Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Unity/BarrierFree -logFile Logs/AssetImportWorker1.log -srvPort 61740 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/BarrierFree D:/Unity/BarrierFree [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29076] Target information: Player connection [29076] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3110286826 [EditorId] 3110286826 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29076] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29076] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4004 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.005616 seconds. - Loaded All Assemblies, in 0.655 seconds Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in :0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.330 seconds Domain Reload Profiling: 6985ms BeginReloadAssembly (237ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (52ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (282ms) LoadAssemblies (236ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (276ms) TypeCache.Refresh (273ms) TypeCache.ScanAssembly (251ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (6331ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5922ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (131ms) ProcessInitializeOnLoadMethodAttributes (210ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.387 seconds Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.070 seconds Domain Reload Profiling: 2455ms BeginReloadAssembly (520ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (763ms) LoadAssemblies (569ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (344ms) TypeCache.Refresh (276ms) TypeCache.ScanAssembly (246ms) BuildScriptInfoCaches (58ms) ResolveRequiredComponents (6ms) FinalizeReload (1071ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (798ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (470ms) ProcessInitializeOnLoadMethodAttributes (247ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368. Memory consumption went from 126.7 MB to 125.3 MB. Total: 12.565100 ms (FindLiveObjects: 0.834900 ms CreateObjectMapping: 1.163300 ms MarkObjects: 9.015200 ms DeleteObjects: 1.550100 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.761 seconds Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.985 seconds Domain Reload Profiling: 1746ms BeginReloadAssembly (245ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (433ms) LoadAssemblies (379ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (185ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (166ms) ResolveRequiredComponents (6ms) FinalizeReload (985ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (727ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (412ms) ProcessInitializeOnLoadMethodAttributes (236ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5371. Memory consumption went from 119.6 MB to 118.3 MB. Total: 8.872700 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.630100 ms MarkObjects: 6.249700 ms DeleteObjects: 1.425600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.989 seconds Refreshing native plugins compatible for Editor in 2.37 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.146 seconds Domain Reload Profiling: 2139ms BeginReloadAssembly (272ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (623ms) LoadAssemblies (483ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (290ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (255ms) ResolveRequiredComponents (15ms) FinalizeReload (1146ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (843ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (493ms) ProcessInitializeOnLoadMethodAttributes (258ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5373. Memory consumption went from 119.6 MB to 118.6 MB. Total: 10.008800 ms (FindLiveObjects: 0.669600 ms CreateObjectMapping: 0.725800 ms MarkObjects: 6.553500 ms DeleteObjects: 2.057500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1788795.875721 seconds. path: Assets/Scripts/Main.cs artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: 'c5f26978575cb38d16c8a244e25f887a') in 0.0108438 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.851 seconds Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.061 seconds Domain Reload Profiling: 1913ms BeginReloadAssembly (246ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (503ms) LoadAssemblies (415ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (225ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (196ms) ResolveRequiredComponents (9ms) FinalizeReload (1062ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (797ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (61ms) ProcessInitializeOnLoadAttributes (436ms) ProcessInitializeOnLoadMethodAttributes (261ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5377. Memory consumption went from 120.1 MB to 118.8 MB. Total: 8.147700 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.660000 ms MarkObjects: 5.370600 ms DeleteObjects: 1.546100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.850 seconds Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.965 seconds Domain Reload Profiling: 1816ms BeginReloadAssembly (253ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (66ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (497ms) LoadAssemblies (403ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (224ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (202ms) ResolveRequiredComponents (10ms) FinalizeReload (965ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (701ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (389ms) ProcessInitializeOnLoadMethodAttributes (231ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5379. Memory consumption went from 120.1 MB to 118.9 MB. Total: 8.675100 ms (FindLiveObjects: 0.625400 ms CreateObjectMapping: 0.647700 ms MarkObjects: 5.884800 ms DeleteObjects: 1.515700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.973 seconds Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.977 seconds Domain Reload Profiling: 1953ms BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (67ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (609ms) LoadAssemblies (463ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (284ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (251ms) ResolveRequiredComponents (10ms) FinalizeReload (978ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (700ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (396ms) ProcessInitializeOnLoadMethodAttributes (220ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5381. Memory consumption went from 120.1 MB to 118.9 MB. Total: 9.210500 ms (FindLiveObjects: 0.790900 ms CreateObjectMapping: 0.895200 ms MarkObjects: 5.822700 ms DeleteObjects: 1.699700 ms) Prepare: number of updated asset objects reloaded= 0