説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

AssetImportWorker1-prev.log 16KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/Unity/BarrierFree
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 51814
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/BarrierFree
  25. D:/Unity/BarrierFree
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [20556] Target information:
  62. Player connection [20556] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3610165535 [EditorId] 3610165535 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [20556] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [20556] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4004 MB
  79. Driver: 32.0.15.6094
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56284
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004642 seconds.
  91. - Loaded All Assemblies, in 0.478 seconds
  92. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  93. Native extension for iOS target not found
  94. Native extension for Android target not found
  95. CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  96. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
  97. at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
  98. at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
  99. at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
  100. at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
  101. at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
  102. at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
  103. at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
  104. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  105. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  106. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  107. UnityEngine.Logger:LogException(Exception, Object)
  108. UnityEngine.Debug:LogException(Exception)
  109. UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
  110. Native extension for WindowsStandalone target not found
  111. Mono: successfully reloaded assembly
  112. - Finished resetting the current domain, in 12.358 seconds
  113. Domain Reload Profiling: 12837ms
  114. BeginReloadAssembly (161ms)
  115. ExecutionOrderSort (0ms)
  116. DisableScriptedObjects (0ms)
  117. BackupInstance (0ms)
  118. ReleaseScriptingObjects (0ms)
  119. CreateAndSetChildDomain (1ms)
  120. RebuildCommonClasses (50ms)
  121. RebuildNativeTypeToScriptingClass (14ms)
  122. initialDomainReloadingComplete (54ms)
  123. LoadAllAssembliesAndSetupDomain (199ms)
  124. LoadAssemblies (161ms)
  125. RebuildTransferFunctionScriptingTraits (0ms)
  126. AnalyzeDomain (194ms)
  127. TypeCache.Refresh (192ms)
  128. TypeCache.ScanAssembly (176ms)
  129. BuildScriptInfoCaches (0ms)
  130. ResolveRequiredComponents (1ms)
  131. FinalizeReload (12360ms)
  132. ReleaseScriptCaches (0ms)
  133. RebuildScriptCaches (0ms)
  134. SetupLoadedEditorAssemblies (12299ms)
  135. LogAssemblyErrors (0ms)
  136. InitializePlatformSupportModulesInManaged (11205ms)
  137. SetLoadedEditorAssemblies (12ms)
  138. BeforeProcessingInitializeOnLoad (19ms)
  139. ProcessInitializeOnLoadAttributes (371ms)
  140. ProcessInitializeOnLoadMethodAttributes (691ms)
  141. AfterProcessingInitializeOnLoad (0ms)
  142. EditorAssembliesLoaded (0ms)
  143. ExecutionOrderSort2 (0ms)
  144. AwakeInstancesAfterBackupRestoration (0ms)
  145. ========================================================================
  146. Worker process is ready to serve import requests
  147. Import Worker Mode flag is 0x00
  148. Begin MonoManager ReloadAssembly
  149. - Loaded All Assemblies, in 2.749 seconds
  150. Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
  151. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  152. Native extension for iOS target not found
  153. Native extension for Android target not found
  154. Native extension for WindowsStandalone target not found
  155. Refreshing native plugins compatible for Editor in 3.85 ms, found 4 plugins.
  156. Mono: successfully reloaded assembly
  157. - Finished resetting the current domain, in 1.626 seconds
  158. Domain Reload Profiling: 4356ms
  159. BeginReloadAssembly (1198ms)
  160. ExecutionOrderSort (0ms)
  161. DisableScriptedObjects (32ms)
  162. BackupInstance (0ms)
  163. ReleaseScriptingObjects (0ms)
  164. CreateAndSetChildDomain (70ms)
  165. RebuildCommonClasses (302ms)
  166. RebuildNativeTypeToScriptingClass (27ms)
  167. initialDomainReloadingComplete (51ms)
  168. LoadAllAssembliesAndSetupDomain (1151ms)
  169. LoadAssemblies (1116ms)
  170. RebuildTransferFunctionScriptingTraits (0ms)
  171. AnalyzeDomain (461ms)
  172. TypeCache.Refresh (370ms)
  173. TypeCache.ScanAssembly (320ms)
  174. BuildScriptInfoCaches (80ms)
  175. ResolveRequiredComponents (7ms)
  176. FinalizeReload (1626ms)
  177. ReleaseScriptCaches (0ms)
  178. RebuildScriptCaches (0ms)
  179. SetupLoadedEditorAssemblies (1267ms)
  180. LogAssemblyErrors (0ms)
  181. InitializePlatformSupportModulesInManaged (39ms)
  182. SetLoadedEditorAssemblies (7ms)
  183. BeforeProcessingInitializeOnLoad (74ms)
  184. ProcessInitializeOnLoadAttributes (748ms)
  185. ProcessInitializeOnLoadMethodAttributes (394ms)
  186. AfterProcessingInitializeOnLoad (4ms)
  187. EditorAssembliesLoaded (1ms)
  188. ExecutionOrderSort2 (0ms)
  189. AwakeInstancesAfterBackupRestoration (17ms)
  190. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  191. Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
  192. Preloading 0 native plugins for Editor in 0.00 ms.
  193. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  194. Unloading 4748 unused Assets / (1.1 MB). Loaded Objects now: 5368.
  195. Memory consumption went from 126.7 MB to 125.6 MB.
  196. Total: 14.156800 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 1.625600 ms MarkObjects: 10.165400 ms DeleteObjects: 1.454200 ms)
  197. ========================================================================
  198. Received Import Request.
  199. Time since last request: 832174.088514 seconds.
  200. path: Assets/Scripts/Main.cs
  201. artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  202. Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  203. -> (artifact id: 'd90963f1b162bbfe4267e3371e7faddb') in 0.0144692 seconds
  204. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  205. ========================================================================
  206. Received Prepare
  207. Begin MonoManager ReloadAssembly
  208. - Loaded All Assemblies, in 0.943 seconds
  209. Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
  210. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  211. Native extension for iOS target not found
  212. Native extension for Android target not found
  213. Native extension for WindowsStandalone target not found
  214. Mono: successfully reloaded assembly
  215. - Finished resetting the current domain, in 1.095 seconds
  216. Domain Reload Profiling: 2038ms
  217. BeginReloadAssembly (292ms)
  218. ExecutionOrderSort (0ms)
  219. DisableScriptedObjects (14ms)
  220. BackupInstance (0ms)
  221. ReleaseScriptingObjects (0ms)
  222. CreateAndSetChildDomain (69ms)
  223. RebuildCommonClasses (56ms)
  224. RebuildNativeTypeToScriptingClass (20ms)
  225. initialDomainReloadingComplete (38ms)
  226. LoadAllAssembliesAndSetupDomain (536ms)
  227. LoadAssemblies (496ms)
  228. RebuildTransferFunctionScriptingTraits (0ms)
  229. AnalyzeDomain (206ms)
  230. TypeCache.Refresh (15ms)
  231. TypeCache.ScanAssembly (3ms)
  232. BuildScriptInfoCaches (179ms)
  233. ResolveRequiredComponents (7ms)
  234. FinalizeReload (1096ms)
  235. ReleaseScriptCaches (0ms)
  236. RebuildScriptCaches (0ms)
  237. SetupLoadedEditorAssemblies (806ms)
  238. LogAssemblyErrors (0ms)
  239. InitializePlatformSupportModulesInManaged (31ms)
  240. SetLoadedEditorAssemblies (7ms)
  241. BeforeProcessingInitializeOnLoad (57ms)
  242. ProcessInitializeOnLoadAttributes (461ms)
  243. ProcessInitializeOnLoadMethodAttributes (246ms)
  244. AfterProcessingInitializeOnLoad (3ms)
  245. EditorAssembliesLoaded (0ms)
  246. ExecutionOrderSort2 (0ms)
  247. AwakeInstancesAfterBackupRestoration (17ms)
  248. Refreshing native plugins compatible for Editor in 3.60 ms, found 4 plugins.
  249. Preloading 0 native plugins for Editor in 0.00 ms.
  250. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  251. Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5373.
  252. Memory consumption went from 120.1 MB to 118.8 MB.
  253. Total: 8.908700 ms (FindLiveObjects: 0.880600 ms CreateObjectMapping: 0.748300 ms MarkObjects: 5.454300 ms DeleteObjects: 1.824000 ms)
  254. Prepare: number of updated asset objects reloaded= 0
  255. ========================================================================
  256. Received Import Request.
  257. Time since last request: 30.860585 seconds.
  258. path: Assets/Scripts/Main.cs
  259. artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  260. Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  261. -> (artifact id: '66d88fc9c627cef0c7904b2acd52985d') in 0.0038027 seconds
  262. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  263. ========================================================================
  264. Received Prepare
  265. Begin MonoManager ReloadAssembly
  266. - Loaded All Assemblies, in 0.854 seconds
  267. Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
  268. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  269. Native extension for iOS target not found
  270. Native extension for Android target not found
  271. Native extension for WindowsStandalone target not found
  272. Mono: successfully reloaded assembly
  273. - Finished resetting the current domain, in 1.019 seconds
  274. Domain Reload Profiling: 1874ms
  275. BeginReloadAssembly (254ms)
  276. ExecutionOrderSort (0ms)
  277. DisableScriptedObjects (15ms)
  278. BackupInstance (0ms)
  279. ReleaseScriptingObjects (0ms)
  280. CreateAndSetChildDomain (58ms)
  281. RebuildCommonClasses (49ms)
  282. RebuildNativeTypeToScriptingClass (16ms)
  283. initialDomainReloadingComplete (33ms)
  284. LoadAllAssembliesAndSetupDomain (503ms)
  285. LoadAssemblies (405ms)
  286. RebuildTransferFunctionScriptingTraits (0ms)
  287. AnalyzeDomain (238ms)
  288. TypeCache.Refresh (7ms)
  289. TypeCache.ScanAssembly (0ms)
  290. BuildScriptInfoCaches (214ms)
  291. ResolveRequiredComponents (10ms)
  292. FinalizeReload (1020ms)
  293. ReleaseScriptCaches (0ms)
  294. RebuildScriptCaches (0ms)
  295. SetupLoadedEditorAssemblies (750ms)
  296. LogAssemblyErrors (0ms)
  297. InitializePlatformSupportModulesInManaged (27ms)
  298. SetLoadedEditorAssemblies (6ms)
  299. BeforeProcessingInitializeOnLoad (48ms)
  300. ProcessInitializeOnLoadAttributes (408ms)
  301. ProcessInitializeOnLoadMethodAttributes (258ms)
  302. AfterProcessingInitializeOnLoad (2ms)
  303. EditorAssembliesLoaded (0ms)
  304. ExecutionOrderSort2 (0ms)
  305. AwakeInstancesAfterBackupRestoration (16ms)
  306. Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
  307. Preloading 0 native plugins for Editor in 0.00 ms.
  308. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  309. Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375.
  310. Memory consumption went from 120.1 MB to 118.8 MB.
  311. Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms DeleteObjects: 1.509200 ms)
  312. Prepare: number of updated asset objects reloaded= 0