説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
unknown 6a3155926e first 6ヶ月前
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Icons first 6ヶ月前
.sample.json first 6ヶ月前
GamepadIconsExample.cs first 6ヶ月前
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README.md first 6ヶ月前
README.md.meta first 6ヶ月前
RebindActionUI.cs first 6ヶ月前
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RebindActionUIEditor.cs first 6ヶ月前
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RebindSaveLoad.cs first 6ヶ月前
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RebindUISampleActions.inputactions first 6ヶ月前
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RebindingUISampleScene.unity first 6ヶ月前
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README.md

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.