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- using System.Collections.Generic;
- using System.IO;
-
- using Codice.Client.Commands.WkTree;
- using Codice.Client.Common;
- using Codice.Client.Common.GameUI;
- using Codice.CM.Common;
- using Codice.CM.Common.Mount;
- using Codice.CM.Common.Partial;
- using Codice.CM.WorkspaceServer.DataStore.Configuration;
-
- namespace Unity.PlasticSCM.Editor.Configuration
- {
- internal static class ConfigurePartialWorkspace
- {
- internal static void AsFullyChecked(WorkspaceInfo wkInfo)
- {
- string rootPath = WorkspacePath.GetWorkspacePathFromCmPath(
- wkInfo.ClientPath, "/", Path.DirectorySeparatorChar);
-
- WorkspaceTreeNode rootWkNode = CmConnection.Get().GetWorkspaceTreeHandler().
- WkGetWorkspaceTreeNode(rootPath);
-
- FullyCheckedDirectory rootDirectory = new FullyCheckedDirectory(
- MountPointId.WORKSPACE_ROOT, rootWkNode.RevInfo.ItemId);
-
- List<FullyCheckedDirectory> directoryList = new List<FullyCheckedDirectory>();
- directoryList.Add(rootDirectory);
-
- FullyCheckedDirectoriesStorage.Save(wkInfo, directoryList);
- }
- }
- }
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