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- /*---------------------------------------------------------------------------------------------
- * Copyright (c) Microsoft Corporation. All rights reserved.
- * Licensed under the MIT License. See License.txt in the project root for license information.
- *--------------------------------------------------------------------------------------------*/
- using System.IO;
- using System.Text;
-
- namespace Microsoft.Unity.VisualStudio.Editor.Messaging
- {
- internal class Deserializer
- {
- private readonly BinaryReader _reader;
-
- public Deserializer(byte[] buffer)
- {
- _reader = new BinaryReader(new MemoryStream(buffer));
- }
-
- public int ReadInt32()
- {
- return _reader.ReadInt32();
- }
-
- public string ReadString()
- {
- var length = ReadInt32();
- return length > 0
- ? Encoding.UTF8.GetString(_reader.ReadBytes(length))
- : "";
- }
-
- public bool CanReadMore()
- {
- return _reader.BaseStream.Position < _reader.BaseStream.Length;
- }
- }
- }
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