Keine Beschreibung
Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

AssetImportWorker0.log 15KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/Unity/BarrierFree
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 51814
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/BarrierFree
  25. D:/Unity/BarrierFree
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [31532] Target information:
  62. Player connection [31532] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4004 MB
  79. Driver: 32.0.15.6094
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.005206 seconds.
  91. - Loaded All Assemblies, in 0.525 seconds
  92. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  93. Native extension for iOS target not found
  94. Native extension for Android target not found
  95. CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  96. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
  97. at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
  98. at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
  99. at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
  100. at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
  101. at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
  102. at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
  103. at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
  104. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  105. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  106. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  107. UnityEngine.Logger:LogException(Exception, Object)
  108. UnityEngine.Debug:LogException(Exception)
  109. UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
  110. Native extension for WindowsStandalone target not found
  111. Mono: successfully reloaded assembly
  112. - Finished resetting the current domain, in 12.354 seconds
  113. Domain Reload Profiling: 12879ms
  114. BeginReloadAssembly (196ms)
  115. ExecutionOrderSort (0ms)
  116. DisableScriptedObjects (0ms)
  117. BackupInstance (0ms)
  118. ReleaseScriptingObjects (0ms)
  119. CreateAndSetChildDomain (1ms)
  120. RebuildCommonClasses (47ms)
  121. RebuildNativeTypeToScriptingClass (16ms)
  122. initialDomainReloadingComplete (57ms)
  123. LoadAllAssembliesAndSetupDomain (208ms)
  124. LoadAssemblies (197ms)
  125. RebuildTransferFunctionScriptingTraits (0ms)
  126. AnalyzeDomain (203ms)
  127. TypeCache.Refresh (200ms)
  128. TypeCache.ScanAssembly (183ms)
  129. BuildScriptInfoCaches (0ms)
  130. ResolveRequiredComponents (1ms)
  131. FinalizeReload (12355ms)
  132. ReleaseScriptCaches (0ms)
  133. RebuildScriptCaches (0ms)
  134. SetupLoadedEditorAssemblies (12272ms)
  135. LogAssemblyErrors (0ms)
  136. InitializePlatformSupportModulesInManaged (11165ms)
  137. SetLoadedEditorAssemblies (10ms)
  138. BeforeProcessingInitializeOnLoad (21ms)
  139. ProcessInitializeOnLoadAttributes (411ms)
  140. ProcessInitializeOnLoadMethodAttributes (664ms)
  141. AfterProcessingInitializeOnLoad (0ms)
  142. EditorAssembliesLoaded (0ms)
  143. ExecutionOrderSort2 (0ms)
  144. AwakeInstancesAfterBackupRestoration (0ms)
  145. ========================================================================
  146. Worker process is ready to serve import requests
  147. Import Worker Mode flag is 0x00
  148. Begin MonoManager ReloadAssembly
  149. - Loaded All Assemblies, in 2.799 seconds
  150. Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
  151. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  152. Native extension for iOS target not found
  153. Native extension for Android target not found
  154. Native extension for WindowsStandalone target not found
  155. Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
  156. Mono: successfully reloaded assembly
  157. - Finished resetting the current domain, in 1.636 seconds
  158. Domain Reload Profiling: 4431ms
  159. BeginReloadAssembly (1372ms)
  160. ExecutionOrderSort (0ms)
  161. DisableScriptedObjects (13ms)
  162. BackupInstance (0ms)
  163. ReleaseScriptingObjects (0ms)
  164. CreateAndSetChildDomain (101ms)
  165. RebuildCommonClasses (174ms)
  166. RebuildNativeTypeToScriptingClass (24ms)
  167. initialDomainReloadingComplete (107ms)
  168. LoadAllAssembliesAndSetupDomain (1119ms)
  169. LoadAssemblies (1235ms)
  170. RebuildTransferFunctionScriptingTraits (0ms)
  171. AnalyzeDomain (432ms)
  172. TypeCache.Refresh (358ms)
  173. TypeCache.ScanAssembly (330ms)
  174. BuildScriptInfoCaches (61ms)
  175. ResolveRequiredComponents (9ms)
  176. FinalizeReload (1636ms)
  177. ReleaseScriptCaches (0ms)
  178. RebuildScriptCaches (0ms)
  179. SetupLoadedEditorAssemblies (1267ms)
  180. LogAssemblyErrors (0ms)
  181. InitializePlatformSupportModulesInManaged (49ms)
  182. SetLoadedEditorAssemblies (7ms)
  183. BeforeProcessingInitializeOnLoad (75ms)
  184. ProcessInitializeOnLoadAttributes (757ms)
  185. ProcessInitializeOnLoadMethodAttributes (376ms)
  186. AfterProcessingInitializeOnLoad (2ms)
  187. EditorAssembliesLoaded (0ms)
  188. ExecutionOrderSort2 (0ms)
  189. AwakeInstancesAfterBackupRestoration (18ms)
  190. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  191. Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
  192. Preloading 0 native plugins for Editor in 0.00 ms.
  193. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  194. Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
  195. Memory consumption went from 126.8 MB to 125.3 MB.
  196. Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms DeleteObjects: 1.455900 ms)
  197. ========================================================================
  198. Received Prepare
  199. Begin MonoManager ReloadAssembly
  200. - Loaded All Assemblies, in 0.948 seconds
  201. Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
  202. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  203. Native extension for iOS target not found
  204. Native extension for Android target not found
  205. Native extension for WindowsStandalone target not found
  206. Mono: successfully reloaded assembly
  207. - Finished resetting the current domain, in 1.100 seconds
  208. Domain Reload Profiling: 2050ms
  209. BeginReloadAssembly (304ms)
  210. ExecutionOrderSort (0ms)
  211. DisableScriptedObjects (14ms)
  212. BackupInstance (0ms)
  213. ReleaseScriptingObjects (0ms)
  214. CreateAndSetChildDomain (66ms)
  215. RebuildCommonClasses (59ms)
  216. RebuildNativeTypeToScriptingClass (19ms)
  217. initialDomainReloadingComplete (39ms)
  218. LoadAllAssembliesAndSetupDomain (529ms)
  219. LoadAssemblies (513ms)
  220. RebuildTransferFunctionScriptingTraits (0ms)
  221. AnalyzeDomain (200ms)
  222. TypeCache.Refresh (15ms)
  223. TypeCache.ScanAssembly (3ms)
  224. BuildScriptInfoCaches (174ms)
  225. ResolveRequiredComponents (7ms)
  226. FinalizeReload (1100ms)
  227. ReleaseScriptCaches (0ms)
  228. RebuildScriptCaches (0ms)
  229. SetupLoadedEditorAssemblies (820ms)
  230. LogAssemblyErrors (0ms)
  231. InitializePlatformSupportModulesInManaged (33ms)
  232. SetLoadedEditorAssemblies (8ms)
  233. BeforeProcessingInitializeOnLoad (56ms)
  234. ProcessInitializeOnLoadAttributes (472ms)
  235. ProcessInitializeOnLoadMethodAttributes (248ms)
  236. AfterProcessingInitializeOnLoad (2ms)
  237. EditorAssembliesLoaded (0ms)
  238. ExecutionOrderSort2 (0ms)
  239. AwakeInstancesAfterBackupRestoration (17ms)
  240. Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins.
  241. Preloading 0 native plugins for Editor in 0.00 ms.
  242. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  243. Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371.
  244. Memory consumption went from 119.6 MB to 118.6 MB.
  245. Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms DeleteObjects: 2.025300 ms)
  246. Prepare: number of updated asset objects reloaded= 0
  247. ========================================================================
  248. Received Prepare
  249. Begin MonoManager ReloadAssembly
  250. - Loaded All Assemblies, in 0.914 seconds
  251. Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
  252. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  253. Native extension for iOS target not found
  254. Native extension for Android target not found
  255. Native extension for WindowsStandalone target not found
  256. Mono: successfully reloaded assembly
  257. - Finished resetting the current domain, in 0.992 seconds
  258. Domain Reload Profiling: 1908ms
  259. BeginReloadAssembly (286ms)
  260. ExecutionOrderSort (0ms)
  261. DisableScriptedObjects (15ms)
  262. BackupInstance (0ms)
  263. ReleaseScriptingObjects (0ms)
  264. CreateAndSetChildDomain (60ms)
  265. RebuildCommonClasses (48ms)
  266. RebuildNativeTypeToScriptingClass (15ms)
  267. initialDomainReloadingComplete (35ms)
  268. LoadAllAssembliesAndSetupDomain (532ms)
  269. LoadAssemblies (461ms)
  270. RebuildTransferFunctionScriptingTraits (0ms)
  271. AnalyzeDomain (242ms)
  272. TypeCache.Refresh (8ms)
  273. TypeCache.ScanAssembly (0ms)
  274. BuildScriptInfoCaches (220ms)
  275. ResolveRequiredComponents (7ms)
  276. FinalizeReload (992ms)
  277. ReleaseScriptCaches (0ms)
  278. RebuildScriptCaches (0ms)
  279. SetupLoadedEditorAssemblies (726ms)
  280. LogAssemblyErrors (0ms)
  281. InitializePlatformSupportModulesInManaged (29ms)
  282. SetLoadedEditorAssemblies (6ms)
  283. BeforeProcessingInitializeOnLoad (44ms)
  284. ProcessInitializeOnLoadAttributes (402ms)
  285. ProcessInitializeOnLoadMethodAttributes (243ms)
  286. AfterProcessingInitializeOnLoad (2ms)
  287. EditorAssembliesLoaded (0ms)
  288. ExecutionOrderSort2 (0ms)
  289. AwakeInstancesAfterBackupRestoration (15ms)
  290. Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
  291. Preloading 0 native plugins for Editor in 0.00 ms.
  292. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  293. Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
  294. Memory consumption went from 119.6 MB to 118.5 MB.
  295. Total: 7.655200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.605100 ms MarkObjects: 5.065900 ms DeleteObjects: 1.388700 ms)
  296. Prepare: number of updated asset objects reloaded= 0