using System.Collections; using TMPro; using UnityEngine; public class Host : MonoBehaviour{ [SerializeField] TextMeshProUGUI 讀取_tb; [SerializeField] GameObject 首頁_pl,讀取_pl; private string loadingText = ""; private int dotCount = 0; void Awake(){ 讀取_pl.SetActive(true); StartCoroutine(AnimateText()); } void Start(){ } public void 扶手試算_bt(){ Main.change_Secen(4); } public void 斜坡板試算_bt(){ } public void 系統設定_bt(){ Main.change_Secen(2); } IEnumerator AnimateText(){ string qqq = 讀取_tb.text.ToString(); while (true){ yield return new WaitForSeconds(0.5f); if (dotCount < 3){ loadingText += "."; dotCount++; }else{ loadingText = ""; dotCount = 0; } 讀取_tb.text = qqq+loadingText; } } }