deviceName;
- ProcessorType = processorType;
- ProcessorCount = processorCount;
- GraphicsDeviceName = graphicsDeviceName;
- SystemMemorySize = systemMemorySize;
- XrModel = xrModel;
- XrDevice = xrDevice;
- }
-
- public string OperatingSystem;
- public string DeviceModel;
- public string DeviceName;
- public string ProcessorType;
- public int ProcessorCount;
- public string GraphicsDeviceName;
- public int SystemMemorySize;
- public string XrModel;
- public string XrDevice;
- }
- }
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