Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Unity/BarrierFree -logFile Logs/AssetImportWorker1.log -srvPort 51814 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/BarrierFree D:/Unity/BarrierFree [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [20556] Target information: Player connection [20556] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3610165535 [EditorId] 3610165535 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [20556] Host joined multi-casting on [225.0.0.222:54997]... Player connection [20556] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4004 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56284 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004642 seconds. - Loaded All Assemblies, in 0.478 seconds Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in :0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 12.358 seconds Domain Reload Profiling: 12837ms BeginReloadAssembly (161ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (199ms) LoadAssemblies (161ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (194ms) TypeCache.Refresh (192ms) TypeCache.ScanAssembly (176ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (12360ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (12299ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11205ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (19ms) ProcessInitializeOnLoadAttributes (371ms) ProcessInitializeOnLoadMethodAttributes (691ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.749 seconds Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.85 ms, found 4 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.626 seconds Domain Reload Profiling: 4356ms BeginReloadAssembly (1198ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (302ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (1151ms) LoadAssemblies (1116ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (461ms) TypeCache.Refresh (370ms) TypeCache.ScanAssembly (320ms) BuildScriptInfoCaches (80ms) ResolveRequiredComponents (7ms) FinalizeReload (1626ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1267ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (748ms) ProcessInitializeOnLoadMethodAttributes (394ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 4748 unused Assets / (1.1 MB). Loaded Objects now: 5368. Memory consumption went from 126.7 MB to 125.6 MB. Total: 14.156800 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 1.625600 ms MarkObjects: 10.165400 ms DeleteObjects: 1.454200 ms) ======================================================================== Received Import Request. Time since last request: 832174.088514 seconds. path: Assets/Scripts/Main.cs artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: 'd90963f1b162bbfe4267e3371e7faddb') in 0.0144692 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.943 seconds Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.095 seconds Domain Reload Profiling: 2038ms BeginReloadAssembly (292ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (69ms) RebuildCommonClasses (56ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (536ms) LoadAssemblies (496ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (179ms) ResolveRequiredComponents (7ms) FinalizeReload (1096ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (806ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (461ms) ProcessInitializeOnLoadMethodAttributes (246ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 3.60 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5373. Memory consumption went from 120.1 MB to 118.8 MB. Total: 8.908700 ms (FindLiveObjects: 0.880600 ms CreateObjectMapping: 0.748300 ms MarkObjects: 5.454300 ms DeleteObjects: 1.824000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 30.860585 seconds. path: Assets/Scripts/Main.cs artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: '66d88fc9c627cef0c7904b2acd52985d') in 0.0038027 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.854 seconds Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.019 seconds Domain Reload Profiling: 1874ms BeginReloadAssembly (254ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (503ms) LoadAssemblies (405ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (238ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (214ms) ResolveRequiredComponents (10ms) FinalizeReload (1020ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (750ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (408ms) ProcessInitializeOnLoadMethodAttributes (258ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375. Memory consumption went from 120.1 MB to 118.8 MB. Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms DeleteObjects: 1.509200 ms) Prepare: number of updated asset objects reloaded= 0