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- #if UNITY_EDITOR || UNITY_STANDALONE_OSX
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.OSX.LowLevel;
-
- namespace UnityEngine.InputSystem.OSX
- {
- /// <summary>
- /// A small helper class to aid in initializing and registering HID device layout builders.
- /// </summary>
- #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
- public
- #else
- internal
- #endif
- static class OSXSupport
- {
- /// <summary>
- /// Registers HID device layouts for OSX.
- /// </summary>
- public static void Initialize()
- {
- // Note that OSX reports manufacturer "Unknown" and a bogus VID/PID according
- // to matcher below.
- InputSystem.RegisterLayout<NimbusGamepadHid>(
- matches: new InputDeviceMatcher()
- .WithProduct("Nimbus+", supportRegex: false)
- .WithCapability("vendorId", NimbusPlusHIDInputReport.OSXVendorId)
- .WithCapability("productId", NimbusPlusHIDInputReport.OSXProductId));
- }
- }
- }
- #endif // UNITY_EDITOR || UNITY_STANDALONE_OSX
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