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RepaintInspector.cs 408B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace Unity.PlasticSCM.Editor.AssetUtils
  4. {
  5. internal static class RepaintInspector
  6. {
  7. internal static void All()
  8. {
  9. UnityEditor.Editor[] editors =
  10. Resources.FindObjectsOfTypeAll<UnityEditor.Editor>();
  11. foreach (UnityEditor.Editor editor in editors)
  12. editor.Repaint();
  13. }
  14. }
  15. }