123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Unity.Collections;
- using Unity.Collections.LowLevel.Unsafe;
- using UnityEngine.InputSystem.Utilities;
-
- ////TODO: batch append method
-
- ////TODO: switch to NativeArray long length (think we have it in Unity 2018.3)
-
- ////REVIEW: can we get rid of kBufferSizeUnknown and force size to always be known? (think this would have to wait until
- //// the native changes have landed in 2018.3)
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// A buffer of raw memory holding a sequence of <see cref="InputEvent">input events</see>.
- /// </summary>
- /// <remarks>
- /// Note that event buffers are not thread-safe. It is not safe to write events to the buffer
- /// concurrently from multiple threads. It is, however, safe to traverse the contents of an
- /// existing buffer from multiple threads as long as it is not mutated at the same time.
- /// </remarks>
- public unsafe struct InputEventBuffer : IEnumerable<InputEventPtr>, IDisposable, ICloneable
- {
- public const long BufferSizeUnknown = -1;
-
- /// <summary>
- /// Total number of events in the buffer.
- /// </summary>
- /// <value>Number of events currently in the buffer.</value>
- public int eventCount => m_EventCount;
-
- /// <summary>
- /// Size of the used portion of the buffer in bytes. Use <see cref="capacityInBytes"/> to
- /// get the total allocated size.
- /// </summary>
- /// <value>Used size of buffer in bytes.</value>
- /// <remarks>
- /// If the size is not known, returns <see cref="BufferSizeUnknown"/>.
- ///
- /// Note that the size does not usually correspond to <see cref="eventCount"/> times <c>sizeof(InputEvent)</c>.
- /// as <see cref="InputEvent"/> instances are variable in size.
- /// </remarks>
- public long sizeInBytes => m_SizeInBytes;
-
- /// <summary>
- /// Total size of allocated memory in bytes. This value minus <see cref="sizeInBytes"/> is the
- /// spare capacity of the buffer. Will never be less than <see cref="sizeInBytes"/>.
- /// </summary>
- /// <value>Size of allocated memory in bytes.</value>
- /// <remarks>
- /// A buffer's capacity determines how much event data can be written to the buffer before it has to be
- /// reallocated.
- /// </remarks>
- public long capacityInBytes
- {
- get
- {
- if (!m_Buffer.IsCreated)
- return 0;
-
- return m_Buffer.Length;
- }
- }
-
- /// <summary>
- /// The raw underlying memory buffer.
- /// </summary>
- /// <value>Underlying buffer of unmanaged memory.</value>
- public NativeArray<byte> data => m_Buffer;
-
- /// <summary>
- /// Pointer to the first event in the buffer.
- /// </summary>
- /// <value>Pointer to first event in buffer.</value>
- public InputEventPtr bufferPtr
- {
- // When using ConvertExistingDataToNativeArray, the NativeArray isn't getting a "safety handle" (seems like a bug)
- // and calling GetUnsafeReadOnlyPtr() will result in a NullReferenceException. Get the pointer without checks here.
- get { return (InputEvent*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer); }
- }
-
- /// <summary>
- /// Construct an event buffer using the given memory block containing <see cref="InputEvent"/>s.
- /// </summary>
- /// <param name="eventPtr">A buffer containing <paramref name="eventCount"/> number of input events. The
- /// individual events in the buffer are variable-sized (depending on the type of each event).</param>
- /// <param name="eventCount">The number of events in <paramref name="eventPtr"/>. Can be zero.</param>
- /// <param name="sizeInBytes">Total number of bytes of event data in the memory block pointed to by <paramref name="eventPtr"/>.
- /// If -1 (default), the size of the actual event data in the buffer is considered unknown and has to be determined by walking
- /// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param>
- /// <param name="capacityInBytes">The total size of the memory block allocated at <paramref name="eventPtr"/>. If this
- /// is larger than <paramref name="sizeInBytes"/>, additional events can be appended to the buffer until the capacity
- /// is exhausted. If this is -1 (default), the capacity is considered unknown and no additional events can be
- /// appended to the buffer.</param>
- /// <exception cref="ArgumentException"><paramref name="eventPtr"/> is <c>null</c> and <paramref name="eventCount"/> is not zero
- /// -or- <paramref name="capacityInBytes"/> is less than <paramref name="sizeInBytes"/>.</exception>
- public InputEventBuffer(InputEvent* eventPtr, int eventCount, int sizeInBytes = -1, int capacityInBytes = -1)
- : this()
- {
- if (eventPtr == null && eventCount != 0)
- throw new ArgumentException("eventPtr is NULL but eventCount is != 0", nameof(eventCount));
- if (capacityInBytes != 0 && capacityInBytes < sizeInBytes)
- throw new ArgumentException($"capacity({capacityInBytes}) cannot be smaller than size({sizeInBytes})",
- nameof(capacityInBytes));
-
- if (eventPtr != null)
- {
- if (capacityInBytes < 0)
- capacityInBytes = sizeInBytes;
-
- m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<byte>(eventPtr,
- capacityInBytes > 0 ? capacityInBytes : 0, Allocator.None);
- m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : BufferSizeUnknown;
- m_EventCount = eventCount;
- m_WeOwnTheBuffer = false;
- }
- }
-
- /// <summary>
- /// Construct an event buffer using the array containing <see cref="InputEvent"/>s.
- /// </summary>
- /// <param name="buffer">A native array containing <paramref name="eventCount"/> number of input events. The
- /// individual events in the buffer are variable-sized (depending on the type of each event).</param>
- /// <param name="eventCount">The number of events in <paramref name="buffer"/>. Can be zero.</param>
- /// <param name="sizeInBytes">Total number of bytes of event data in the <paramref cref="buffer"/>.
- /// If -1 (default), the size of the actual event data in <paramref name="buffer"/> is considered unknown and has to be determined by walking
- /// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param>
- /// <param name="transferNativeArrayOwnership">If true, ownership of the <c>NativeArray</c> given by <paramref name="buffer"/> is
- /// transferred to the <c>InputEventBuffer</c>. Calling <see cref="Dispose"/> will deallocate the array. Also, <see cref="AllocateEvent"/>
- /// may re-allocate the array.</param>
- /// <exception cref="ArgumentException"><paramref name="buffer"/> has no memory allocated but <paramref name="eventCount"/> is not zero.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="sizeInBytes"/> is greater than the total length allocated for
- /// <paramref name="buffer"/>.</exception>
- public InputEventBuffer(NativeArray<byte> buffer, int eventCount, int sizeInBytes = -1, bool transferNativeArrayOwnership = false)
- {
- if (eventCount > 0 && !buffer.IsCreated)
- throw new ArgumentException("buffer has no data but eventCount is > 0", nameof(eventCount));
- if (sizeInBytes > buffer.Length)
- throw new ArgumentOutOfRangeException(nameof(sizeInBytes));
-
- m_Buffer = buffer;
- m_WeOwnTheBuffer = transferNativeArrayOwnership;
- m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : buffer.Length;
- m_EventCount = eventCount;
- }
-
- /// <summary>
- /// Append a new event to the end of the buffer by copying the event from <paramref name="eventPtr"/>.
- /// </summary>
- /// <param name="eventPtr">Data of the event to store in the buffer. This will be copied in full as
- /// per <see cref="InputEvent.sizeInBytes"/> found in the event's header.</param>
- /// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of
- /// bytes to grow the buffer by.</param>
- /// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to
- /// use.</param>
- /// <exception cref="ArgumentNullException"><paramref name="eventPtr"/> is <c>null</c>.</exception>
- /// <remarks>
- /// If the buffer's current capacity (see <see cref="capacityInBytes"/>) is smaller than <see cref="InputEvent.sizeInBytes"/>
- /// of the given event, the buffer will be reallocated.
- /// </remarks>
- public void AppendEvent(InputEvent* eventPtr, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent)
- {
- if (eventPtr == null)
- throw new ArgumentNullException(nameof(eventPtr));
-
- // Allocate space.
- var eventSizeInBytes = eventPtr->sizeInBytes;
- var destinationPtr = AllocateEvent((int)eventSizeInBytes, capacityIncrementInBytes, allocator);
-
- // Copy event.
- UnsafeUtility.MemCpy(destinationPtr, eventPtr, eventSizeInBytes);
- }
-
- /// <summary>
- /// Make space for an event of <paramref name="sizeInBytes"/> bytes and return a pointer to
- /// the memory for the event.
- /// </summary>
- /// <param name="sizeInBytes">Number of bytes to make available for the event including the event header (see <see cref="InputEvent"/>).</param>
- /// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of
- /// bytes to grow the buffer by.</param>
- /// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to
- /// use.</param>
- /// <returns>A pointer to a block of memory in <see cref="bufferPtr"/>. Store the event data here.</returns>
- /// <exception cref="ArgumentException"><paramref name="sizeInBytes"/> is less than the size needed for the
- /// header of an <see cref="InputEvent"/>. Will automatically be aligned to a multiple of 4.</exception>
- /// <remarks>
- /// Only <see cref="InputEvent.sizeInBytes"/> is initialized by this method. No other fields from the event's
- /// header are touched.
- ///
- /// The event will be appended to the buffer after the last event currently in the buffer (if any).
- /// </remarks>
- public InputEvent* AllocateEvent(int sizeInBytes, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent)
- {
- if (sizeInBytes < InputEvent.kBaseEventSize)
- throw new ArgumentException(
- $"sizeInBytes must be >= sizeof(InputEvent) == {InputEvent.kBaseEventSize} (was {sizeInBytes})",
- nameof(sizeInBytes));
-
- var alignedSizeInBytes = sizeInBytes.AlignToMultipleOf(InputEvent.kAlignment);
-
- // See if we need to enlarge our buffer.
- var necessaryCapacity = m_SizeInBytes + alignedSizeInBytes;
- var currentCapacity = capacityInBytes;
- if (currentCapacity < necessaryCapacity)
- {
- // Yes, so reallocate.
-
- var newCapacity = necessaryCapacity.AlignToMultipleOf(capacityIncrementInBytes);
- if (newCapacity > int.MaxValue)
- throw new NotImplementedException("NativeArray long support");
- var newBuffer =
- new NativeArray<byte>((int)newCapacity, allocator, NativeArrayOptions.ClearMemory);
-
- if (m_Buffer.IsCreated)
- {
- UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(),
- NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer),
- this.sizeInBytes);
-
- if (m_WeOwnTheBuffer)
- m_Buffer.Dispose();
- }
-
- m_Buffer = newBuffer;
- m_WeOwnTheBuffer = true;
- }
-
- var eventPtr = (InputEvent*)((byte*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer) + m_SizeInBytes);
- eventPtr->sizeInBytes = (uint)sizeInBytes;
- m_SizeInBytes += alignedSizeInBytes;
- ++m_EventCount;
-
- return eventPtr;
- }
-
- /// <summary>
- /// Whether the given event pointer refers to data within the event buffer.
- /// </summary>
- /// <param name="eventPtr"></param>
- /// <returns></returns>
- /// <remarks>
- /// Note that this method does NOT check whether the given pointer points to an actual
- /// event in the buffer. It solely performs a pointer out-of-bounds check.
- ///
- /// Also note that if the size of the memory buffer is unknown (<see cref="BufferSizeUnknown"/>,
- /// only a lower-bounds check is performed.
- /// </remarks>
- public bool Contains(InputEvent* eventPtr)
- {
- if (eventPtr == null)
- return false;
-
- if (sizeInBytes == 0)
- return false;
-
- var bufferPtr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(data);
- if (eventPtr < bufferPtr)
- return false;
-
- if (sizeInBytes != BufferSizeUnknown && eventPtr >= (byte*)bufferPtr + sizeInBytes)
- return false;
-
- return true;
- }
-
- public void Reset()
- {
- m_EventCount = 0;
- if (m_SizeInBytes != BufferSizeUnknown)
- m_SizeInBytes = 0;
- }
-
- /// <summary>
- /// Advance the read position to the next event in the buffer, preserving or not preserving the
- /// current event depending on <paramref name="leaveEventInBuffer"/>.
- /// </summary>
- /// <param name="currentReadPos"></param>
- /// <param name="currentWritePos"></param>
- /// <param name="numEventsRetainedInBuffer"></param>
- /// <param name="numRemainingEvents"></param>
- /// <param name="leaveEventInBuffer"></param>
- /// <remarks>
- /// This method MUST ONLY BE CALLED if the current event has been fully processed. If the at <paramref name="currentWritePos"/>
- /// is smaller than the current event, then this method will OVERWRITE parts or all of the current event.
- /// </remarks>
- internal void AdvanceToNextEvent(ref InputEvent* currentReadPos,
- ref InputEvent* currentWritePos, ref int numEventsRetainedInBuffer,
- ref int numRemainingEvents, bool leaveEventInBuffer)
- {
- Debug.Assert(currentReadPos >= currentWritePos, "Current write position is beyond read position");
-
- // Get new read position *before* potentially moving the current event so that we don't
- // end up overwriting the data we need to find the next event in memory.
- var newReadPos = currentReadPos;
- if (numRemainingEvents > 1)
- {
- // Don't perform safety check in non-debug builds.
- #if UNITY_EDITOR || DEVELOPMENT_BUILD
- newReadPos = InputEvent.GetNextInMemoryChecked(currentReadPos, ref this);
- #else
- newReadPos = InputEvent.GetNextInMemory(currentReadPos);
- #endif
- }
-
- // If the current event should be left in the buffer, advance write position.
- if (leaveEventInBuffer)
- {
- Debug.Assert(Contains(currentWritePos), "Current write position should be contained in buffer");
-
- // Move down in buffer if read and write pos have deviated from each other.
- var numBytes = currentReadPos->sizeInBytes;
- if (currentReadPos != currentWritePos)
- UnsafeUtility.MemMove(currentWritePos, currentReadPos, numBytes);
- currentWritePos = (InputEvent*)((byte*)currentWritePos + numBytes.AlignToMultipleOf(4));
- ++numEventsRetainedInBuffer;
- }
-
- currentReadPos = newReadPos;
- --numRemainingEvents;
- }
-
- public IEnumerator<InputEventPtr> GetEnumerator()
- {
- return new Enumerator(this);
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
-
- public void Dispose()
- {
- // Nothing to do if we don't actually own the memory.
- if (!m_WeOwnTheBuffer)
- return;
-
- Debug.Assert(m_Buffer.IsCreated, "Buffer has not been created");
-
- m_Buffer.Dispose();
- m_WeOwnTheBuffer = false;
- m_SizeInBytes = 0;
- m_EventCount = 0;
- }
-
- public InputEventBuffer Clone()
- {
- var clone = new InputEventBuffer();
- if (m_Buffer.IsCreated)
- {
- clone.m_Buffer = new NativeArray<byte>(m_Buffer.Length, Allocator.Persistent);
- clone.m_Buffer.CopyFrom(m_Buffer);
- clone.m_WeOwnTheBuffer = true;
- }
- clone.m_SizeInBytes = m_SizeInBytes;
- clone.m_EventCount = m_EventCount;
- return clone;
- }
-
- object ICloneable.Clone()
- {
- return Clone();
- }
-
- private NativeArray<byte> m_Buffer;
- private long m_SizeInBytes;
- private int m_EventCount;
- private bool m_WeOwnTheBuffer; ////FIXME: what we really want is access to NativeArray's allocator label
-
- private struct Enumerator : IEnumerator<InputEventPtr>
- {
- private readonly InputEvent* m_Buffer;
- private readonly int m_EventCount;
- private InputEvent* m_CurrentEvent;
- private int m_CurrentIndex;
-
- public Enumerator(InputEventBuffer buffer)
- {
- m_Buffer = buffer.bufferPtr;
- m_EventCount = buffer.m_EventCount;
- m_CurrentEvent = null;
- m_CurrentIndex = 0;
- }
-
- public bool MoveNext()
- {
- if (m_CurrentIndex == m_EventCount)
- return false;
-
- if (m_CurrentEvent == null)
- {
- m_CurrentEvent = m_Buffer;
- return m_CurrentEvent != null;
- }
-
- Debug.Assert(m_CurrentEvent != null, "Current event must not be null");
-
- ++m_CurrentIndex;
- if (m_CurrentIndex == m_EventCount)
- return false;
-
- m_CurrentEvent = InputEvent.GetNextInMemory(m_CurrentEvent);
- return true;
- }
-
- public void Reset()
- {
- m_CurrentEvent = null;
- m_CurrentIndex = 0;
- }
-
- public void Dispose()
- {
- }
-
- public InputEventPtr Current => m_CurrentEvent;
-
- object IEnumerator.Current => Current;
- }
- }
- }
|