Nenhuma descrição
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

ObjectSpin.cs 2.3KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. using UnityEngine;
  2. using System.Collections;
  3. namespace TMPro.Examples
  4. {
  5. public class ObjectSpin : MonoBehaviour
  6. {
  7. #pragma warning disable 0414
  8. public enum MotionType { Rotation, SearchLight, Translation };
  9. public MotionType Motion;
  10. public Vector3 TranslationDistance = new Vector3(5, 0, 0);
  11. public float TranslationSpeed = 1.0f;
  12. public float SpinSpeed = 5;
  13. public int RotationRange = 15;
  14. private Transform m_transform;
  15. private float m_time;
  16. private Vector3 m_prevPOS;
  17. private Vector3 m_initial_Rotation;
  18. private Vector3 m_initial_Position;
  19. private Color32 m_lightColor;
  20. void Awake()
  21. {
  22. m_transform = transform;
  23. m_initial_Rotation = m_transform.rotation.eulerAngles;
  24. m_initial_Position = m_transform.position;
  25. Light light = GetComponent<Light>();
  26. m_lightColor = light != null ? light.color : Color.black;
  27. }
  28. // Update is called once per frame
  29. void Update()
  30. {
  31. switch (Motion)
  32. {
  33. case MotionType.Rotation:
  34. m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
  35. break;
  36. case MotionType.SearchLight:
  37. m_time += SpinSpeed * Time.deltaTime;
  38. m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
  39. break;
  40. case MotionType.Translation:
  41. m_time += TranslationSpeed * Time.deltaTime;
  42. float x = TranslationDistance.x * Mathf.Cos(m_time);
  43. float y = TranslationDistance.y * Mathf.Sin(m_time) * Mathf.Cos(m_time * 1f);
  44. float z = TranslationDistance.z * Mathf.Sin(m_time);
  45. m_transform.position = m_initial_Position + new Vector3(x, z, y);
  46. // Drawing light patterns because they can be cool looking.
  47. //if (Time.frameCount > 1)
  48. // Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
  49. m_prevPOS = m_transform.position;
  50. break;
  51. }
  52. }
  53. }
  54. }