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- using System;
- using System.Collections.Generic;
-
- namespace UnityEngine.TestTools.Utils
- {
- /// <summary>
- /// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
- /// </summary>
- public class Vector4EqualityComparer : IEqualityComparer<Vector4>
- {
- private const float k_DefaultError = 0.0001f;
- private readonly float AllowedError;
-
- private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
- /// <summary>
- /// A comparer instance with the default calculation error value set to 0.0001f.
- /// </summary>
- public static Vector4EqualityComparer Instance { get { return m_Instance; } }
-
- private Vector4EqualityComparer() : this(k_DefaultError) {}
- /// <summary>
- /// Initializes an instance of Vector4Equality comparer with custom allowed calculation error.
- /// </summary>
- /// <param name="allowedError">This value identifies the calculation error allowed.</param>
- public Vector4EqualityComparer(float allowedError)
- {
- AllowedError = allowedError;
- }
-
- /// <summary>
- /// Compares the actual and expected Vector4 objects for equality using <see cref="Utils.AreFloatsEqual"/> to compare the x, y, z, and w attributes of Vector4.
- /// </summary>
- /// <param name="expected">The expected Vector4 used for comparison</param>
- /// <param name="actual">The actual Vector4 to test</param>
- /// <returns>True if the vectors are equals, false otherwise.</returns>
- /// <example>
- /// <code>
- ///[TestFixture]
- /// public class Vector4Test
- /// {
- /// [Test]
- /// public void VerifyThat_TwoVector4ObjectsAreEqual()
- /// {
- /// // Custom error 10e-6f
- /// var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
- /// var expected = new Vector4(1e-6f, 0f, 0f, 0f);
- /// var comparer = new Vector4EqualityComparer(10e-6f);
- ///
- /// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
- ///
- /// // Default error 0.0001f
- /// actual = new Vector4(0.01f, 0.01f, 0f, 0f);
- /// expected = new Vector4(0.01f, 0.01f, 0f, 0f);
- ///
- /// Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
- /// }
- /// }
- /// </code>
- /// </example>
- public bool Equals(Vector4 expected, Vector4 actual)
- {
- return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
- Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
- Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
- Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
- }
-
- /// <summary>
- /// Serves as the default hash function.
- /// </summary>
- /// <param name="vec4"> A not null Vector4 object</param>
- /// <returns>Returns 0</returns>
- public int GetHashCode(Vector4 vec4)
- {
- return 0;
- }
- }
- }
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