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- using System;
-
- namespace UnityEditor.TestTools.TestRunner.GUI.Controls
- {
- /// <summary>
- /// Defines a content provider that can be used with the <see cref="SelectionDropDown" /> control.
- /// </summary>
- internal interface ISelectionDropDownContentProvider
- {
- /// <summary>
- /// The total number of items to display.
- /// </summary>
- int Count { get; }
-
- /// <summary>
- /// Multiple selection support.
- /// Multiple selection dropdowns don't get closed on selection change.
- /// </summary>
- bool IsMultiSelection { get; }
-
- /// <summary>
- /// The indices of items which should be followed by separator lines.
- /// </summary>
- int[] SeparatorIndices { get; }
-
- /// <summary>
- /// Returns the display name of the item at the specified index.
- /// </summary>
- /// <param name="index">The index of the item whose display name is to be returned.</param>
- /// <returns>The display name of the item at the specified index.</returns>
- string GetName(int index);
-
- /// <summary>
- /// Signals a request to select the item at the specified index.
- /// </summary>
- /// <param name="index">The index of the item to be selected.</param>
- void SelectItem(int index);
-
- /// <summary>
- /// Returns the selection status of the item at the specified index.
- /// </summary>
- /// <param name="index">The index of the item whose selection status is to be returned.</param>
- /// <returns><c>true</c> if the item is currently selected; otherwise, <c>false</c>. </returns>
- bool IsSelected(int index);
- }
- }
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