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- using System;
- using System.Collections.Generic;
-
- namespace UnityEngine.TestTools.Utils
- {
- /// <summary>
- /// Use these classes to compare two objects of the same type for equality within the range of a given tolerance using NUnit or custom constraints . Call Instance to apply the default calculation error value to the comparison.
- /// </summary>
- public class Vector3ComparerWithEqualsOperator : IEqualityComparer<Vector3>
- {
- private static readonly Vector3ComparerWithEqualsOperator m_Instance = new Vector3ComparerWithEqualsOperator();
- /// <summary>
- /// A singleton instance of the comparer with a predefined default error value.
- /// </summary>
- public static Vector3ComparerWithEqualsOperator Instance { get { return m_Instance; } }
-
- private Vector3ComparerWithEqualsOperator() {}
- /// <summary>
- /// Compares the actual and expected objects for equality using a custom comparison mechanism.
- /// </summary>
- /// <param name="expected">Expected Vector3 used to compare</param>
- /// <param name="actual">Actual Vector3 value to test.</param>
- /// <returns>Returns true if expected and actual objects are equal, otherwise it returns false.</returns>
- /// <example>
- /// <code>
- /// [TestFixture]
- /// public class Vector3Test
- /// {
- /// [Test]
- /// public void VerifyThat_TwoVector3ObjectsAreEqual()
- /// {
- /// var actual = new Vector2(10e-7f, 10e-7f, 10e-7f);
- /// var expected = new Vector2(0f, 0f, 0f);
- ///
- /// Assert.That(actual, Is.EqualTo(expected).Using(Vector3ComparerWithEqualsOperator.Instance));
- /// }
- /// }
- /// </code>
- /// </example>
- public bool Equals(Vector3 expected, Vector3 actual)
- {
- return expected == actual;
- }
-
- /// <summary>
- /// Serves as the default hash function.
- /// </summary>
- /// <param name="vec3"> A not null Vector3 object</param>
- /// <returns>Returns 0</returns>
- public int GetHashCode(Vector3 vec3)
- {
- return 0;
- }
- }
- }
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