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- using System;
- using System.Linq;
- using NUnit.Framework.Interfaces;
- using NUnit.Framework.Internal.Filters;
- using UnityEngine.SceneManagement;
- using UnityEngine.TestRunner.NUnitExtensions.Runner;
- using UnityEngine.TestTools.TestRunner.GUI;
-
- namespace UnityEngine.TestTools.TestRunner
- {
- [Serializable]
- internal class PlaymodeTestsControllerSettings
- {
- [SerializeField]
- public RuntimeTestRunnerFilter[] filters;
- public bool sceneBased;
- public string originalScene;
- public string bootstrapScene;
- public string[] orderedTestNames;
- public FeatureFlags featureFlags;
- [SerializeField]
- public int retryCount;
-
- [SerializeField]
- public int repeatCount;
-
- [SerializeField]
- public bool automated;
-
- [SerializeField]
- public int randomOrderSeed;
-
- public static PlaymodeTestsControllerSettings CreateRunnerSettings(RuntimeTestRunnerFilter[] filters, string[] orderedTestNames, int randomSeed, FeatureFlags featureFlags, int retryCount, int repeatCount, bool automated)
- {
- var settings = new PlaymodeTestsControllerSettings
- {
- filters = filters,
- sceneBased = false,
- originalScene = SceneManager.GetActiveScene().path,
- bootstrapScene = null,
- orderedTestNames = orderedTestNames,
- randomOrderSeed = randomSeed,
- featureFlags = featureFlags,
- retryCount = retryCount,
- repeatCount = repeatCount,
- automated = automated
- };
- return settings;
- }
-
- internal ITestFilter BuildNUnitFilter()
- {
- return new OrFilter(filters.Select(f => f.BuildNUnitFilter()).ToArray());
- }
- }
- }
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