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- #if UNITY_EDITOR || UNITY_STANDALONE_OSX || PACKAGE_DOCS_GENERATION
- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.LowLevel;
- using UnityEngine.InputSystem.Utilities;
- using UnityEngine.InputSystem.OSX.LowLevel;
- using UnityEngine.InputSystem.Controls;
-
- namespace UnityEngine.InputSystem.OSX.LowLevel
- {
- /// <summary>
- /// Structure of HID input reports for SteelSeries Nimbus+ controllers supported
- /// via HID on OSX.
- /// </summary>
- [StructLayout(LayoutKind.Explicit, Size = 8)]
- internal struct NimbusPlusHIDInputReport : IInputStateTypeInfo
- {
- /// <summary>
- /// A dummy vendor ID made available by OSX when supporting Nimbus+ via HID.
- /// This is exposed by OSX instead of the true SteelSeries vendor ID 0x1038.
- /// </summary>
- public const int OSXVendorId = 0xd;
-
- /// <summary>
- /// A dummy product ID made available by OSX when supporting Nimbus+ via HID.
- /// This is exposed by OSX instead of the true Nimbus+ product ID 0x1422.
- /// </summary>
- public const int OSXProductId = 0x0;
-
- public FourCC format => new FourCC('H', 'I', 'D');
-
- [InputControl(name = "leftStick", layout = "Stick", format = "VC2B")]
- [InputControl(name = "leftStick/x", offset = 0, format = "SBYT", parameters = "")]
- [InputControl(name = "leftStick/left", offset = 0, format = "SBYT", parameters = "clamp=1,clampMin=-1,clampMax=0,invert")]
- [InputControl(name = "leftStick/right", offset = 0, format = "SBYT", parameters = "clamp=1,clampMin=0,clampMax=1")]
- [InputControl(name = "leftStick/y", offset = 1, format = "SBYT", parameters = "")]
- [InputControl(name = "leftStick/up", offset = 1, format = "SBYT", parameters = "clamp=1,clampMin=0,clampMax=1")]
- [InputControl(name = "leftStick/down", offset = 1, format = "SBYT", parameters = "clamp=1,clampMin=-1,clampMax=0,invert")]
- [FieldOffset(0)] public sbyte leftStickX;
- [FieldOffset(1)] public sbyte leftStickY;
-
- [InputControl(name = "rightStick", layout = "Stick", format = "VC2B")]
- [InputControl(name = "rightStick/x", offset = 0, format = "SBYT")]
- [InputControl(name = "rightStick/left", offset = 0, format = "SBYT", parameters = "clamp=1,clampMin=-1,clampMax=0,invert")]
- [InputControl(name = "rightStick/right", offset = 0, format = "SBYT", parameters = "clamp=1,clampMin=0,clampMax=1")]
- [InputControl(name = "rightStick/y", offset = 1, format = "SBYT")]
- [InputControl(name = "rightStick/up", offset = 1, format = "SBYT", parameters = "clamp=1,clampMin=0,clampMax=1")]
- [InputControl(name = "rightStick/down", offset = 1, format = "SBYT", parameters = "clamp=1,clampMin=-1,clampMax=0,invert")]
- [FieldOffset(2)] public sbyte rightStickX;
- [FieldOffset(3)] public sbyte rightStickY;
-
- [InputControl(name = "leftTrigger", format = "BYTE")]
- [FieldOffset(4)] public byte leftTrigger;
- [InputControl(name = "rightTrigger", format = "BYTE")]
- [FieldOffset(5)] public byte rightTrigger;
-
- [InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4)]
- [InputControl(name = "dpad/up", format = "BIT", bit = 0)]
- [InputControl(name = "dpad/right", format = "BIT", bit = 1)]
- [InputControl(name = "dpad/down", format = "BIT", bit = 2)]
- [InputControl(name = "dpad/left", format = "BIT", bit = 3)]
- [InputControl(name = "buttonSouth", displayName = "A", bit = 4)]
- [InputControl(name = "buttonEast", displayName = "B", bit = 5)]
- [InputControl(name = "buttonWest", displayName = "X", bit = 6)]
- [InputControl(name = "buttonNorth", displayName = "Y", bit = 7)]
- [FieldOffset(6)] public byte buttons1;
- [InputControl(name = "leftShoulder", bit = 0)]
- [InputControl(name = "rightShoulder", bit = 1)]
- [InputControl(name = "leftStickPress", bit = 2)]
- [InputControl(name = "rightStickPress", bit = 3)]
- [InputControl(name = "homeButton", layout = "Button", bit = 4)]
- [InputControl(name = "select", bit = 5)]
- [InputControl(name = "start", bit = 6)]
- [FieldOffset(7)] public byte buttons2;
- }
- }
-
- namespace UnityEngine.InputSystem.OSX
- {
- /// <summary>
- /// Steel Series Nimbus+ uses iOSGameController MFI when on iOS but
- /// is just a standard HID on OSX. Note that the gamepad is made available
- /// with incorrect VID/PID by OSX instead of the true VID/PID registred with
- /// USB.org for this device.
- /// </summary>
- [InputControlLayout(stateType = typeof(NimbusPlusHIDInputReport), displayName = "Nimbus+ Gamepad")]
- [Scripting.Preserve]
- public class NimbusGamepadHid : Gamepad
- {
- /// <summary>
- /// The center button in the middle section of the controller.
- /// </summary>
- /// <remarks>
- /// Note that this button is also picked up by OS.
- /// </remarks>
- [InputControl(name = "homeButton", displayName = "Home", shortDisplayName = "Home")]
- public ButtonControl homeButton { get; protected set; }
-
- /// <inheritdoc />
- protected override void FinishSetup()
- {
- homeButton = GetChildControl<ButtonControl>("homeButton");
- Debug.Assert(homeButton != null);
-
- base.FinishSetup();
- }
- }
- }
- #endif // UNITY_EDITOR || UNITY_STANDALONE_OSX
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