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- using System;
- using System.Linq;
- using NUnit.Framework;
- using NUnit.Framework.Interfaces;
- using NUnit.Framework.Internal;
-
- namespace UnityEditor.TestTools
- {
- /// <summary>
- /// The `RequirePlatformSupportAttribute` attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will
- /// affect every test in the fixture), or to individual test methods.
- /// </summary>
- [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
- public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest
- {
- /// <summary>
- /// Initializes and returns an instance of RequirePlatformSupportAttribute.
- /// </summary>
- /// <param name="platforms">The <see cref="BuildTarget"/> platform to run the test on.</param>
- public RequirePlatformSupportAttribute(params BuildTarget[] platforms)
- {
- this.platforms = platforms;
- }
-
- /// <summary>
- /// The build target platform, see [BuildTarget](https://docs.unity3d.com/ScriptReference/BuildTarget.html).
- /// </summary>
- /// <returns>The <see cref="BuildTarget"/> platform to run the test on.</returns>
- public BuildTarget[] platforms { get; private set; }
-
- /// <summary>
- /// Modifies a test as defined for the specific attribute.
- /// </summary>
- /// <param name="test">The test to modify</param>
- void IApplyToTest.ApplyToTest(Test test)
- {
- test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray())));
-
- if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)))
- {
- var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray();
- string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms);
-
- test.RunState = RunState.Skipped;
- test.Properties.Add(PropertyNames.SkipReason, skipReason);
- }
- }
- }
- }
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