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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [Widget(typeof(ControlInput))]
- public class
- ControlInputWidget : UnitInputPortWidget<ControlInput>
- {
- public ControlInputWidget(FlowCanvas canvas, ControlInput port) : base(canvas, port) { }
-
- protected override Texture handleTextureConnected => BoltFlow.Icons.controlPortConnected?[12];
-
- protected override Texture handleTextureUnconnected => BoltFlow.Icons.controlPortUnconnected?[12];
-
- protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
- }
- }
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