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- #if UNITY_EDITOR || PACKAGE_DOCS_GENERATION
- using System;
-
- namespace UnityEngine.InputSystem.Editor
- {
- /// <summary>
- /// Persistent state for <see cref="InputControlPathEditor"/>.
- /// </summary>
- /// <remarks>
- /// This class encapsulates the viewing state for an input control picker.
- /// </remarks>
- [Serializable]
- public class InputControlPickerState
- {
- internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState;
-
- internal bool manualPathEditMode
- {
- get => m_ManualPathEditMode;
- set => m_ManualPathEditMode = value;
- }
-
- [SerializeField] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState();
- [SerializeField] private bool m_ManualPathEditMode;
- }
- }
- #endif
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