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ITestRunSettings.cs 626B

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  1. using System;
  2. namespace UnityEditor.TestTools.TestRunner.Api
  3. {
  4. /// <summary>
  5. /// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
  6. /// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
  7. /// </summary>
  8. public interface ITestRunSettings : IDisposable
  9. {
  10. /// <summary>
  11. /// A method called before building the Player.
  12. /// </summary>
  13. void Apply();
  14. }
  15. }