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  1. // ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
  2. // Docs generation is skipped because these are intended to be replaced with the com.unity.xr.openvr package.
  3. #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
  4. using UnityEngine.InputSystem;
  5. using UnityEngine.InputSystem.Controls;
  6. using UnityEngine.InputSystem.Layouts;
  7. using UnityEngine.InputSystem.XR;
  8. namespace Unity.XR.OpenVR
  9. {
  10. [InputControlLayout(displayName = "OpenVR Headset", hideInUI = true)]
  11. public class OpenVRHMD : XRHMD
  12. {
  13. [InputControl(noisy = true)]
  14. public Vector3Control deviceVelocity { get; protected set; }
  15. [InputControl(noisy = true)]
  16. public Vector3Control deviceAngularVelocity { get; protected set; }
  17. [InputControl(noisy = true)]
  18. public Vector3Control leftEyeVelocity { get; protected set; }
  19. [InputControl(noisy = true)]
  20. public Vector3Control leftEyeAngularVelocity { get; protected set; }
  21. [InputControl(noisy = true)]
  22. public Vector3Control rightEyeVelocity { get; protected set; }
  23. [InputControl(noisy = true)]
  24. public Vector3Control rightEyeAngularVelocity { get; protected set; }
  25. [InputControl(noisy = true)]
  26. public Vector3Control centerEyeVelocity { get; protected set; }
  27. [InputControl(noisy = true)]
  28. public Vector3Control centerEyeAngularVelocity { get; protected set; }
  29. protected override void FinishSetup()
  30. {
  31. base.FinishSetup();
  32. deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
  33. deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
  34. leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
  35. leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
  36. rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
  37. rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
  38. centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
  39. centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
  40. }
  41. }
  42. [InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
  43. public class OpenVRControllerWMR : XRController
  44. {
  45. [InputControl(noisy = true)]
  46. public Vector3Control deviceVelocity { get; protected set; }
  47. [InputControl(noisy = true)]
  48. public Vector3Control deviceAngularVelocity { get; protected set; }
  49. [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
  50. public ButtonControl touchpadClick { get; protected set; }
  51. [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
  52. public ButtonControl touchpadTouch { get; protected set; }
  53. [InputControl]
  54. public ButtonControl gripPressed { get; protected set; }
  55. [InputControl]
  56. public ButtonControl triggerPressed { get; protected set; }
  57. [InputControl(aliases = new[] { "primary" })]
  58. public ButtonControl menu { get; protected set; }
  59. [InputControl]
  60. public AxisControl trigger { get; protected set; }
  61. [InputControl]
  62. public AxisControl grip { get; protected set; }
  63. [InputControl(aliases = new[] { "secondary2DAxis" })]
  64. public Vector2Control touchpad { get; protected set; }
  65. [InputControl(aliases = new[] { "primary2DAxis" })]
  66. public Vector2Control joystick { get; protected set; }
  67. protected override void FinishSetup()
  68. {
  69. base.FinishSetup();
  70. deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
  71. deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
  72. touchpadClick = GetChildControl<ButtonControl>("touchpadClick");
  73. touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch");
  74. gripPressed = GetChildControl<ButtonControl>("gripPressed");
  75. triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
  76. menu = GetChildControl<ButtonControl>("menu");
  77. trigger = GetChildControl<AxisControl>("trigger");
  78. grip = GetChildControl<AxisControl>("grip");
  79. touchpad = GetChildControl<Vector2Control>("touchpad");
  80. joystick = GetChildControl<Vector2Control>("joystick");
  81. }
  82. }
  83. /// <summary>
  84. /// An HTC Vive Wand controller.
  85. /// </summary>
  86. [InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
  87. public class ViveWand : XRControllerWithRumble
  88. {
  89. [InputControl]
  90. public AxisControl grip { get; protected set; }
  91. [InputControl]
  92. public ButtonControl gripPressed { get; protected set; }
  93. [InputControl]
  94. public ButtonControl primary { get; protected set; }
  95. [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
  96. public ButtonControl trackpadPressed { get; protected set; }
  97. [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
  98. public ButtonControl trackpadTouched { get; protected set; }
  99. [InputControl(aliases = new[] { "Primary2DAxis" })]
  100. public Vector2Control trackpad { get; protected set; }
  101. [InputControl]
  102. public AxisControl trigger { get; protected set; }
  103. [InputControl]
  104. public ButtonControl triggerPressed { get; protected set; }
  105. [InputControl(noisy = true)]
  106. public Vector3Control deviceVelocity { get; protected set; }
  107. [InputControl(noisy = true)]
  108. public Vector3Control deviceAngularVelocity { get; protected set; }
  109. protected override void FinishSetup()
  110. {
  111. base.FinishSetup();
  112. grip = GetChildControl<AxisControl>("grip");
  113. primary = GetChildControl<ButtonControl>("primary");
  114. gripPressed = GetChildControl<ButtonControl>("gripPressed");
  115. trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
  116. trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
  117. trackpad = GetChildControl<Vector2Control>("trackpad");
  118. trigger = GetChildControl<AxisControl>("trigger");
  119. triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
  120. deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
  121. deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
  122. }
  123. }
  124. /// <summary>
  125. /// An HTC Vive lighthouse.
  126. /// </summary>
  127. [InputControlLayout(displayName = "Vive Lighthouse", hideInUI = true)]
  128. public class ViveLighthouse : TrackedDevice
  129. {
  130. }
  131. /// <summary>
  132. /// An HTC Vive tracker.
  133. /// </summary>
  134. [InputControlLayout(displayName = "Vive Tracker")]
  135. public class ViveTracker : TrackedDevice
  136. {
  137. [InputControl(noisy = true)]
  138. public Vector3Control deviceVelocity { get; protected set; }
  139. [InputControl(noisy = true)]
  140. public Vector3Control deviceAngularVelocity { get; protected set; }
  141. protected override void FinishSetup()
  142. {
  143. base.FinishSetup();
  144. deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
  145. deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
  146. }
  147. }
  148. [InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
  149. public class HandedViveTracker : ViveTracker
  150. {
  151. [InputControl]
  152. public AxisControl grip { get; protected set; }
  153. [InputControl]
  154. public ButtonControl gripPressed { get; protected set; }
  155. [InputControl]
  156. public ButtonControl primary { get; protected set; }
  157. [InputControl(aliases = new[] { "JoystickOrPadPressed" })]
  158. public ButtonControl trackpadPressed { get; protected set; }
  159. [InputControl]
  160. public ButtonControl triggerPressed { get; protected set; }
  161. protected override void FinishSetup()
  162. {
  163. grip = GetChildControl<AxisControl>("grip");
  164. primary = GetChildControl<ButtonControl>("primary");
  165. gripPressed = GetChildControl<ButtonControl>("gripPressed");
  166. trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
  167. triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
  168. base.FinishSetup();
  169. }
  170. }
  171. /// <summary>
  172. /// An Oculus Touch controller.
  173. /// </summary>
  174. [InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
  175. public class OpenVROculusTouchController : XRControllerWithRumble
  176. {
  177. [InputControl]
  178. public Vector2Control thumbstick { get; protected set; }
  179. [InputControl]
  180. public AxisControl trigger { get; protected set; }
  181. [InputControl]
  182. public AxisControl grip { get; protected set; }
  183. // Primary & Secondary are switched in order to retain consistency with the Oculus SDK
  184. [InputControl(aliases = new[] { "Alternate" })]
  185. public ButtonControl primaryButton { get; protected set; }
  186. [InputControl(aliases = new[] { "Primary" })]
  187. public ButtonControl secondaryButton { get; protected set; }
  188. [InputControl]
  189. public ButtonControl gripPressed { get; protected set; }
  190. [InputControl]
  191. public ButtonControl triggerPressed { get; protected set; }
  192. [InputControl(aliases = new[] { "primary2DAxisClicked" })]
  193. public ButtonControl thumbstickClicked { get; protected set; }
  194. [InputControl(aliases = new[] { "primary2DAxisTouch" })]
  195. public ButtonControl thumbstickTouched { get; protected set; }
  196. [InputControl(noisy = true)]
  197. public Vector3Control deviceVelocity { get; protected set; }
  198. [InputControl(noisy = true)]
  199. public Vector3Control deviceAngularVelocity { get; protected set; }
  200. protected override void FinishSetup()
  201. {
  202. base.FinishSetup();
  203. thumbstick = GetChildControl<Vector2Control>("thumbstick");
  204. trigger = GetChildControl<AxisControl>("trigger");
  205. grip = GetChildControl<AxisControl>("grip");
  206. primaryButton = GetChildControl<ButtonControl>("primaryButton");
  207. secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
  208. gripPressed = GetChildControl<ButtonControl>("gripPressed");
  209. thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
  210. thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
  211. triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
  212. deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
  213. deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
  214. }
  215. }
  216. }
  217. #endif