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- using System;
- using NUnit.Framework;
- using NUnit.Framework.Interfaces;
-
- namespace UnityEngine.TestTools.TestRunner
- {
- internal class UnityTestTimeoutException : ResultStateException
- {
- public UnityTestTimeoutException(int timeout)
- : base(BuildMessage(timeout))
- {
- }
-
- private static string BuildMessage(int timeout)
- {
- return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout);
- }
-
- public override ResultState ResultState
- {
- get { return ResultState.Failure; }
- }
-
- public override string StackTrace
- {
- get { return ""; }
- }
- }
- }
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