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AdvancedDropdownState.cs 4.0KB

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  1. #if UNITY_EDITOR
  2. using System;
  3. using System.Linq;
  4. namespace UnityEngine.InputSystem.Editor
  5. {
  6. [Serializable]
  7. internal class AdvancedDropdownState
  8. {
  9. [Serializable]
  10. private class AdvancedDropdownItemState
  11. {
  12. public AdvancedDropdownItemState(AdvancedDropdownItem item)
  13. {
  14. itemId = item.id;
  15. }
  16. public int itemId;
  17. public int selectedIndex = -1;
  18. public Vector2 scroll;
  19. }
  20. [SerializeField]
  21. private AdvancedDropdownItemState[] states = new AdvancedDropdownItemState[0];
  22. private AdvancedDropdownItemState m_LastSelectedState;
  23. private AdvancedDropdownItemState GetStateForItem(AdvancedDropdownItem item)
  24. {
  25. if (m_LastSelectedState != null && m_LastSelectedState.itemId == item.id)
  26. return m_LastSelectedState;
  27. for (int i = 0; i < states.Length; i++)
  28. {
  29. if (states[i].itemId == item.id)
  30. {
  31. m_LastSelectedState = states[i];
  32. return m_LastSelectedState;
  33. }
  34. }
  35. Array.Resize(ref states, states.Length + 1);
  36. states[states.Length - 1] = new AdvancedDropdownItemState(item);
  37. m_LastSelectedState = states[states.Length - 1];
  38. return states[states.Length - 1];
  39. }
  40. internal void MoveDownSelection(AdvancedDropdownItem item)
  41. {
  42. var state = GetStateForItem(item);
  43. var selectedIndex = state.selectedIndex;
  44. do
  45. {
  46. ++selectedIndex;
  47. }
  48. while (selectedIndex < item.children.Count() && item.children.ElementAt(selectedIndex).IsSeparator());
  49. if (selectedIndex >= item.children.Count())
  50. selectedIndex = 0;
  51. if (selectedIndex < item.children.Count())
  52. SetSelectionOnItem(item, selectedIndex);
  53. }
  54. internal void MoveUpSelection(AdvancedDropdownItem item)
  55. {
  56. var state = GetStateForItem(item);
  57. var selectedIndex = state.selectedIndex;
  58. do
  59. {
  60. --selectedIndex;
  61. }
  62. while (selectedIndex >= 0 && item.children.ElementAt(selectedIndex).IsSeparator());
  63. if (selectedIndex < 0)
  64. selectedIndex = item.children.Count() - 1;
  65. if (selectedIndex >= 0)
  66. SetSelectionOnItem(item, selectedIndex);
  67. }
  68. internal void SetSelectionOnItem(AdvancedDropdownItem item, int selectedIndex)
  69. {
  70. var state = GetStateForItem(item);
  71. if (selectedIndex < 0)
  72. {
  73. state.selectedIndex = 0;
  74. }
  75. else if (selectedIndex >= item.children.Count())
  76. {
  77. state.selectedIndex = item.children.Count() - 1;
  78. }
  79. else
  80. {
  81. state.selectedIndex = selectedIndex;
  82. }
  83. }
  84. internal void ClearSelectionOnItem(AdvancedDropdownItem item)
  85. {
  86. GetStateForItem(item).selectedIndex = -1;
  87. }
  88. internal int GetSelectedIndex(AdvancedDropdownItem item)
  89. {
  90. return GetStateForItem(item).selectedIndex;
  91. }
  92. internal void SetSelectedIndex(AdvancedDropdownItem item, int index)
  93. {
  94. GetStateForItem(item).selectedIndex = index;
  95. }
  96. internal AdvancedDropdownItem GetSelectedChild(AdvancedDropdownItem item)
  97. {
  98. var index = GetSelectedIndex(item);
  99. if (!item.children.Any() || index < 0 || index >= item.children.Count())
  100. return null;
  101. return item.children.ElementAt(index);
  102. }
  103. internal Vector2 GetScrollState(AdvancedDropdownItem item)
  104. {
  105. return GetStateForItem(item).scroll;
  106. }
  107. internal void SetScrollState(AdvancedDropdownItem item, Vector2 scrollState)
  108. {
  109. GetStateForItem(item).scroll = scrollState;
  110. }
  111. }
  112. }
  113. #endif // UNITY_EDITOR