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- using System;
- using NUnit.Framework.Interfaces;
-
- namespace UnityEngine.TestRunner
- {
- /// <summary>
- /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>.
- /// </summary>
- public interface ITestRunCallback
- {
- /// <summary>
- /// A callback invoked when a test run is started.
- /// </summary>
- /// <param name="testsToRun">The full loaded test tree.</param>
- void RunStarted(ITest testsToRun);
- /// <summary>
- /// A callback invoked when a test run is finished.
- /// </summary>
- /// <param name="testResults">The result of the test run.</param>
- void RunFinished(ITestResult testResults);
- /// <summary>
- /// A callback invoked when each individual node of the test tree has started executing.
- /// </summary>
- /// <param name="test">The test node currently executed.</param>
- void TestStarted(ITest test);
- /// <summary>
- /// A callback invoked when each individual node of the test tree has finished executing.
- /// </summary>
- /// <param name="result">The result of the test tree node after it had been executed.</param>
- void TestFinished(ITestResult result);
- }
- }
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