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- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\Unity\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- D:/Unity/BarrierFree
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 51814
- -job-worker-count
- 5
- -background-job-worker-count
- 8
- -asset-garbage-collectors
- 1
- Successfully changed project path to: D:/Unity/BarrierFree
- D:/Unity/BarrierFree
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [31532] Target information:
-
- Player connection [31532] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 5
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor: NVIDIA
- VRAM: 4004 MB
- Driver: 32.0.15.6094
- Initialize mono
- Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.005206 seconds.
- - Loaded All Assemblies, in 0.525 seconds
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
- at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
- at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
- UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
-
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 12.354 seconds
- Domain Reload Profiling: 12879ms
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- ExecutionOrderSort (0ms)
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- LoadAllAssembliesAndSetupDomain (208ms)
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- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (203ms)
- TypeCache.Refresh (200ms)
- TypeCache.ScanAssembly (183ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (12355ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (12272ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (11165ms)
- SetLoadedEditorAssemblies (10ms)
- BeforeProcessingInitializeOnLoad (21ms)
- ProcessInitializeOnLoadAttributes (411ms)
- ProcessInitializeOnLoadMethodAttributes (664ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 2.799 seconds
- Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.636 seconds
- Domain Reload Profiling: 4431ms
- BeginReloadAssembly (1372ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (13ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (101ms)
- RebuildCommonClasses (174ms)
- RebuildNativeTypeToScriptingClass (24ms)
- initialDomainReloadingComplete (107ms)
- LoadAllAssembliesAndSetupDomain (1119ms)
- LoadAssemblies (1235ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (432ms)
- TypeCache.Refresh (358ms)
- TypeCache.ScanAssembly (330ms)
- BuildScriptInfoCaches (61ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1636ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1267ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (49ms)
- SetLoadedEditorAssemblies (7ms)
- BeforeProcessingInitializeOnLoad (75ms)
- ProcessInitializeOnLoadAttributes (757ms)
- ProcessInitializeOnLoadMethodAttributes (376ms)
- AfterProcessingInitializeOnLoad (2ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (18ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
- Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
- Memory consumption went from 126.8 MB to 125.3 MB.
- Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms DeleteObjects: 1.455900 ms)
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.948 seconds
- Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.100 seconds
- Domain Reload Profiling: 2050ms
- BeginReloadAssembly (304ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
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- CreateAndSetChildDomain (66ms)
- RebuildCommonClasses (59ms)
- RebuildNativeTypeToScriptingClass (19ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (529ms)
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- AnalyzeDomain (200ms)
- TypeCache.Refresh (15ms)
- TypeCache.ScanAssembly (3ms)
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- FinalizeReload (1100ms)
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- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (17ms)
- Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371.
- Memory consumption went from 119.6 MB to 118.6 MB.
- Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms DeleteObjects: 2.025300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.914 seconds
- Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
- Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.992 seconds
- Domain Reload Profiling: 1908ms
- BeginReloadAssembly (286ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
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- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (532ms)
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- AnalyzeDomain (242ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (220ms)
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- FinalizeReload (992ms)
- ReleaseScriptCaches (0ms)
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- SetupLoadedEditorAssemblies (726ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (6ms)
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- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (15ms)
- Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
- Memory consumption went from 119.6 MB to 118.5 MB.
- Total: 7.655200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.605100 ms MarkObjects: 5.065900 ms DeleteObjects: 1.388700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
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