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- #if UNITY_EDITOR || PACKAGE_DOCS_GENERATION
- using System;
-
- ////REVIEW: should this be a PopupWindowContent?
-
- namespace UnityEngine.InputSystem.Editor
- {
- /// <summary>
- /// A popup that allows picking input controls graphically.
- /// </summary>
- public sealed class InputControlPicker : IDisposable
- {
- public InputControlPicker(Mode mode, Action<string> onPick, InputControlPickerState state)
- {
- m_State = state ?? new InputControlPickerState();
- m_Dropdown = new InputControlPickerDropdown(state, onPick, mode: mode);
- }
-
- public void Show(Rect rect)
- {
- m_Dropdown.Show(rect);
- }
-
- public void Dispose()
- {
- m_Dropdown?.Dispose();
- }
-
- public InputControlPickerState state => m_State;
-
- private readonly InputControlPickerDropdown m_Dropdown;
- private readonly InputControlPickerState m_State;
-
- public enum Mode
- {
- PickControl,
- PickDevice,
- }
- }
- }
- #endif // UNITY_EDITOR
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