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- using System.Collections;
-
- namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
- {
- internal class MarkRunAsPlayModeTask : TestTaskBase
- {
- public MarkRunAsPlayModeTask()
- {
- RerunAfterResume = true;
- }
- public override IEnumerator Execute(TestJobData testJobData)
- {
- // This is a workaround to raise the signal that Playmode Launcher is running.
- // It is used by the graphics test framework, as there is no api to provide that information yet.
- PlaymodeLauncher.IsRunning = true;
- yield break;
- }
- }
- }
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