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-
- using System.Collections;
- using TMPro;
- using UnityEngine;
-
-
- public class Host : MonoBehaviour{
- [SerializeField] TextMeshProUGUI 讀取_tb;
- [SerializeField] GameObject 首頁_pl,讀取_pl;
- private string loadingText = "";
- private int dotCount = 0;
-
- void Awake(){
- 讀取_pl.SetActive(true);
- StartCoroutine(AnimateText());
- }
- void Start(){
-
-
- }
-
- public void 扶手試算_bt(){
- Main.change_Secen(4);
- }
-
- public void 斜坡板試算_bt(){
-
- }
- public void 系統設定_bt(){
- Main.change_Secen(2);
- }
- IEnumerator AnimateText(){
- string qqq = 讀取_tb.text.ToString();
- while (true){
- yield return new WaitForSeconds(0.5f);
- if (dotCount < 3){
- loadingText += ".";
- dotCount++;
- }else{
- loadingText = "";
- dotCount = 0;
- }
- 讀取_tb.text = qqq+loadingText;
- }
- }
- }
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