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- using System;
- using System.Reflection;
-
- namespace UnityEditor.TestTools.TestRunner.GUI
- {
- internal interface IGuiHelper
- {
- bool OpenScriptInExternalEditor(string stacktrace);
- void OpenScriptInExternalEditor(Type type, MethodInfo method);
- IFileOpenInfo GetFileOpenInfo(Type type, MethodInfo method);
- string FilePathToAssetsRelativeAndUnified(string filePath);
- }
- }
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