Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Unity/BarrierFree -logFile Logs/AssetImportWorker0.log -srvPort 61740 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/BarrierFree D:/Unity/BarrierFree [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29608] Target information: Player connection [29608] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1231174277 [EditorId] 1231174277 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29608] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29608] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 4.14 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4004 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56844 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.006553 seconds. - Loaded All Assemblies, in 0.693 seconds Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in :0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.301 seconds Domain Reload Profiling: 6994ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (62ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (74ms) LoadAllAssembliesAndSetupDomain (272ms) LoadAssemblies (263ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (266ms) TypeCache.Refresh (263ms) TypeCache.ScanAssembly (243ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (6302ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6243ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5888ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (133ms) ProcessInitializeOnLoadMethodAttributes (213ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.451 seconds Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.062 seconds Domain Reload Profiling: 2510ms BeginReloadAssembly (581ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (749ms) LoadAssemblies (628ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (295ms) TypeCache.Refresh (232ms) TypeCache.ScanAssembly (207ms) BuildScriptInfoCaches (51ms) ResolveRequiredComponents (8ms) FinalizeReload (1063ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (799ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (469ms) ProcessInitializeOnLoadMethodAttributes (243ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368. Memory consumption went from 126.7 MB to 125.2 MB. Total: 7.935900 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.600900 ms MarkObjects: 5.355200 ms DeleteObjects: 1.410400 ms) ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.30 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 5368. Memory consumption went from 114.7 MB to 114.7 MB. Total: 9.787000 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.202600 ms MarkObjects: 9.247600 ms DeleteObjects: 0.014500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.060 seconds Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.132 seconds Domain Reload Profiling: 2193ms BeginReloadAssembly (308ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (61ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (640ms) LoadAssemblies (528ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (293ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (271ms) ResolveRequiredComponents (7ms) FinalizeReload (1133ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (836ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (493ms) ProcessInitializeOnLoadMethodAttributes (250ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5371. Memory consumption went from 119.6 MB to 118.3 MB. Total: 8.438800 ms (FindLiveObjects: 0.565800 ms CreateObjectMapping: 0.685100 ms MarkObjects: 5.904700 ms DeleteObjects: 1.282000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.924 seconds Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.056 seconds Domain Reload Profiling: 1981ms BeginReloadAssembly (275ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (57ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (539ms) LoadAssemblies (483ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (222ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (196ms) ResolveRequiredComponents (8ms) FinalizeReload (1057ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (767ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (40ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (421ms) ProcessInitializeOnLoadMethodAttributes (241ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373. Memory consumption went from 119.6 MB to 118.4 MB. Total: 7.443500 ms (FindLiveObjects: 0.591200 ms CreateObjectMapping: 0.646800 ms MarkObjects: 4.936000 ms DeleteObjects: 1.268600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.882 seconds Refreshing native plugins compatible for Editor in 4.63 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.958 seconds Domain Reload Profiling: 1841ms BeginReloadAssembly (288ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (65ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (506ms) LoadAssemblies (465ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (207ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (185ms) ResolveRequiredComponents (6ms) FinalizeReload (958ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (688ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (379ms) ProcessInitializeOnLoadMethodAttributes (226ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5375. Memory consumption went from 119.6 MB to 118.4 MB. Total: 7.853800 ms (FindLiveObjects: 0.579800 ms CreateObjectMapping: 0.621800 ms MarkObjects: 5.359700 ms DeleteObjects: 1.291700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.036 seconds Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.959 seconds Domain Reload Profiling: 1997ms BeginReloadAssembly (292ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (56ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (637ms) LoadAssemblies (552ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (262ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (234ms) ResolveRequiredComponents (8ms) FinalizeReload (960ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (699ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (44ms) ProcessInitializeOnLoadAttributes (390ms) ProcessInitializeOnLoadMethodAttributes (226ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5377. Memory consumption went from 119.6 MB to 118.4 MB. Total: 8.169900 ms (FindLiveObjects: 0.563200 ms CreateObjectMapping: 0.591700 ms MarkObjects: 5.767300 ms DeleteObjects: 1.246900 ms) Prepare: number of updated asset objects reloaded= 0