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選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
unknown 6a3155926e first 9ヶ月前
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Icons first 9ヶ月前
.sample.json first 9ヶ月前
GamepadIconsExample.cs first 9ヶ月前
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Icons.meta first 9ヶ月前
README.md first 9ヶ月前
README.md.meta first 9ヶ月前
RebindActionUI.cs first 9ヶ月前
RebindActionUI.cs.meta first 9ヶ月前
RebindActionUIEditor.cs first 9ヶ月前
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RebindSaveLoad.cs first 9ヶ月前
RebindSaveLoad.cs.meta first 9ヶ月前
RebindUIPrefab.prefab first 9ヶ月前
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RebindUISampleActions.inputactions first 9ヶ月前
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RebindingUISampleScene.unity first 9ヶ月前
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Unity.InputSystem.RebindingUI.asmdef first 9ヶ月前
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README.md

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.