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NGPermissionCallbackAndroid.cs 1.2KB

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  1. #if UNITY_EDITOR || UNITY_ANDROID
  2. using System.Threading;
  3. using UnityEngine;
  4. namespace NativeGalleryNamespace
  5. {
  6. public class NGPermissionCallbackAndroid : AndroidJavaProxy
  7. {
  8. private object threadLock;
  9. public int Result { get; private set; }
  10. public NGPermissionCallbackAndroid( object threadLock ) : base( "com.yasirkula.unity.NativeGalleryPermissionReceiver" )
  11. {
  12. Result = -1;
  13. this.threadLock = threadLock;
  14. }
  15. [UnityEngine.Scripting.Preserve]
  16. public void OnPermissionResult( int result )
  17. {
  18. Result = result;
  19. lock( threadLock )
  20. {
  21. Monitor.Pulse( threadLock );
  22. }
  23. }
  24. }
  25. public class NGPermissionCallbackAsyncAndroid : AndroidJavaProxy
  26. {
  27. private readonly NativeGallery.PermissionCallback callback;
  28. private readonly NGCallbackHelper callbackHelper;
  29. public NGPermissionCallbackAsyncAndroid( NativeGallery.PermissionCallback callback ) : base( "com.yasirkula.unity.NativeGalleryPermissionReceiver" )
  30. {
  31. this.callback = callback;
  32. callbackHelper = new GameObject( "NGCallbackHelper" ).AddComponent<NGCallbackHelper>();
  33. }
  34. [UnityEngine.Scripting.Preserve]
  35. public void OnPermissionResult( int result )
  36. {
  37. callbackHelper.CallOnMainThread( () => callback( (NativeGallery.Permission) result ) );
  38. }
  39. }
  40. }
  41. #endif