Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Unity/BarrierFree -logFile Logs/AssetImportWorker0.log -srvPort 51814 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/BarrierFree D:/Unity/BarrierFree [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [31532] Target information: Player connection [31532] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]... Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4004 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.005206 seconds. - Loaded All Assemblies, in 0.525 seconds Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in :0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 12.354 seconds Domain Reload Profiling: 12879ms BeginReloadAssembly (196ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (208ms) LoadAssemblies (197ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (203ms) TypeCache.Refresh (200ms) TypeCache.ScanAssembly (183ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (12355ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (12272ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11165ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (21ms) ProcessInitializeOnLoadAttributes (411ms) ProcessInitializeOnLoadMethodAttributes (664ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.799 seconds Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.636 seconds Domain Reload Profiling: 4431ms BeginReloadAssembly (1372ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (101ms) RebuildCommonClasses (174ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (107ms) LoadAllAssembliesAndSetupDomain (1119ms) LoadAssemblies (1235ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (432ms) TypeCache.Refresh (358ms) TypeCache.ScanAssembly (330ms) BuildScriptInfoCaches (61ms) ResolveRequiredComponents (9ms) FinalizeReload (1636ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1267ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (49ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (757ms) ProcessInitializeOnLoadMethodAttributes (376ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368. Memory consumption went from 126.8 MB to 125.3 MB. Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms DeleteObjects: 1.455900 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.948 seconds Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.100 seconds Domain Reload Profiling: 2050ms BeginReloadAssembly (304ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (66ms) RebuildCommonClasses (59ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (529ms) LoadAssemblies (513ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (174ms) ResolveRequiredComponents (7ms) FinalizeReload (1100ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (820ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (33ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (56ms) ProcessInitializeOnLoadAttributes (472ms) ProcessInitializeOnLoadMethodAttributes (248ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371. Memory consumption went from 119.6 MB to 118.6 MB. Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms DeleteObjects: 2.025300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.914 seconds Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.992 seconds Domain Reload Profiling: 1908ms BeginReloadAssembly (286ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (532ms) LoadAssemblies (461ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (242ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (220ms) ResolveRequiredComponents (7ms) FinalizeReload (992ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (726ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (44ms) ProcessInitializeOnLoadAttributes (402ms) ProcessInitializeOnLoadMethodAttributes (243ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373. Memory consumption went from 119.6 MB to 118.5 MB. Total: 7.655200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.605100 ms MarkObjects: 5.065900 ms DeleteObjects: 1.388700 ms) Prepare: number of updated asset objects reloaded= 0