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- using UnityEngine;
-
- namespace UnityEditor.Tilemaps
- {
- internal class TilePaletteActiveTargetsProperties
- {
- public enum PrefabEditModeSettings
- {
- EnableDialog = 0,
- EditInPrefabMode = 1,
- EditInScene = 2
- }
-
- public static readonly string targetEditModeDialogTitle = L10n.Tr("Open in Prefab Mode");
- public static readonly string targetEditModeDialogMessage = L10n.Tr("Editing Tilemaps in Prefabs will have better performance if edited in Prefab Mode. Do you want to open it in Prefab Mode or edit it in the Scene?");
- public static readonly string targetEditModeDialogYes = L10n.Tr("Prefab Mode");
- public static readonly string targetEditModeDialogChange = L10n.Tr("Preferences");
- public static readonly string targetEditModeDialogNo = L10n.Tr("Scene");
-
- public static readonly string targetEditModeEditorPref = "TilePalette.TargetEditMode";
- public static readonly string targetEditModeLookup = "Target Edit Mode";
- public static readonly string tilePalettePreferencesLookup = "Tile Palette";
-
- public static readonly GUIContent targetEditModeDialogLabel = EditorGUIUtility.TrTextContent(targetEditModeLookup, "Controls the behaviour of editing a Prefab Instance when one is selected as the Active Target in the Tile Palette");
- }
- }
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