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AssetImportWorker0.log 19KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/Unity/BarrierFree
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 61740
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/BarrierFree
  25. D:/Unity/BarrierFree
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [29608] Target information:
  62. Player connection [29608] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1231174277 [EditorId] 1231174277 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [29608] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [29608] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 4.14 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4004 MB
  79. Driver: 32.0.15.6094
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56844
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.006553 seconds.
  91. - Loaded All Assemblies, in 0.693 seconds
  92. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  93. Native extension for iOS target not found
  94. Native extension for Android target not found
  95. CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  96. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
  97. at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
  98. at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
  99. at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
  100. at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
  101. at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
  102. at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
  103. at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
  104. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  105. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  106. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  107. UnityEngine.Logger:LogException(Exception, Object)
  108. UnityEngine.Debug:LogException(Exception)
  109. UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
  110. Native extension for WindowsStandalone target not found
  111. Mono: successfully reloaded assembly
  112. - Finished resetting the current domain, in 6.301 seconds
  113. Domain Reload Profiling: 6994ms
  114. BeginReloadAssembly (266ms)
  115. ExecutionOrderSort (0ms)
  116. DisableScriptedObjects (0ms)
  117. BackupInstance (0ms)
  118. ReleaseScriptingObjects (0ms)
  119. CreateAndSetChildDomain (2ms)
  120. RebuildCommonClasses (62ms)
  121. RebuildNativeTypeToScriptingClass (18ms)
  122. initialDomainReloadingComplete (74ms)
  123. LoadAllAssembliesAndSetupDomain (272ms)
  124. LoadAssemblies (263ms)
  125. RebuildTransferFunctionScriptingTraits (0ms)
  126. AnalyzeDomain (266ms)
  127. TypeCache.Refresh (263ms)
  128. TypeCache.ScanAssembly (243ms)
  129. BuildScriptInfoCaches (0ms)
  130. ResolveRequiredComponents (1ms)
  131. FinalizeReload (6302ms)
  132. ReleaseScriptCaches (0ms)
  133. RebuildScriptCaches (0ms)
  134. SetupLoadedEditorAssemblies (6243ms)
  135. LogAssemblyErrors (0ms)
  136. InitializePlatformSupportModulesInManaged (5888ms)
  137. SetLoadedEditorAssemblies (4ms)
  138. BeforeProcessingInitializeOnLoad (6ms)
  139. ProcessInitializeOnLoadAttributes (133ms)
  140. ProcessInitializeOnLoadMethodAttributes (213ms)
  141. AfterProcessingInitializeOnLoad (0ms)
  142. EditorAssembliesLoaded (0ms)
  143. ExecutionOrderSort2 (0ms)
  144. AwakeInstancesAfterBackupRestoration (0ms)
  145. ========================================================================
  146. Worker process is ready to serve import requests
  147. Import Worker Mode flag is 0x00
  148. Begin MonoManager ReloadAssembly
  149. - Loaded All Assemblies, in 1.451 seconds
  150. Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins.
  151. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  152. Native extension for iOS target not found
  153. Native extension for Android target not found
  154. Native extension for WindowsStandalone target not found
  155. Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
  156. Mono: successfully reloaded assembly
  157. - Finished resetting the current domain, in 1.062 seconds
  158. Domain Reload Profiling: 2510ms
  159. BeginReloadAssembly (581ms)
  160. ExecutionOrderSort (0ms)
  161. DisableScriptedObjects (9ms)
  162. BackupInstance (0ms)
  163. ReleaseScriptingObjects (0ms)
  164. CreateAndSetChildDomain (47ms)
  165. RebuildCommonClasses (51ms)
  166. RebuildNativeTypeToScriptingClass (19ms)
  167. initialDomainReloadingComplete (47ms)
  168. LoadAllAssembliesAndSetupDomain (749ms)
  169. LoadAssemblies (628ms)
  170. RebuildTransferFunctionScriptingTraits (0ms)
  171. AnalyzeDomain (295ms)
  172. TypeCache.Refresh (232ms)
  173. TypeCache.ScanAssembly (207ms)
  174. BuildScriptInfoCaches (51ms)
  175. ResolveRequiredComponents (8ms)
  176. FinalizeReload (1063ms)
  177. ReleaseScriptCaches (0ms)
  178. RebuildScriptCaches (0ms)
  179. SetupLoadedEditorAssemblies (799ms)
  180. LogAssemblyErrors (0ms)
  181. InitializePlatformSupportModulesInManaged (31ms)
  182. SetLoadedEditorAssemblies (7ms)
  183. BeforeProcessingInitializeOnLoad (46ms)
  184. ProcessInitializeOnLoadAttributes (469ms)
  185. ProcessInitializeOnLoadMethodAttributes (243ms)
  186. AfterProcessingInitializeOnLoad (2ms)
  187. EditorAssembliesLoaded (0ms)
  188. ExecutionOrderSort2 (0ms)
  189. AwakeInstancesAfterBackupRestoration (14ms)
  190. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
  191. Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
  192. Preloading 0 native plugins for Editor in 0.00 ms.
  193. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  194. Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
  195. Memory consumption went from 126.7 MB to 125.2 MB.
  196. Total: 7.935900 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.600900 ms MarkObjects: 5.355200 ms DeleteObjects: 1.410400 ms)
  197. ========================================================================
  198. Received Prepare
  199. Refreshing native plugins compatible for Editor in 3.30 ms, found 4 plugins.
  200. Preloading 0 native plugins for Editor in 0.00 ms.
  201. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  202. Unloading 0 unused Assets / (0 B). Loaded Objects now: 5368.
  203. Memory consumption went from 114.7 MB to 114.7 MB.
  204. Total: 9.787000 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.202600 ms MarkObjects: 9.247600 ms DeleteObjects: 0.014500 ms)
  205. Prepare: number of updated asset objects reloaded= 0
  206. ========================================================================
  207. Received Prepare
  208. Begin MonoManager ReloadAssembly
  209. - Loaded All Assemblies, in 1.060 seconds
  210. Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
  211. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  212. Native extension for iOS target not found
  213. Native extension for Android target not found
  214. Native extension for WindowsStandalone target not found
  215. Mono: successfully reloaded assembly
  216. - Finished resetting the current domain, in 1.132 seconds
  217. Domain Reload Profiling: 2193ms
  218. BeginReloadAssembly (308ms)
  219. ExecutionOrderSort (0ms)
  220. DisableScriptedObjects (20ms)
  221. BackupInstance (0ms)
  222. ReleaseScriptingObjects (0ms)
  223. CreateAndSetChildDomain (63ms)
  224. RebuildCommonClasses (61ms)
  225. RebuildNativeTypeToScriptingClass (16ms)
  226. initialDomainReloadingComplete (36ms)
  227. LoadAllAssembliesAndSetupDomain (640ms)
  228. LoadAssemblies (528ms)
  229. RebuildTransferFunctionScriptingTraits (0ms)
  230. AnalyzeDomain (293ms)
  231. TypeCache.Refresh (10ms)
  232. TypeCache.ScanAssembly (0ms)
  233. BuildScriptInfoCaches (271ms)
  234. ResolveRequiredComponents (7ms)
  235. FinalizeReload (1133ms)
  236. ReleaseScriptCaches (0ms)
  237. RebuildScriptCaches (0ms)
  238. SetupLoadedEditorAssemblies (836ms)
  239. LogAssemblyErrors (0ms)
  240. InitializePlatformSupportModulesInManaged (34ms)
  241. SetLoadedEditorAssemblies (6ms)
  242. BeforeProcessingInitializeOnLoad (50ms)
  243. ProcessInitializeOnLoadAttributes (493ms)
  244. ProcessInitializeOnLoadMethodAttributes (250ms)
  245. AfterProcessingInitializeOnLoad (2ms)
  246. EditorAssembliesLoaded (0ms)
  247. ExecutionOrderSort2 (0ms)
  248. AwakeInstancesAfterBackupRestoration (16ms)
  249. Refreshing native plugins compatible for Editor in 2.40 ms, found 4 plugins.
  250. Preloading 0 native plugins for Editor in 0.00 ms.
  251. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  252. Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5371.
  253. Memory consumption went from 119.6 MB to 118.3 MB.
  254. Total: 8.438800 ms (FindLiveObjects: 0.565800 ms CreateObjectMapping: 0.685100 ms MarkObjects: 5.904700 ms DeleteObjects: 1.282000 ms)
  255. Prepare: number of updated asset objects reloaded= 0
  256. ========================================================================
  257. Received Prepare
  258. Begin MonoManager ReloadAssembly
  259. - Loaded All Assemblies, in 0.924 seconds
  260. Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
  261. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  262. Native extension for iOS target not found
  263. Native extension for Android target not found
  264. Native extension for WindowsStandalone target not found
  265. Mono: successfully reloaded assembly
  266. - Finished resetting the current domain, in 1.056 seconds
  267. Domain Reload Profiling: 1981ms
  268. BeginReloadAssembly (275ms)
  269. ExecutionOrderSort (0ms)
  270. DisableScriptedObjects (15ms)
  271. BackupInstance (0ms)
  272. ReleaseScriptingObjects (0ms)
  273. CreateAndSetChildDomain (55ms)
  274. RebuildCommonClasses (57ms)
  275. RebuildNativeTypeToScriptingClass (20ms)
  276. initialDomainReloadingComplete (33ms)
  277. LoadAllAssembliesAndSetupDomain (539ms)
  278. LoadAssemblies (483ms)
  279. RebuildTransferFunctionScriptingTraits (0ms)
  280. AnalyzeDomain (222ms)
  281. TypeCache.Refresh (13ms)
  282. TypeCache.ScanAssembly (3ms)
  283. BuildScriptInfoCaches (196ms)
  284. ResolveRequiredComponents (8ms)
  285. FinalizeReload (1057ms)
  286. ReleaseScriptCaches (0ms)
  287. RebuildScriptCaches (0ms)
  288. SetupLoadedEditorAssemblies (767ms)
  289. LogAssemblyErrors (0ms)
  290. InitializePlatformSupportModulesInManaged (40ms)
  291. SetLoadedEditorAssemblies (8ms)
  292. BeforeProcessingInitializeOnLoad (55ms)
  293. ProcessInitializeOnLoadAttributes (421ms)
  294. ProcessInitializeOnLoadMethodAttributes (241ms)
  295. AfterProcessingInitializeOnLoad (2ms)
  296. EditorAssembliesLoaded (0ms)
  297. ExecutionOrderSort2 (0ms)
  298. AwakeInstancesAfterBackupRestoration (17ms)
  299. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  300. Preloading 0 native plugins for Editor in 0.00 ms.
  301. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  302. Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
  303. Memory consumption went from 119.6 MB to 118.4 MB.
  304. Total: 7.443500 ms (FindLiveObjects: 0.591200 ms CreateObjectMapping: 0.646800 ms MarkObjects: 4.936000 ms DeleteObjects: 1.268600 ms)
  305. Prepare: number of updated asset objects reloaded= 0
  306. ========================================================================
  307. Received Prepare
  308. Begin MonoManager ReloadAssembly
  309. - Loaded All Assemblies, in 0.882 seconds
  310. Refreshing native plugins compatible for Editor in 4.63 ms, found 4 plugins.
  311. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  312. Native extension for iOS target not found
  313. Native extension for Android target not found
  314. Native extension for WindowsStandalone target not found
  315. Mono: successfully reloaded assembly
  316. - Finished resetting the current domain, in 0.958 seconds
  317. Domain Reload Profiling: 1841ms
  318. BeginReloadAssembly (288ms)
  319. ExecutionOrderSort (0ms)
  320. DisableScriptedObjects (16ms)
  321. BackupInstance (0ms)
  322. ReleaseScriptingObjects (0ms)
  323. CreateAndSetChildDomain (65ms)
  324. RebuildCommonClasses (44ms)
  325. RebuildNativeTypeToScriptingClass (14ms)
  326. initialDomainReloadingComplete (29ms)
  327. LoadAllAssembliesAndSetupDomain (506ms)
  328. LoadAssemblies (465ms)
  329. RebuildTransferFunctionScriptingTraits (0ms)
  330. AnalyzeDomain (207ms)
  331. TypeCache.Refresh (12ms)
  332. TypeCache.ScanAssembly (0ms)
  333. BuildScriptInfoCaches (185ms)
  334. ResolveRequiredComponents (6ms)
  335. FinalizeReload (958ms)
  336. ReleaseScriptCaches (0ms)
  337. RebuildScriptCaches (0ms)
  338. SetupLoadedEditorAssemblies (688ms)
  339. LogAssemblyErrors (0ms)
  340. InitializePlatformSupportModulesInManaged (29ms)
  341. SetLoadedEditorAssemblies (5ms)
  342. BeforeProcessingInitializeOnLoad (46ms)
  343. ProcessInitializeOnLoadAttributes (379ms)
  344. ProcessInitializeOnLoadMethodAttributes (226ms)
  345. AfterProcessingInitializeOnLoad (3ms)
  346. EditorAssembliesLoaded (0ms)
  347. ExecutionOrderSort2 (0ms)
  348. AwakeInstancesAfterBackupRestoration (15ms)
  349. Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
  350. Preloading 0 native plugins for Editor in 0.00 ms.
  351. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  352. Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5375.
  353. Memory consumption went from 119.6 MB to 118.4 MB.
  354. Total: 7.853800 ms (FindLiveObjects: 0.579800 ms CreateObjectMapping: 0.621800 ms MarkObjects: 5.359700 ms DeleteObjects: 1.291700 ms)
  355. Prepare: number of updated asset objects reloaded= 0
  356. ========================================================================
  357. Received Prepare
  358. Begin MonoManager ReloadAssembly
  359. - Loaded All Assemblies, in 1.036 seconds
  360. Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
  361. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  362. Native extension for iOS target not found
  363. Native extension for Android target not found
  364. Native extension for WindowsStandalone target not found
  365. Mono: successfully reloaded assembly
  366. - Finished resetting the current domain, in 0.959 seconds
  367. Domain Reload Profiling: 1997ms
  368. BeginReloadAssembly (292ms)
  369. ExecutionOrderSort (0ms)
  370. DisableScriptedObjects (14ms)
  371. BackupInstance (0ms)
  372. ReleaseScriptingObjects (0ms)
  373. CreateAndSetChildDomain (63ms)
  374. RebuildCommonClasses (56ms)
  375. RebuildNativeTypeToScriptingClass (18ms)
  376. initialDomainReloadingComplete (34ms)
  377. LoadAllAssembliesAndSetupDomain (637ms)
  378. LoadAssemblies (552ms)
  379. RebuildTransferFunctionScriptingTraits (0ms)
  380. AnalyzeDomain (262ms)
  381. TypeCache.Refresh (16ms)
  382. TypeCache.ScanAssembly (0ms)
  383. BuildScriptInfoCaches (234ms)
  384. ResolveRequiredComponents (8ms)
  385. FinalizeReload (960ms)
  386. ReleaseScriptCaches (0ms)
  387. RebuildScriptCaches (0ms)
  388. SetupLoadedEditorAssemblies (699ms)
  389. LogAssemblyErrors (0ms)
  390. InitializePlatformSupportModulesInManaged (31ms)
  391. SetLoadedEditorAssemblies (5ms)
  392. BeforeProcessingInitializeOnLoad (44ms)
  393. ProcessInitializeOnLoadAttributes (390ms)
  394. ProcessInitializeOnLoadMethodAttributes (226ms)
  395. AfterProcessingInitializeOnLoad (2ms)
  396. EditorAssembliesLoaded (0ms)
  397. ExecutionOrderSort2 (0ms)
  398. AwakeInstancesAfterBackupRestoration (15ms)
  399. Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
  400. Preloading 0 native plugins for Editor in 0.00 ms.
  401. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  402. Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5377.
  403. Memory consumption went from 119.6 MB to 118.4 MB.
  404. Total: 8.169900 ms (FindLiveObjects: 0.563200 ms CreateObjectMapping: 0.591700 ms MarkObjects: 5.767300 ms DeleteObjects: 1.246900 ms)
  405. Prepare: number of updated asset objects reloaded= 0