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- using System;
-
- namespace UnityEngine.InputSystem.Utilities
- {
- internal class Observer<TValue> : IObserver<TValue>
- {
- private Action<TValue> m_OnNext;
- private Action m_OnCompleted;
-
- public Observer(Action<TValue> onNext, Action onCompleted = null)
- {
- m_OnNext = onNext;
- m_OnCompleted = onCompleted;
- }
-
- public void OnCompleted()
- {
- m_OnCompleted?.Invoke();
- }
-
- public void OnError(Exception error)
- {
- Debug.LogException(error);
- }
-
- public void OnNext(TValue evt)
- {
- m_OnNext?.Invoke(evt);
- }
- }
- }
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