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- /*---------------------------------------------------------------------------------------------
- * Copyright (c) Microsoft Corporation. All rights reserved.
- * Licensed under the MIT License. See License.txt in the project root for license information.
- *--------------------------------------------------------------------------------------------*/
- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
-
- namespace Microsoft.Unity.VisualStudio.Editor.Messaging
- {
- internal class TcpClient
- {
- private const int ConnectOrReadTimeoutMilliseconds = 5000;
-
- private class State
- {
- public System.Net.Sockets.TcpClient TcpClient;
- public NetworkStream NetworkStream;
- public byte[] Buffer;
- public Action<byte[]> OnBufferAvailable;
- }
-
- public static void Queue(IPAddress address, int port, int bufferSize, Action<byte[]> onBufferAvailable)
- {
- var client = new System.Net.Sockets.TcpClient();
- var state = new State {OnBufferAvailable = onBufferAvailable, TcpClient = client, Buffer = new byte[bufferSize]};
-
- try
- {
- ThreadPool.QueueUserWorkItem(_ =>
- {
- var handle = client.BeginConnect(address, port, OnClientConnected, state);
- if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
- Cleanup(state);
- });
- }
- catch (Exception)
- {
- Cleanup(state);
- }
- }
-
- private static void OnClientConnected(IAsyncResult result)
- {
- var state = (State)result.AsyncState;
-
- try
- {
- state.TcpClient.EndConnect(result);
- state.NetworkStream = state.TcpClient.GetStream();
- var handle = state.NetworkStream.BeginRead(state.Buffer, 0, state.Buffer.Length, OnEndRead, state);
- if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
- Cleanup(state);
- }
- catch (Exception)
- {
- Cleanup(state);
- }
- }
-
- private static void OnEndRead(IAsyncResult result)
- {
- var state = (State)result.AsyncState;
-
- try
- {
- var count = state.NetworkStream.EndRead(result);
- if (count == state.Buffer.Length)
- state.OnBufferAvailable?.Invoke(state.Buffer);
- }
- catch (Exception)
- {
- // Ignore and cleanup
- }
- finally
- {
- Cleanup(state);
- }
- }
-
- private static void Cleanup(State state)
- {
- state.NetworkStream?.Dispose();
- state.TcpClient?.Close();
-
- state.NetworkStream = null;
- state.TcpClient = null;
- state.Buffer = null;
- state.OnBufferAvailable = null;
- }
- }
- }
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