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- apply plugin: 'com.android.library'
- apply from: '../shared/keepUnitySymbols.gradle'
-
-
- dependencies {
- implementation fileTree(dir: 'libs', include: ['*.jar'])
- implementation(name: 'NativeGallery', ext:'aar')
- implementation(name: 'install-debug', ext:'aar')
- implementation 'androidx.appcompat:appcompat:1.6.1'
- implementation 'androidx.core:core:1.9.0'
- implementation 'androidx.games:games-activity:3.0.3'
- implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
- implementation 'androidx.games:games-frame-pacing:1.10.0'
-
- }
-
- android {
- namespace "com.unity3d.player"
- ndkPath "D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK"
- ndkVersion "23.1.7779620"
-
- compileSdk 34
- buildToolsVersion = "34.0.0"
-
- compileOptions {
- sourceCompatibility JavaVersion.VERSION_17
- targetCompatibility JavaVersion.VERSION_17
- }
-
- defaultConfig {
- minSdk 23
- targetSdk 34
- ndk {
- abiFilters 'armeabi-v7a', 'arm64-v8a'
- debugSymbolLevel 'none'
- }
- versionCode 28
- versionName '1.0.9'
- consumerProguardFiles 'proguard-unity.txt'
- externalNativeBuild {
- cmake {
- arguments "-DANDROID_STL=c++_shared"
- }
- }
-
- }
-
- lint {
- abortOnError false
- }
-
- androidResources {
- noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
- ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
- }
-
- packaging {
- jniLibs {
- useLegacyPackaging true
- }
- }
- }
-
-
- android.externalNativeBuild {
- cmake {
- version "3.22.1"
- // Workaround for CMake long path issue on Windows, place CMake intermediate files next to Unity project
- buildStagingDirectory "${unityProjectPath}/.utmp"
- path "src/main/cpp/CMakeLists.txt"
- }
- }
- android.buildFeatures {
- prefab true
- }
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