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- using System;
-
- namespace UnityEditor.TestTools.TestRunner.Api
- {
- /// <summary>
- /// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
- /// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
- /// </summary>
- public interface ITestRunSettings : IDisposable
- {
- /// <summary>
- /// A method called before building the Player.
- /// </summary>
- void Apply();
- }
- }
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