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- using Codice.Client.Common.FsNodeReaders;
- using Codice.LogWrapper;
- using PlasticPipe.Client;
-
- namespace Unity.PlasticSCM.Editor
- {
- internal static class PlasticShutdown
- {
- internal static void Shutdown()
- {
- mLog.Debug("Shutdown");
-
- WorkspaceFsNodeReaderCachesCleaner.Shutdown();
-
- PlasticPlugin.Shutdown();
- PlasticApp.Dispose();
-
- ClientConnectionPool.Shutdown();
- }
-
- static readonly ILog mLog = PlasticApp.GetLogger("PlasticShutdown");
- }
- }
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