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AssetImportWorker1.log 22KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/Unity/BarrierFree
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 61740
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/BarrierFree
  25. D:/Unity/BarrierFree
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [29076] Target information:
  62. Player connection [29076] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3110286826 [EditorId] 3110286826 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [29076] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [29076] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4004 MB
  79. Driver: 32.0.15.6094
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.005616 seconds.
  91. - Loaded All Assemblies, in 0.655 seconds
  92. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  93. Native extension for iOS target not found
  94. Native extension for Android target not found
  95. CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  96. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
  97. at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
  98. at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
  99. at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
  100. at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
  101. at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
  102. at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
  103. at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
  104. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  105. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  106. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  107. UnityEngine.Logger:LogException(Exception, Object)
  108. UnityEngine.Debug:LogException(Exception)
  109. UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
  110. Native extension for WindowsStandalone target not found
  111. Mono: successfully reloaded assembly
  112. - Finished resetting the current domain, in 6.330 seconds
  113. Domain Reload Profiling: 6985ms
  114. BeginReloadAssembly (237ms)
  115. ExecutionOrderSort (0ms)
  116. DisableScriptedObjects (0ms)
  117. BackupInstance (0ms)
  118. ReleaseScriptingObjects (0ms)
  119. CreateAndSetChildDomain (1ms)
  120. RebuildCommonClasses (52ms)
  121. RebuildNativeTypeToScriptingClass (16ms)
  122. initialDomainReloadingComplete (68ms)
  123. LoadAllAssembliesAndSetupDomain (282ms)
  124. LoadAssemblies (236ms)
  125. RebuildTransferFunctionScriptingTraits (0ms)
  126. AnalyzeDomain (276ms)
  127. TypeCache.Refresh (273ms)
  128. TypeCache.ScanAssembly (251ms)
  129. BuildScriptInfoCaches (0ms)
  130. ResolveRequiredComponents (1ms)
  131. FinalizeReload (6331ms)
  132. ReleaseScriptCaches (0ms)
  133. RebuildScriptCaches (0ms)
  134. SetupLoadedEditorAssemblies (6274ms)
  135. LogAssemblyErrors (0ms)
  136. InitializePlatformSupportModulesInManaged (5922ms)
  137. SetLoadedEditorAssemblies (4ms)
  138. BeforeProcessingInitializeOnLoad (6ms)
  139. ProcessInitializeOnLoadAttributes (131ms)
  140. ProcessInitializeOnLoadMethodAttributes (210ms)
  141. AfterProcessingInitializeOnLoad (0ms)
  142. EditorAssembliesLoaded (0ms)
  143. ExecutionOrderSort2 (0ms)
  144. AwakeInstancesAfterBackupRestoration (0ms)
  145. ========================================================================
  146. Worker process is ready to serve import requests
  147. Import Worker Mode flag is 0x00
  148. Begin MonoManager ReloadAssembly
  149. - Loaded All Assemblies, in 1.387 seconds
  150. Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
  151. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  152. Native extension for iOS target not found
  153. Native extension for Android target not found
  154. Native extension for WindowsStandalone target not found
  155. Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
  156. Mono: successfully reloaded assembly
  157. - Finished resetting the current domain, in 1.070 seconds
  158. Domain Reload Profiling: 2455ms
  159. BeginReloadAssembly (520ms)
  160. ExecutionOrderSort (0ms)
  161. DisableScriptedObjects (6ms)
  162. BackupInstance (0ms)
  163. ReleaseScriptingObjects (0ms)
  164. CreateAndSetChildDomain (38ms)
  165. RebuildCommonClasses (49ms)
  166. RebuildNativeTypeToScriptingClass (14ms)
  167. initialDomainReloadingComplete (38ms)
  168. LoadAllAssembliesAndSetupDomain (763ms)
  169. LoadAssemblies (569ms)
  170. RebuildTransferFunctionScriptingTraits (0ms)
  171. AnalyzeDomain (344ms)
  172. TypeCache.Refresh (276ms)
  173. TypeCache.ScanAssembly (246ms)
  174. BuildScriptInfoCaches (58ms)
  175. ResolveRequiredComponents (6ms)
  176. FinalizeReload (1071ms)
  177. ReleaseScriptCaches (0ms)
  178. RebuildScriptCaches (0ms)
  179. SetupLoadedEditorAssemblies (798ms)
  180. LogAssemblyErrors (0ms)
  181. InitializePlatformSupportModulesInManaged (28ms)
  182. SetLoadedEditorAssemblies (6ms)
  183. BeforeProcessingInitializeOnLoad (45ms)
  184. ProcessInitializeOnLoadAttributes (470ms)
  185. ProcessInitializeOnLoadMethodAttributes (247ms)
  186. AfterProcessingInitializeOnLoad (2ms)
  187. EditorAssembliesLoaded (0ms)
  188. ExecutionOrderSort2 (0ms)
  189. AwakeInstancesAfterBackupRestoration (14ms)
  190. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  191. Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
  192. Preloading 0 native plugins for Editor in 0.00 ms.
  193. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  194. Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
  195. Memory consumption went from 126.7 MB to 125.3 MB.
  196. Total: 12.565100 ms (FindLiveObjects: 0.834900 ms CreateObjectMapping: 1.163300 ms MarkObjects: 9.015200 ms DeleteObjects: 1.550100 ms)
  197. ========================================================================
  198. Received Prepare
  199. Begin MonoManager ReloadAssembly
  200. - Loaded All Assemblies, in 0.761 seconds
  201. Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
  202. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  203. Native extension for iOS target not found
  204. Native extension for Android target not found
  205. Native extension for WindowsStandalone target not found
  206. Mono: successfully reloaded assembly
  207. - Finished resetting the current domain, in 0.985 seconds
  208. Domain Reload Profiling: 1746ms
  209. BeginReloadAssembly (245ms)
  210. ExecutionOrderSort (0ms)
  211. DisableScriptedObjects (14ms)
  212. BackupInstance (0ms)
  213. ReleaseScriptingObjects (0ms)
  214. CreateAndSetChildDomain (60ms)
  215. RebuildCommonClasses (40ms)
  216. RebuildNativeTypeToScriptingClass (15ms)
  217. initialDomainReloadingComplete (27ms)
  218. LoadAllAssembliesAndSetupDomain (433ms)
  219. LoadAssemblies (379ms)
  220. RebuildTransferFunctionScriptingTraits (0ms)
  221. AnalyzeDomain (185ms)
  222. TypeCache.Refresh (9ms)
  223. TypeCache.ScanAssembly (0ms)
  224. BuildScriptInfoCaches (166ms)
  225. ResolveRequiredComponents (6ms)
  226. FinalizeReload (985ms)
  227. ReleaseScriptCaches (0ms)
  228. RebuildScriptCaches (0ms)
  229. SetupLoadedEditorAssemblies (727ms)
  230. LogAssemblyErrors (0ms)
  231. InitializePlatformSupportModulesInManaged (27ms)
  232. SetLoadedEditorAssemblies (5ms)
  233. BeforeProcessingInitializeOnLoad (45ms)
  234. ProcessInitializeOnLoadAttributes (412ms)
  235. ProcessInitializeOnLoadMethodAttributes (236ms)
  236. AfterProcessingInitializeOnLoad (2ms)
  237. EditorAssembliesLoaded (0ms)
  238. ExecutionOrderSort2 (0ms)
  239. AwakeInstancesAfterBackupRestoration (16ms)
  240. Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
  241. Preloading 0 native plugins for Editor in 0.00 ms.
  242. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  243. Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5371.
  244. Memory consumption went from 119.6 MB to 118.3 MB.
  245. Total: 8.872700 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.630100 ms MarkObjects: 6.249700 ms DeleteObjects: 1.425600 ms)
  246. Prepare: number of updated asset objects reloaded= 0
  247. ========================================================================
  248. Received Prepare
  249. Begin MonoManager ReloadAssembly
  250. - Loaded All Assemblies, in 0.989 seconds
  251. Refreshing native plugins compatible for Editor in 2.37 ms, found 4 plugins.
  252. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  253. Native extension for iOS target not found
  254. Native extension for Android target not found
  255. Native extension for WindowsStandalone target not found
  256. Mono: successfully reloaded assembly
  257. - Finished resetting the current domain, in 1.146 seconds
  258. Domain Reload Profiling: 2139ms
  259. BeginReloadAssembly (272ms)
  260. ExecutionOrderSort (0ms)
  261. DisableScriptedObjects (17ms)
  262. BackupInstance (0ms)
  263. ReleaseScriptingObjects (0ms)
  264. CreateAndSetChildDomain (59ms)
  265. RebuildCommonClasses (45ms)
  266. RebuildNativeTypeToScriptingClass (17ms)
  267. initialDomainReloadingComplete (36ms)
  268. LoadAllAssembliesAndSetupDomain (623ms)
  269. LoadAssemblies (483ms)
  270. RebuildTransferFunctionScriptingTraits (0ms)
  271. AnalyzeDomain (290ms)
  272. TypeCache.Refresh (11ms)
  273. TypeCache.ScanAssembly (0ms)
  274. BuildScriptInfoCaches (255ms)
  275. ResolveRequiredComponents (15ms)
  276. FinalizeReload (1146ms)
  277. ReleaseScriptCaches (0ms)
  278. RebuildScriptCaches (0ms)
  279. SetupLoadedEditorAssemblies (843ms)
  280. LogAssemblyErrors (0ms)
  281. InitializePlatformSupportModulesInManaged (31ms)
  282. SetLoadedEditorAssemblies (5ms)
  283. BeforeProcessingInitializeOnLoad (53ms)
  284. ProcessInitializeOnLoadAttributes (493ms)
  285. ProcessInitializeOnLoadMethodAttributes (258ms)
  286. AfterProcessingInitializeOnLoad (2ms)
  287. EditorAssembliesLoaded (0ms)
  288. ExecutionOrderSort2 (0ms)
  289. AwakeInstancesAfterBackupRestoration (15ms)
  290. Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
  291. Preloading 0 native plugins for Editor in 0.00 ms.
  292. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  293. Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5373.
  294. Memory consumption went from 119.6 MB to 118.6 MB.
  295. Total: 10.008800 ms (FindLiveObjects: 0.669600 ms CreateObjectMapping: 0.725800 ms MarkObjects: 6.553500 ms DeleteObjects: 2.057500 ms)
  296. Prepare: number of updated asset objects reloaded= 0
  297. ========================================================================
  298. Received Import Request.
  299. Time since last request: 1788795.875721 seconds.
  300. path: Assets/Scripts/Main.cs
  301. artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  302. Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  303. -> (artifact id: 'c5f26978575cb38d16c8a244e25f887a') in 0.0108438 seconds
  304. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  305. ========================================================================
  306. Received Prepare
  307. Begin MonoManager ReloadAssembly
  308. - Loaded All Assemblies, in 0.851 seconds
  309. Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
  310. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  311. Native extension for iOS target not found
  312. Native extension for Android target not found
  313. Native extension for WindowsStandalone target not found
  314. Mono: successfully reloaded assembly
  315. - Finished resetting the current domain, in 1.061 seconds
  316. Domain Reload Profiling: 1913ms
  317. BeginReloadAssembly (246ms)
  318. ExecutionOrderSort (0ms)
  319. DisableScriptedObjects (14ms)
  320. BackupInstance (0ms)
  321. ReleaseScriptingObjects (0ms)
  322. CreateAndSetChildDomain (56ms)
  323. RebuildCommonClasses (51ms)
  324. RebuildNativeTypeToScriptingClass (18ms)
  325. initialDomainReloadingComplete (33ms)
  326. LoadAllAssembliesAndSetupDomain (503ms)
  327. LoadAssemblies (415ms)
  328. RebuildTransferFunctionScriptingTraits (0ms)
  329. AnalyzeDomain (225ms)
  330. TypeCache.Refresh (14ms)
  331. TypeCache.ScanAssembly (2ms)
  332. BuildScriptInfoCaches (196ms)
  333. ResolveRequiredComponents (9ms)
  334. FinalizeReload (1062ms)
  335. ReleaseScriptCaches (0ms)
  336. RebuildScriptCaches (0ms)
  337. SetupLoadedEditorAssemblies (797ms)
  338. LogAssemblyErrors (0ms)
  339. InitializePlatformSupportModulesInManaged (30ms)
  340. SetLoadedEditorAssemblies (7ms)
  341. BeforeProcessingInitializeOnLoad (61ms)
  342. ProcessInitializeOnLoadAttributes (436ms)
  343. ProcessInitializeOnLoadMethodAttributes (261ms)
  344. AfterProcessingInitializeOnLoad (2ms)
  345. EditorAssembliesLoaded (0ms)
  346. ExecutionOrderSort2 (0ms)
  347. AwakeInstancesAfterBackupRestoration (16ms)
  348. Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
  349. Preloading 0 native plugins for Editor in 0.00 ms.
  350. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  351. Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5377.
  352. Memory consumption went from 120.1 MB to 118.8 MB.
  353. Total: 8.147700 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.660000 ms MarkObjects: 5.370600 ms DeleteObjects: 1.546100 ms)
  354. Prepare: number of updated asset objects reloaded= 0
  355. ========================================================================
  356. Received Prepare
  357. Begin MonoManager ReloadAssembly
  358. - Loaded All Assemblies, in 0.850 seconds
  359. Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins.
  360. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  361. Native extension for iOS target not found
  362. Native extension for Android target not found
  363. Native extension for WindowsStandalone target not found
  364. Mono: successfully reloaded assembly
  365. - Finished resetting the current domain, in 0.965 seconds
  366. Domain Reload Profiling: 1816ms
  367. BeginReloadAssembly (253ms)
  368. ExecutionOrderSort (0ms)
  369. DisableScriptedObjects (17ms)
  370. BackupInstance (0ms)
  371. ReleaseScriptingObjects (0ms)
  372. CreateAndSetChildDomain (66ms)
  373. RebuildCommonClasses (58ms)
  374. RebuildNativeTypeToScriptingClass (14ms)
  375. initialDomainReloadingComplete (28ms)
  376. LoadAllAssembliesAndSetupDomain (497ms)
  377. LoadAssemblies (403ms)
  378. RebuildTransferFunctionScriptingTraits (0ms)
  379. AnalyzeDomain (224ms)
  380. TypeCache.Refresh (8ms)
  381. TypeCache.ScanAssembly (0ms)
  382. BuildScriptInfoCaches (202ms)
  383. ResolveRequiredComponents (10ms)
  384. FinalizeReload (965ms)
  385. ReleaseScriptCaches (0ms)
  386. RebuildScriptCaches (0ms)
  387. SetupLoadedEditorAssemblies (701ms)
  388. LogAssemblyErrors (0ms)
  389. InitializePlatformSupportModulesInManaged (28ms)
  390. SetLoadedEditorAssemblies (5ms)
  391. BeforeProcessingInitializeOnLoad (45ms)
  392. ProcessInitializeOnLoadAttributes (389ms)
  393. ProcessInitializeOnLoadMethodAttributes (231ms)
  394. AfterProcessingInitializeOnLoad (2ms)
  395. EditorAssembliesLoaded (0ms)
  396. ExecutionOrderSort2 (0ms)
  397. AwakeInstancesAfterBackupRestoration (15ms)
  398. Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
  399. Preloading 0 native plugins for Editor in 0.00 ms.
  400. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  401. Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5379.
  402. Memory consumption went from 120.1 MB to 118.9 MB.
  403. Total: 8.675100 ms (FindLiveObjects: 0.625400 ms CreateObjectMapping: 0.647700 ms MarkObjects: 5.884800 ms DeleteObjects: 1.515700 ms)
  404. Prepare: number of updated asset objects reloaded= 0
  405. ========================================================================
  406. Received Prepare
  407. Begin MonoManager ReloadAssembly
  408. - Loaded All Assemblies, in 0.973 seconds
  409. Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins.
  410. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  411. Native extension for iOS target not found
  412. Native extension for Android target not found
  413. Native extension for WindowsStandalone target not found
  414. Mono: successfully reloaded assembly
  415. - Finished resetting the current domain, in 0.977 seconds
  416. Domain Reload Profiling: 1953ms
  417. BeginReloadAssembly (263ms)
  418. ExecutionOrderSort (0ms)
  419. DisableScriptedObjects (15ms)
  420. BackupInstance (0ms)
  421. ReleaseScriptingObjects (0ms)
  422. CreateAndSetChildDomain (67ms)
  423. RebuildCommonClasses (48ms)
  424. RebuildNativeTypeToScriptingClass (21ms)
  425. initialDomainReloadingComplete (33ms)
  426. LoadAllAssembliesAndSetupDomain (609ms)
  427. LoadAssemblies (463ms)
  428. RebuildTransferFunctionScriptingTraits (0ms)
  429. AnalyzeDomain (284ms)
  430. TypeCache.Refresh (16ms)
  431. TypeCache.ScanAssembly (0ms)
  432. BuildScriptInfoCaches (251ms)
  433. ResolveRequiredComponents (10ms)
  434. FinalizeReload (978ms)
  435. ReleaseScriptCaches (0ms)
  436. RebuildScriptCaches (0ms)
  437. SetupLoadedEditorAssemblies (700ms)
  438. LogAssemblyErrors (0ms)
  439. InitializePlatformSupportModulesInManaged (27ms)
  440. SetLoadedEditorAssemblies (8ms)
  441. BeforeProcessingInitializeOnLoad (45ms)
  442. ProcessInitializeOnLoadAttributes (396ms)
  443. ProcessInitializeOnLoadMethodAttributes (220ms)
  444. AfterProcessingInitializeOnLoad (4ms)
  445. EditorAssembliesLoaded (0ms)
  446. ExecutionOrderSort2 (0ms)
  447. AwakeInstancesAfterBackupRestoration (16ms)
  448. Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins.
  449. Preloading 0 native plugins for Editor in 0.00 ms.
  450. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  451. Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5381.
  452. Memory consumption went from 120.1 MB to 118.9 MB.
  453. Total: 9.210500 ms (FindLiveObjects: 0.790900 ms CreateObjectMapping: 0.895200 ms MarkObjects: 5.822700 ms DeleteObjects: 1.699700 ms)
  454. Prepare: number of updated asset objects reloaded= 0