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- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\Unity\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- D:/Unity/BarrierFree
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 61740
- -job-worker-count
- 5
- -background-job-worker-count
- 8
- -asset-garbage-collectors
- 1
- Successfully changed project path to: D:/Unity/BarrierFree
- D:/Unity/BarrierFree
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [29608] Target information:
-
- Player connection [29608] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1231174277 [EditorId] 1231174277 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [29608] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [29608] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 5
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- Refreshing native plugins compatible for Editor in 4.14 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor: NVIDIA
- VRAM: 4004 MB
- Driver: 32.0.15.6094
- Initialize mono
- Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56844
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.006553 seconds.
- - Loaded All Assemblies, in 0.693 seconds
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
- at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
- UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
-
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 6.301 seconds
- Domain Reload Profiling: 6994ms
- BeginReloadAssembly (266ms)
- ExecutionOrderSort (0ms)
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- CreateAndSetChildDomain (2ms)
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- initialDomainReloadingComplete (74ms)
- LoadAllAssembliesAndSetupDomain (272ms)
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- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (266ms)
- TypeCache.Refresh (263ms)
- TypeCache.ScanAssembly (243ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (6302ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (6243ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (5888ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (6ms)
- ProcessInitializeOnLoadAttributes (133ms)
- ProcessInitializeOnLoadMethodAttributes (213ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.451 seconds
- Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.062 seconds
- Domain Reload Profiling: 2510ms
- BeginReloadAssembly (581ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (51ms)
- RebuildNativeTypeToScriptingClass (19ms)
- initialDomainReloadingComplete (47ms)
- LoadAllAssembliesAndSetupDomain (749ms)
- LoadAssemblies (628ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (295ms)
- TypeCache.Refresh (232ms)
- TypeCache.ScanAssembly (207ms)
- BuildScriptInfoCaches (51ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (1063ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (799ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (7ms)
- BeforeProcessingInitializeOnLoad (46ms)
- ProcessInitializeOnLoadAttributes (469ms)
- ProcessInitializeOnLoadMethodAttributes (243ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (14ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
- Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
- Memory consumption went from 126.7 MB to 125.2 MB.
- Total: 7.935900 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.600900 ms MarkObjects: 5.355200 ms DeleteObjects: 1.410400 ms)
-
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.30 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets / (0 B). Loaded Objects now: 5368.
- Memory consumption went from 114.7 MB to 114.7 MB.
- Total: 9.787000 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.202600 ms MarkObjects: 9.247600 ms DeleteObjects: 0.014500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.060 seconds
- Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.132 seconds
- Domain Reload Profiling: 2193ms
- BeginReloadAssembly (308ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (20ms)
- BackupInstance (0ms)
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- CreateAndSetChildDomain (63ms)
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- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (640ms)
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- AnalyzeDomain (293ms)
- TypeCache.Refresh (10ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (271ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (1133ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (836ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (34ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (50ms)
- ProcessInitializeOnLoadAttributes (493ms)
- ProcessInitializeOnLoadMethodAttributes (250ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (16ms)
- Refreshing native plugins compatible for Editor in 2.40 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5371.
- Memory consumption went from 119.6 MB to 118.3 MB.
- Total: 8.438800 ms (FindLiveObjects: 0.565800 ms CreateObjectMapping: 0.685100 ms MarkObjects: 5.904700 ms DeleteObjects: 1.282000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.924 seconds
- Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.056 seconds
- Domain Reload Profiling: 1981ms
- BeginReloadAssembly (275ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (55ms)
- RebuildCommonClasses (57ms)
- RebuildNativeTypeToScriptingClass (20ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (539ms)
- LoadAssemblies (483ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (222ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (3ms)
- BuildScriptInfoCaches (196ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (1057ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (767ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (40ms)
- SetLoadedEditorAssemblies (8ms)
- BeforeProcessingInitializeOnLoad (55ms)
- ProcessInitializeOnLoadAttributes (421ms)
- ProcessInitializeOnLoadMethodAttributes (241ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (17ms)
- Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
- Memory consumption went from 119.6 MB to 118.4 MB.
- Total: 7.443500 ms (FindLiveObjects: 0.591200 ms CreateObjectMapping: 0.646800 ms MarkObjects: 4.936000 ms DeleteObjects: 1.268600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.882 seconds
- Refreshing native plugins compatible for Editor in 4.63 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.958 seconds
- Domain Reload Profiling: 1841ms
- BeginReloadAssembly (288ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (65ms)
- RebuildCommonClasses (44ms)
- RebuildNativeTypeToScriptingClass (14ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (506ms)
- LoadAssemblies (465ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (207ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (185ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (958ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (688ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (46ms)
- ProcessInitializeOnLoadAttributes (379ms)
- ProcessInitializeOnLoadMethodAttributes (226ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (15ms)
- Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5375.
- Memory consumption went from 119.6 MB to 118.4 MB.
- Total: 7.853800 ms (FindLiveObjects: 0.579800 ms CreateObjectMapping: 0.621800 ms MarkObjects: 5.359700 ms DeleteObjects: 1.291700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.036 seconds
- Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.959 seconds
- Domain Reload Profiling: 1997ms
- BeginReloadAssembly (292ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (63ms)
- RebuildCommonClasses (56ms)
- RebuildNativeTypeToScriptingClass (18ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (637ms)
- LoadAssemblies (552ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (262ms)
- TypeCache.Refresh (16ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (234ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (960ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (699ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (44ms)
- ProcessInitializeOnLoadAttributes (390ms)
- ProcessInitializeOnLoadMethodAttributes (226ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (15ms)
- Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5377.
- Memory consumption went from 119.6 MB to 118.4 MB.
- Total: 8.169900 ms (FindLiveObjects: 0.563200 ms CreateObjectMapping: 0.591700 ms MarkObjects: 5.767300 ms DeleteObjects: 1.246900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
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