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- // ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
- // Docs generation is skipped because these are intended to be replaced with the com.unity.xr.oculus package.
- #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
- using UnityEngine.InputSystem;
- using UnityEngine.InputSystem.Controls;
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.XR;
-
- namespace Unity.XR.Oculus.Input
- {
- /// <summary>
- /// An Oculus VR headset (such as the Oculus Rift series of devices).
- /// </summary>
- [InputControlLayout(displayName = "Oculus Headset", hideInUI = true)]
- public class OculusHMD : XRHMD
- {
- [InputControl]
- [InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "devicetrackingstate" })]
- [InputControl(name = "isTracked", layout = "Button", aliases = new[] { "deviceistracked" })]
- public ButtonControl userPresence { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control deviceAngularVelocity { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control deviceAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control deviceAngularAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control leftEyeAngularVelocity { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control leftEyeAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control leftEyeAngularAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control rightEyeAngularVelocity { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control rightEyeAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control rightEyeAngularAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control centerEyeAngularVelocity { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control centerEyeAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control centerEyeAngularAcceleration { get; protected set; }
-
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- userPresence = GetChildControl<ButtonControl>("userPresence");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
- deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
- leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
- leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
- leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
- rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
- rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
- rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
- centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
- centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
- centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
- }
- }
-
- /// <summary>
- /// An Oculus Touch controller.
- /// </summary>
- [InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
- public class OculusTouchController : XRControllerWithRumble
- {
- [InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })]
- public Vector2Control thumbstick { get; protected set; }
-
- [InputControl]
- public AxisControl trigger { get; protected set; }
- [InputControl]
- public AxisControl grip { get; protected set; }
-
- [InputControl(aliases = new[] { "A", "X", "Alternate" })]
- public ButtonControl primaryButton { get; protected set; }
- [InputControl(aliases = new[] { "B", "Y", "Primary" })]
- public ButtonControl secondaryButton { get; protected set; }
- [InputControl(aliases = new[] { "GripButton" })]
- public ButtonControl gripPressed { get; protected set; }
- [InputControl]
- public ButtonControl start { get; protected set; }
- [InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })]
- public ButtonControl thumbstickClicked { get; protected set; }
- [InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })]
- public ButtonControl primaryTouched { get; protected set; }
- [InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })]
- public ButtonControl secondaryTouched { get; protected set; }
- [InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })]
- public AxisControl triggerTouched { get; protected set; }
- [InputControl(aliases = new[] { "indexButton", "indexTouched" })]
- public ButtonControl triggerPressed { get; protected set; }
- [InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })]
- [InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "controllerTrackingState" })]
- [InputControl(name = "isTracked", layout = "Button", aliases = new[] { "ControllerIsTracked" })]
- [InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "controllerPosition" })]
- [InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "controllerRotation" })]
- public ButtonControl thumbstickTouched { get; protected set; }
- [InputControl(noisy = true, aliases = new[] { "controllerVelocity" })]
- public Vector3Control deviceVelocity { get; protected set; }
- [InputControl(noisy = true, aliases = new[] { "controllerAngularVelocity" })]
- public Vector3Control deviceAngularVelocity { get; protected set; }
- [InputControl(noisy = true, aliases = new[] { "controllerAcceleration" })]
- public Vector3Control deviceAcceleration { get; protected set; }
- [InputControl(noisy = true, aliases = new[] { "controllerAngularAcceleration" })]
- public Vector3Control deviceAngularAcceleration { get; protected set; }
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- thumbstick = GetChildControl<Vector2Control>("thumbstick");
- trigger = GetChildControl<AxisControl>("trigger");
- triggerTouched = GetChildControl<AxisControl>("triggerTouched");
- grip = GetChildControl<AxisControl>("grip");
-
- primaryButton = GetChildControl<ButtonControl>("primaryButton");
- secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
- gripPressed = GetChildControl<ButtonControl>("gripPressed");
- start = GetChildControl<ButtonControl>("start");
- thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
- primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
- secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
- thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
-
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
- deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
- }
- }
-
- public class OculusTrackingReference : TrackedDevice
- {
- [InputControl(aliases = new[] { "trackingReferenceTrackingState" })]
- public new IntegerControl trackingState { get; protected set; }
- [InputControl(aliases = new[] { "trackingReferenceIsTracked" })]
- public new ButtonControl isTracked { get; protected set; }
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- trackingState = GetChildControl<IntegerControl>("trackingState");
- isTracked = GetChildControl<ButtonControl>("isTracked");
- }
- }
-
- /// <summary>
- /// An Oculus Remote controller.
- /// </summary>
- [InputControlLayout(displayName = "Oculus Remote", hideInUI = true)]
- public class OculusRemote : InputDevice
- {
- [InputControl]
- public ButtonControl back { get; protected set; }
- [InputControl]
- public ButtonControl start { get; protected set; }
- [InputControl]
- public Vector2Control touchpad { get; protected set; }
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- back = GetChildControl<ButtonControl>("back");
- start = GetChildControl<ButtonControl>("start");
- touchpad = GetChildControl<Vector2Control>("touchpad");
- }
- }
-
- /// <summary>
- /// A Standalone VR headset that includes on-headset controls.
- /// </summary>
- [InputControlLayout(displayName = "Oculus Headset (w/ on-headset controls)", hideInUI = true)]
- public class OculusHMDExtended : OculusHMD
- {
- [InputControl]
- public ButtonControl back { get; protected set; }
- [InputControl]
- public Vector2Control touchpad { get; protected set; }
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- back = GetChildControl<ButtonControl>("back");
- touchpad = GetChildControl<Vector2Control>("touchpad");
- }
- }
-
- /// <summary>
- /// A Gear VR controller.
- /// </summary>
- [InputControlLayout(displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
- public class GearVRTrackedController : XRController
- {
- [InputControl]
- public Vector2Control touchpad { get; protected set; }
- [InputControl]
- public AxisControl trigger { get; protected set; }
- [InputControl]
- public ButtonControl back { get; protected set; }
- [InputControl]
- public ButtonControl triggerPressed { get; protected set; }
- [InputControl]
- public ButtonControl touchpadClicked { get; protected set; }
- [InputControl]
- public ButtonControl touchpadTouched { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control deviceAngularVelocity { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control deviceAcceleration { get; protected set; }
- [InputControl(noisy = true)]
- public Vector3Control deviceAngularAcceleration { get; protected set; }
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- touchpad = GetChildControl<Vector2Control>("touchpad");
- trigger = GetChildControl<AxisControl>("trigger");
- back = GetChildControl<ButtonControl>("back");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
- touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
- touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
-
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
- deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
- }
- }
- }
- #endif
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