unknown 1 개월 전
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0daa8a4d37
32개의 변경된 파일6460개의 추가작업 그리고 5467개의 파일을 삭제
  1. 4
    4
      Assets/Scenes/主畫面.unity
  2. 8
    1
      Assets/Scripts/Main.cs
  3. BIN
      Library/ArtifactDB
  4. BIN
      Library/Artifacts/bb/bb8d0bb04fcfe642cbe84aaa930d6458
  5. BIN
      Library/Artifacts/f5/f5ce91707b3027f9141b1378b9553baf
  6. BIN
      Library/Bee/TundraBuildState.state
  7. BIN
      Library/Bee/TundraBuildState.state.map
  8. BIN
      Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.dll
  9. BIN
      Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.pdb
  10. BIN
      Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.ref.dll
  11. BIN
      Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.dll
  12. BIN
      Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.pdb
  13. 1
    1
      Library/Bee/artifacts/rsp/4747638433968585886.rsp
  14. 1177
    431
      Library/Bee/backend1.traceevents
  15. 3366
    3297
      Library/Bee/fullprofile.json
  16. BIN
      Library/Bee/tundra.digestcache
  17. 774
    1484
      Library/Bee/tundra.log.json
  18. BIN
      Library/BurstCache/JIT/Hashes/a110ffe6b760e4b56cb86ae44bc7857d.bhc
  19. BIN
      Library/SceneVisibilityState.asset
  20. BIN
      Library/ScriptAssemblies/Assembly-CSharp.dll
  21. BIN
      Library/ScriptAssemblies/Assembly-CSharp.pdb
  22. BIN
      Library/Search/transactions.db
  23. BIN
      Library/SourceAssetDB
  24. BIN
      Library/SplashScreenCache/20/207ddb600e16e0d5defe0fd74361b751
  25. 1
    1
      Library/StateCache/SceneView/8c/8cd7c613bf844de3b80696e27a479d5e.json
  26. 1
    1
      Library/ilpp.pid
  27. 303
    0
      Logs/AssetImportWorker0-prev.log
  28. 220
    108
      Logs/AssetImportWorker0.log
  29. 321
    0
      Logs/AssetImportWorker1-prev.log
  30. 263
    119
      Logs/AssetImportWorker1.log
  31. 1
    0
      Logs/shadercompiler-UnityShaderCompiler.exe-0.log
  32. 20
    20
      UserSettings/Layouts/default-6000.dwlt

+ 4
- 4
Assets/Scenes/主畫面.unity 파일 보기

54927
   m_OnClick:
54927
   m_OnClick:
54928
     m_PersistentCalls:
54928
     m_PersistentCalls:
54929
       m_Calls:
54929
       m_Calls:
54930
-      - m_Target: {fileID: 0}
54931
-        m_TargetAssemblyTypeName: 
54932
-        m_MethodName: 
54930
+      - m_Target: {fileID: 1593833639}
54931
+        m_TargetAssemblyTypeName: Main, Assembly-CSharp
54932
+        m_MethodName: "\u5C0F\u5DE5\u5177_bt_Click"
54933
         m_Mode: 1
54933
         m_Mode: 1
54934
         m_Arguments:
54934
         m_Arguments:
54935
           m_ObjectArgument: {fileID: 0}
54935
           m_ObjectArgument: {fileID: 0}
54936
-          m_ObjectArgumentAssemblyTypeName: 
54936
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
54937
           m_IntArgument: 0
54937
           m_IntArgument: 0
54938
           m_FloatArgument: 0
54938
           m_FloatArgument: 0
54939
           m_StringArgument: 
54939
           m_StringArgument: 

+ 8
- 1
Assets/Scripts/Main.cs 파일 보기

1860
             string url = "https://www.google.com/maps/search/?api=1&query=" + UnityEngine.Networking.UnityWebRequest.EscapeURL(address);
1860
             string url = "https://www.google.com/maps/search/?api=1&query=" + UnityEngine.Networking.UnityWebRequest.EscapeURL(address);
1861
             Application.OpenURL(url);
1861
             Application.OpenURL(url);
1862
         }else{
1862
         }else{
1863
-
1863
+            彈跳_pl.SetActive(true);
1864
+            彈跳文字_tb.text = "地址沒有資料不能跳轉!!";
1865
+            Global.彈跳判斷 = "地址";
1864
         }
1866
         }
1865
     }
1867
     }
1868
+    public void 小工具_bt_Click(){
1869
+        彈跳_pl.SetActive(true);
1870
+        彈跳文字_tb.text = "功能開發中!!";
1871
+        Global.彈跳判斷 = "地址";
1872
+    }
1866
     public void 刪除項目(){
1873
     public void 刪除項目(){
1867
         if(Global.報告書物料明細流水號==""){
1874
         if(Global.報告書物料明細流水號==""){
1868
             彈跳_pl.SetActive(true);
1875
             彈跳_pl.SetActive(true);

BIN
Library/ArtifactDB 파일 보기


BIN
Library/Artifacts/bb/bb8d0bb04fcfe642cbe84aaa930d6458 파일 보기


BIN
Library/Artifacts/f5/f5ce91707b3027f9141b1378b9553baf 파일 보기


BIN
Library/Bee/TundraBuildState.state 파일 보기


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Library/Bee/TundraBuildState.state.map 파일 보기


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Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.dll 파일 보기


BIN
Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.pdb 파일 보기


BIN
Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.ref.dll 파일 보기


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Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.dll 파일 보기


BIN
Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.pdb 파일 보기


+ 1
- 1
Library/Bee/artifacts/rsp/4747638433968585886.rsp
파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
파일 보기


+ 1177
- 431
Library/Bee/backend1.traceevents
파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
파일 보기


+ 3366
- 3297
Library/Bee/fullprofile.json
파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
파일 보기


BIN
Library/Bee/tundra.digestcache 파일 보기


+ 774
- 1484
Library/Bee/tundra.log.json
파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
파일 보기


BIN
Library/BurstCache/JIT/Hashes/a110ffe6b760e4b56cb86ae44bc7857d.bhc 파일 보기


BIN
Library/SceneVisibilityState.asset 파일 보기


BIN
Library/ScriptAssemblies/Assembly-CSharp.dll 파일 보기


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Library/ScriptAssemblies/Assembly-CSharp.pdb 파일 보기


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Library/Search/transactions.db 파일 보기


BIN
Library/SourceAssetDB 파일 보기


BIN
Library/SplashScreenCache/20/207ddb600e16e0d5defe0fd74361b751 파일 보기


+ 1
- 1
Library/StateCache/SceneView/8c/8cd7c613bf844de3b80696e27a479d5e.json 파일 보기

1
-{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":-256.9246520996094,"y":1318.7215576171875,"z":-11.531152725219727},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1163.1234130859375,"orthographic":true}
1
+{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":-30.86146354675293,"y":899.4142456054688,"z":-11.531152725219727},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1163.1234130859375,"orthographic":true}

+ 1
- 1
Library/ilpp.pid 파일 보기

1
-47616
1
+23364

+ 303
- 0
Logs/AssetImportWorker0-prev.log 파일 보기

1
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+OS: 'Windows 11  (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
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+    "memorysetup-profiler-bucket-allocator-block-count=8"
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+    "memorysetup-profiler-allocator-block-size=16777216"
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+    "memorysetup-profiler-editor-allocator-block-size=1048576"
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+    "memorysetup-temp-allocator-size-main=16777216"
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+    "memorysetup-job-temp-allocator-block-size=2097152"
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+Player connection [31532]  Target information:
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+
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+Player connection [31532]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
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+
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+Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]...
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+Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]...
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+Library Redirect Path: Library/
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+Initialize engine version: 6000.0.9f1 (1490908003ac)
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+[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
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+[Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
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+GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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+Direct3D:
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+    Version:  Direct3D 11.0 [level 11.1]
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+    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
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+    Vendor:   NVIDIA
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+    VRAM:     4004 MB
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+    Driver:   32.0.15.6094
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+Initialize mono
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+Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
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+Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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+Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
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+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164
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+Begin MonoManager ReloadAssembly
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+Registering precompiled unity dll's ...
90
+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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+Registered in 0.005206 seconds.
94
+- Loaded All Assemblies, in  0.525 seconds
95
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96
+Native extension for iOS target not found
97
+Native extension for Android target not found
98
+CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
99
+  at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 
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+  at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 
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+  at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 
102
+  at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 
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+  at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 
104
+  at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 
105
+  at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 
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+  at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0 
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+UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
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+UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
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+UnityEngine.DebugLogHandler:LogException(Exception, Object)
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+UnityEngine.Debug:LogException(Exception)
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+UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
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+
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+Native extension for WindowsStandalone target not found
115
+Mono: successfully reloaded assembly
116
+- Finished resetting the current domain, in 12.354 seconds
117
+Domain Reload Profiling: 12879ms
118
+	BeginReloadAssembly (196ms)
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+		ExecutionOrderSort (0ms)
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+		DisableScriptedObjects (0ms)
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+		BackupInstance (0ms)
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+	RebuildNativeTypeToScriptingClass (16ms)
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+	LoadAllAssembliesAndSetupDomain (208ms)
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+		LoadAssemblies (197ms)
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+		RebuildTransferFunctionScriptingTraits (0ms)
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+		AnalyzeDomain (203ms)
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+			TypeCache.Refresh (200ms)
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+				TypeCache.ScanAssembly (183ms)
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+			BuildScriptInfoCaches (0ms)
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+			ResolveRequiredComponents (1ms)
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+	FinalizeReload (12355ms)
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+		ReleaseScriptCaches (0ms)
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+		RebuildScriptCaches (0ms)
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+		SetupLoadedEditorAssemblies (12272ms)
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+			LogAssemblyErrors (0ms)
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+			SetLoadedEditorAssemblies (10ms)
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+			ProcessInitializeOnLoadAttributes (411ms)
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+			EditorAssembliesLoaded (0ms)
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+		ExecutionOrderSort2 (0ms)
148
+		AwakeInstancesAfterBackupRestoration (0ms)
149
+========================================================================
150
+Worker process is ready to serve import requests
151
+Import Worker Mode flag is 0x00
152
+Begin MonoManager ReloadAssembly
153
+- Loaded All Assemblies, in  2.799 seconds
154
+Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
155
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156
+Native extension for iOS target not found
157
+Native extension for Android target not found
158
+Native extension for WindowsStandalone target not found
159
+Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
160
+Mono: successfully reloaded assembly
161
+- Finished resetting the current domain, in  1.636 seconds
162
+Domain Reload Profiling: 4431ms
163
+	BeginReloadAssembly (1372ms)
164
+		ExecutionOrderSort (0ms)
165
+		DisableScriptedObjects (13ms)
166
+		BackupInstance (0ms)
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+	RebuildCommonClasses (174ms)
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+	RebuildNativeTypeToScriptingClass (24ms)
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+	initialDomainReloadingComplete (107ms)
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+	LoadAllAssembliesAndSetupDomain (1119ms)
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+		LoadAssemblies (1235ms)
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+			BuildScriptInfoCaches (61ms)
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+			ResolveRequiredComponents (9ms)
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+		SetupLoadedEditorAssemblies (1267ms)
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+			LogAssemblyErrors (0ms)
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+			InitializePlatformSupportModulesInManaged (49ms)
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+			AfterProcessingInitializeOnLoad (2ms)
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+			EditorAssembliesLoaded (0ms)
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+		ExecutionOrderSort2 (0ms)
193
+		AwakeInstancesAfterBackupRestoration (18ms)
194
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
+Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
196
+Preloading 0 native plugins for Editor in 0.00 ms.
197
+Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198
+Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
199
+Memory consumption went from 126.8 MB to 125.3 MB.
200
+Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms  DeleteObjects: 1.455900 ms)
201
+
202
+========================================================================
203
+Received Prepare
204
+Begin MonoManager ReloadAssembly
205
+- Loaded All Assemblies, in  0.948 seconds
206
+Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
207
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
208
+Native extension for iOS target not found
209
+Native extension for Android target not found
210
+Native extension for WindowsStandalone target not found
211
+Mono: successfully reloaded assembly
212
+- Finished resetting the current domain, in  1.100 seconds
213
+Domain Reload Profiling: 2050ms
214
+	BeginReloadAssembly (304ms)
215
+		ExecutionOrderSort (0ms)
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217
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220
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221
+	RebuildNativeTypeToScriptingClass (19ms)
222
+	initialDomainReloadingComplete (39ms)
223
+	LoadAllAssembliesAndSetupDomain (529ms)
224
+		LoadAssemblies (513ms)
225
+		RebuildTransferFunctionScriptingTraits (0ms)
226
+		AnalyzeDomain (200ms)
227
+			TypeCache.Refresh (15ms)
228
+				TypeCache.ScanAssembly (3ms)
229
+			BuildScriptInfoCaches (174ms)
230
+			ResolveRequiredComponents (7ms)
231
+	FinalizeReload (1100ms)
232
+		ReleaseScriptCaches (0ms)
233
+		RebuildScriptCaches (0ms)
234
+		SetupLoadedEditorAssemblies (820ms)
235
+			LogAssemblyErrors (0ms)
236
+			InitializePlatformSupportModulesInManaged (33ms)
237
+			SetLoadedEditorAssemblies (8ms)
238
+			BeforeProcessingInitializeOnLoad (56ms)
239
+			ProcessInitializeOnLoadAttributes (472ms)
240
+			ProcessInitializeOnLoadMethodAttributes (248ms)
241
+			AfterProcessingInitializeOnLoad (2ms)
242
+			EditorAssembliesLoaded (0ms)
243
+		ExecutionOrderSort2 (0ms)
244
+		AwakeInstancesAfterBackupRestoration (17ms)
245
+Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins.
246
+Preloading 0 native plugins for Editor in 0.00 ms.
247
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
248
+Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371.
249
+Memory consumption went from 119.6 MB to 118.6 MB.
250
+Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms  DeleteObjects: 2.025300 ms)
251
+
252
+Prepare: number of updated asset objects reloaded= 0
253
+========================================================================
254
+Received Prepare
255
+Begin MonoManager ReloadAssembly
256
+- Loaded All Assemblies, in  0.914 seconds
257
+Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
258
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
259
+Native extension for iOS target not found
260
+Native extension for Android target not found
261
+Native extension for WindowsStandalone target not found
262
+Mono: successfully reloaded assembly
263
+- Finished resetting the current domain, in  0.992 seconds
264
+Domain Reload Profiling: 1908ms
265
+	BeginReloadAssembly (286ms)
266
+		ExecutionOrderSort (0ms)
267
+		DisableScriptedObjects (15ms)
268
+		BackupInstance (0ms)
269
+		ReleaseScriptingObjects (0ms)
270
+		CreateAndSetChildDomain (60ms)
271
+	RebuildCommonClasses (48ms)
272
+	RebuildNativeTypeToScriptingClass (15ms)
273
+	initialDomainReloadingComplete (35ms)
274
+	LoadAllAssembliesAndSetupDomain (532ms)
275
+		LoadAssemblies (461ms)
276
+		RebuildTransferFunctionScriptingTraits (0ms)
277
+		AnalyzeDomain (242ms)
278
+			TypeCache.Refresh (8ms)
279
+				TypeCache.ScanAssembly (0ms)
280
+			BuildScriptInfoCaches (220ms)
281
+			ResolveRequiredComponents (7ms)
282
+	FinalizeReload (992ms)
283
+		ReleaseScriptCaches (0ms)
284
+		RebuildScriptCaches (0ms)
285
+		SetupLoadedEditorAssemblies (726ms)
286
+			LogAssemblyErrors (0ms)
287
+			InitializePlatformSupportModulesInManaged (29ms)
288
+			SetLoadedEditorAssemblies (6ms)
289
+			BeforeProcessingInitializeOnLoad (44ms)
290
+			ProcessInitializeOnLoadAttributes (402ms)
291
+			ProcessInitializeOnLoadMethodAttributes (243ms)
292
+			AfterProcessingInitializeOnLoad (2ms)
293
+			EditorAssembliesLoaded (0ms)
294
+		ExecutionOrderSort2 (0ms)
295
+		AwakeInstancesAfterBackupRestoration (15ms)
296
+Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
297
+Preloading 0 native plugins for Editor in 0.00 ms.
298
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
299
+Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
300
+Memory consumption went from 119.6 MB to 118.5 MB.
301
+Total: 7.655200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.605100 ms MarkObjects: 5.065900 ms  DeleteObjects: 1.388700 ms)
302
+
303
+Prepare: number of updated asset objects reloaded= 0

+ 220
- 108
Logs/AssetImportWorker0.log 파일 보기

15
 -logFile
15
 -logFile
16
 Logs/AssetImportWorker0.log
16
 Logs/AssetImportWorker0.log
17
 -srvPort
17
 -srvPort
18
-51814
18
+61740
19
 -job-worker-count
19
 -job-worker-count
20
 5
20
 5
21
 -background-job-worker-count
21
 -background-job-worker-count
59
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
59
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
60
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
60
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
61
     "memorysetup-temp-allocator-size-gfx=262144"
61
     "memorysetup-temp-allocator-size-gfx=262144"
62
-Player connection [31532]  Target information:
62
+Player connection [29608]  Target information:
63
 
63
 
64
-Player connection [31532]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
64
+Player connection [29608]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1231174277 [EditorId] 1231174277 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
65
 
65
 
66
-Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]...
67
-Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]...
66
+Player connection [29608] Host joined multi-casting on [225.0.0.222:54997]...
67
+Player connection [29608] Host joined alternative multi-casting on [225.0.0.222:34997]...
68
 JobSystem: Creating JobQueue using job-worker-count value 5
68
 JobSystem: Creating JobQueue using job-worker-count value 5
69
 Library Redirect Path: Library/
69
 Library Redirect Path: Library/
70
 [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
70
 [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
71
-Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins.
71
+Refreshing native plugins compatible for Editor in 4.14 ms, found 4 plugins.
72
 Preloading 0 native plugins for Editor in 0.00 ms.
72
 Preloading 0 native plugins for Editor in 0.00 ms.
73
 Initialize engine version: 6000.0.9f1 (1490908003ac)
73
 Initialize engine version: 6000.0.9f1 (1490908003ac)
74
 [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
74
 [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
84
 Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
84
 Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
85
 Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
85
 Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
86
 Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
86
 Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
87
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164
87
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56844
88
 Begin MonoManager ReloadAssembly
88
 Begin MonoManager ReloadAssembly
89
 Registering precompiled unity dll's ...
89
 Registering precompiled unity dll's ...
90
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
90
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
91
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
91
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
92
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
92
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
93
-Registered in 0.005206 seconds.
94
-- Loaded All Assemblies, in  0.525 seconds
93
+Registered in 0.006553 seconds.
94
+- Loaded All Assemblies, in  0.693 seconds
95
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
95
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96
 Native extension for iOS target not found
96
 Native extension for iOS target not found
97
 Native extension for Android target not found
97
 Native extension for Android target not found
113
 
113
 
114
 Native extension for WindowsStandalone target not found
114
 Native extension for WindowsStandalone target not found
115
 Mono: successfully reloaded assembly
115
 Mono: successfully reloaded assembly
116
-- Finished resetting the current domain, in 12.354 seconds
117
-Domain Reload Profiling: 12879ms
118
-	BeginReloadAssembly (196ms)
116
+- Finished resetting the current domain, in  6.301 seconds
117
+Domain Reload Profiling: 6994ms
118
+	BeginReloadAssembly (266ms)
119
 		ExecutionOrderSort (0ms)
119
 		ExecutionOrderSort (0ms)
120
 		DisableScriptedObjects (0ms)
120
 		DisableScriptedObjects (0ms)
121
 		BackupInstance (0ms)
121
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122
 		ReleaseScriptingObjects (0ms)
122
 		ReleaseScriptingObjects (0ms)
123
-		CreateAndSetChildDomain (1ms)
124
-	RebuildCommonClasses (47ms)
125
-	RebuildNativeTypeToScriptingClass (16ms)
126
-	initialDomainReloadingComplete (57ms)
127
-	LoadAllAssembliesAndSetupDomain (208ms)
128
-		LoadAssemblies (197ms)
123
+		CreateAndSetChildDomain (2ms)
124
+	RebuildCommonClasses (62ms)
125
+	RebuildNativeTypeToScriptingClass (18ms)
126
+	initialDomainReloadingComplete (74ms)
127
+	LoadAllAssembliesAndSetupDomain (272ms)
128
+		LoadAssemblies (263ms)
129
 		RebuildTransferFunctionScriptingTraits (0ms)
129
 		RebuildTransferFunctionScriptingTraits (0ms)
130
-		AnalyzeDomain (203ms)
131
-			TypeCache.Refresh (200ms)
132
-				TypeCache.ScanAssembly (183ms)
130
+		AnalyzeDomain (266ms)
131
+			TypeCache.Refresh (263ms)
132
+				TypeCache.ScanAssembly (243ms)
133
 			BuildScriptInfoCaches (0ms)
133
 			BuildScriptInfoCaches (0ms)
134
 			ResolveRequiredComponents (1ms)
134
 			ResolveRequiredComponents (1ms)
135
-	FinalizeReload (12355ms)
135
+	FinalizeReload (6302ms)
136
 		ReleaseScriptCaches (0ms)
136
 		ReleaseScriptCaches (0ms)
137
 		RebuildScriptCaches (0ms)
137
 		RebuildScriptCaches (0ms)
138
-		SetupLoadedEditorAssemblies (12272ms)
138
+		SetupLoadedEditorAssemblies (6243ms)
139
 			LogAssemblyErrors (0ms)
139
 			LogAssemblyErrors (0ms)
140
-			InitializePlatformSupportModulesInManaged (11165ms)
141
-			SetLoadedEditorAssemblies (10ms)
142
-			BeforeProcessingInitializeOnLoad (21ms)
143
-			ProcessInitializeOnLoadAttributes (411ms)
144
-			ProcessInitializeOnLoadMethodAttributes (664ms)
140
+			InitializePlatformSupportModulesInManaged (5888ms)
141
+			SetLoadedEditorAssemblies (4ms)
142
+			BeforeProcessingInitializeOnLoad (6ms)
143
+			ProcessInitializeOnLoadAttributes (133ms)
144
+			ProcessInitializeOnLoadMethodAttributes (213ms)
145
 			AfterProcessingInitializeOnLoad (0ms)
145
 			AfterProcessingInitializeOnLoad (0ms)
146
 			EditorAssembliesLoaded (0ms)
146
 			EditorAssembliesLoaded (0ms)
147
 		ExecutionOrderSort2 (0ms)
147
 		ExecutionOrderSort2 (0ms)
150
 Worker process is ready to serve import requests
150
 Worker process is ready to serve import requests
151
 Import Worker Mode flag is 0x00
151
 Import Worker Mode flag is 0x00
152
 Begin MonoManager ReloadAssembly
152
 Begin MonoManager ReloadAssembly
153
-- Loaded All Assemblies, in  2.799 seconds
154
-Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
153
+- Loaded All Assemblies, in  1.451 seconds
154
+Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins.
155
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
155
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156
 Native extension for iOS target not found
156
 Native extension for iOS target not found
157
 Native extension for Android target not found
157
 Native extension for Android target not found
158
 Native extension for WindowsStandalone target not found
158
 Native extension for WindowsStandalone target not found
159
-Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
159
+Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
160
 Mono: successfully reloaded assembly
160
 Mono: successfully reloaded assembly
161
-- Finished resetting the current domain, in  1.636 seconds
162
-Domain Reload Profiling: 4431ms
163
-	BeginReloadAssembly (1372ms)
161
+- Finished resetting the current domain, in  1.062 seconds
162
+Domain Reload Profiling: 2510ms
163
+	BeginReloadAssembly (581ms)
164
 		ExecutionOrderSort (0ms)
164
 		ExecutionOrderSort (0ms)
165
-		DisableScriptedObjects (13ms)
165
+		DisableScriptedObjects (9ms)
166
 		BackupInstance (0ms)
166
 		BackupInstance (0ms)
167
 		ReleaseScriptingObjects (0ms)
167
 		ReleaseScriptingObjects (0ms)
168
-		CreateAndSetChildDomain (101ms)
169
-	RebuildCommonClasses (174ms)
170
-	RebuildNativeTypeToScriptingClass (24ms)
171
-	initialDomainReloadingComplete (107ms)
172
-	LoadAllAssembliesAndSetupDomain (1119ms)
173
-		LoadAssemblies (1235ms)
168
+		CreateAndSetChildDomain (47ms)
169
+	RebuildCommonClasses (51ms)
170
+	RebuildNativeTypeToScriptingClass (19ms)
171
+	initialDomainReloadingComplete (47ms)
172
+	LoadAllAssembliesAndSetupDomain (749ms)
173
+		LoadAssemblies (628ms)
174
 		RebuildTransferFunctionScriptingTraits (0ms)
174
 		RebuildTransferFunctionScriptingTraits (0ms)
175
-		AnalyzeDomain (432ms)
176
-			TypeCache.Refresh (358ms)
177
-				TypeCache.ScanAssembly (330ms)
178
-			BuildScriptInfoCaches (61ms)
179
-			ResolveRequiredComponents (9ms)
180
-	FinalizeReload (1636ms)
175
+		AnalyzeDomain (295ms)
176
+			TypeCache.Refresh (232ms)
177
+				TypeCache.ScanAssembly (207ms)
178
+			BuildScriptInfoCaches (51ms)
179
+			ResolveRequiredComponents (8ms)
180
+	FinalizeReload (1063ms)
181
 		ReleaseScriptCaches (0ms)
181
 		ReleaseScriptCaches (0ms)
182
 		RebuildScriptCaches (0ms)
182
 		RebuildScriptCaches (0ms)
183
-		SetupLoadedEditorAssemblies (1267ms)
183
+		SetupLoadedEditorAssemblies (799ms)
184
 			LogAssemblyErrors (0ms)
184
 			LogAssemblyErrors (0ms)
185
-			InitializePlatformSupportModulesInManaged (49ms)
185
+			InitializePlatformSupportModulesInManaged (31ms)
186
 			SetLoadedEditorAssemblies (7ms)
186
 			SetLoadedEditorAssemblies (7ms)
187
-			BeforeProcessingInitializeOnLoad (75ms)
188
-			ProcessInitializeOnLoadAttributes (757ms)
189
-			ProcessInitializeOnLoadMethodAttributes (376ms)
187
+			BeforeProcessingInitializeOnLoad (46ms)
188
+			ProcessInitializeOnLoadAttributes (469ms)
189
+			ProcessInitializeOnLoadMethodAttributes (243ms)
190
 			AfterProcessingInitializeOnLoad (2ms)
190
 			AfterProcessingInitializeOnLoad (2ms)
191
 			EditorAssembliesLoaded (0ms)
191
 			EditorAssembliesLoaded (0ms)
192
 		ExecutionOrderSort2 (0ms)
192
 		ExecutionOrderSort2 (0ms)
193
-		AwakeInstancesAfterBackupRestoration (18ms)
194
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
-Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
193
+		AwakeInstancesAfterBackupRestoration (14ms)
194
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
195
+Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
196
 Preloading 0 native plugins for Editor in 0.00 ms.
196
 Preloading 0 native plugins for Editor in 0.00 ms.
197
 Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
197
 Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198
 Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
198
 Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
199
-Memory consumption went from 126.8 MB to 125.3 MB.
200
-Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms  DeleteObjects: 1.455900 ms)
199
+Memory consumption went from 126.7 MB to 125.2 MB.
200
+Total: 7.935900 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.600900 ms MarkObjects: 5.355200 ms  DeleteObjects: 1.410400 ms)
201
 
201
 
202
+========================================================================
203
+Received Prepare
204
+Refreshing native plugins compatible for Editor in 3.30 ms, found 4 plugins.
205
+Preloading 0 native plugins for Editor in 0.00 ms.
206
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
207
+Unloading 0 unused Assets / (0 B). Loaded Objects now: 5368.
208
+Memory consumption went from 114.7 MB to 114.7 MB.
209
+Total: 9.787000 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.202600 ms MarkObjects: 9.247600 ms  DeleteObjects: 0.014500 ms)
210
+
211
+Prepare: number of updated asset objects reloaded= 0
202
 ========================================================================
212
 ========================================================================
203
 Received Prepare
213
 Received Prepare
204
 Begin MonoManager ReloadAssembly
214
 Begin MonoManager ReloadAssembly
205
-- Loaded All Assemblies, in  0.948 seconds
206
-Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
215
+- Loaded All Assemblies, in  1.060 seconds
216
+Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
207
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
217
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
208
 Native extension for iOS target not found
218
 Native extension for iOS target not found
209
 Native extension for Android target not found
219
 Native extension for Android target not found
210
 Native extension for WindowsStandalone target not found
220
 Native extension for WindowsStandalone target not found
211
 Mono: successfully reloaded assembly
221
 Mono: successfully reloaded assembly
212
-- Finished resetting the current domain, in  1.100 seconds
213
-Domain Reload Profiling: 2050ms
214
-	BeginReloadAssembly (304ms)
222
+- Finished resetting the current domain, in  1.132 seconds
223
+Domain Reload Profiling: 2193ms
224
+	BeginReloadAssembly (308ms)
215
 		ExecutionOrderSort (0ms)
225
 		ExecutionOrderSort (0ms)
216
-		DisableScriptedObjects (14ms)
226
+		DisableScriptedObjects (20ms)
217
 		BackupInstance (0ms)
227
 		BackupInstance (0ms)
218
 		ReleaseScriptingObjects (0ms)
228
 		ReleaseScriptingObjects (0ms)
219
-		CreateAndSetChildDomain (66ms)
220
-	RebuildCommonClasses (59ms)
221
-	RebuildNativeTypeToScriptingClass (19ms)
222
-	initialDomainReloadingComplete (39ms)
223
-	LoadAllAssembliesAndSetupDomain (529ms)
224
-		LoadAssemblies (513ms)
229
+		CreateAndSetChildDomain (63ms)
230
+	RebuildCommonClasses (61ms)
231
+	RebuildNativeTypeToScriptingClass (16ms)
232
+	initialDomainReloadingComplete (36ms)
233
+	LoadAllAssembliesAndSetupDomain (640ms)
234
+		LoadAssemblies (528ms)
225
 		RebuildTransferFunctionScriptingTraits (0ms)
235
 		RebuildTransferFunctionScriptingTraits (0ms)
226
-		AnalyzeDomain (200ms)
227
-			TypeCache.Refresh (15ms)
228
-				TypeCache.ScanAssembly (3ms)
229
-			BuildScriptInfoCaches (174ms)
236
+		AnalyzeDomain (293ms)
237
+			TypeCache.Refresh (10ms)
238
+				TypeCache.ScanAssembly (0ms)
239
+			BuildScriptInfoCaches (271ms)
230
 			ResolveRequiredComponents (7ms)
240
 			ResolveRequiredComponents (7ms)
231
-	FinalizeReload (1100ms)
241
+	FinalizeReload (1133ms)
232
 		ReleaseScriptCaches (0ms)
242
 		ReleaseScriptCaches (0ms)
233
 		RebuildScriptCaches (0ms)
243
 		RebuildScriptCaches (0ms)
234
-		SetupLoadedEditorAssemblies (820ms)
244
+		SetupLoadedEditorAssemblies (836ms)
235
 			LogAssemblyErrors (0ms)
245
 			LogAssemblyErrors (0ms)
236
-			InitializePlatformSupportModulesInManaged (33ms)
246
+			InitializePlatformSupportModulesInManaged (34ms)
247
+			SetLoadedEditorAssemblies (6ms)
248
+			BeforeProcessingInitializeOnLoad (50ms)
249
+			ProcessInitializeOnLoadAttributes (493ms)
250
+			ProcessInitializeOnLoadMethodAttributes (250ms)
251
+			AfterProcessingInitializeOnLoad (2ms)
252
+			EditorAssembliesLoaded (0ms)
253
+		ExecutionOrderSort2 (0ms)
254
+		AwakeInstancesAfterBackupRestoration (16ms)
255
+Refreshing native plugins compatible for Editor in 2.40 ms, found 4 plugins.
256
+Preloading 0 native plugins for Editor in 0.00 ms.
257
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
258
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5371.
259
+Memory consumption went from 119.6 MB to 118.3 MB.
260
+Total: 8.438800 ms (FindLiveObjects: 0.565800 ms CreateObjectMapping: 0.685100 ms MarkObjects: 5.904700 ms  DeleteObjects: 1.282000 ms)
261
+
262
+Prepare: number of updated asset objects reloaded= 0
263
+========================================================================
264
+Received Prepare
265
+Begin MonoManager ReloadAssembly
266
+- Loaded All Assemblies, in  0.924 seconds
267
+Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
268
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
269
+Native extension for iOS target not found
270
+Native extension for Android target not found
271
+Native extension for WindowsStandalone target not found
272
+Mono: successfully reloaded assembly
273
+- Finished resetting the current domain, in  1.056 seconds
274
+Domain Reload Profiling: 1981ms
275
+	BeginReloadAssembly (275ms)
276
+		ExecutionOrderSort (0ms)
277
+		DisableScriptedObjects (15ms)
278
+		BackupInstance (0ms)
279
+		ReleaseScriptingObjects (0ms)
280
+		CreateAndSetChildDomain (55ms)
281
+	RebuildCommonClasses (57ms)
282
+	RebuildNativeTypeToScriptingClass (20ms)
283
+	initialDomainReloadingComplete (33ms)
284
+	LoadAllAssembliesAndSetupDomain (539ms)
285
+		LoadAssemblies (483ms)
286
+		RebuildTransferFunctionScriptingTraits (0ms)
287
+		AnalyzeDomain (222ms)
288
+			TypeCache.Refresh (13ms)
289
+				TypeCache.ScanAssembly (3ms)
290
+			BuildScriptInfoCaches (196ms)
291
+			ResolveRequiredComponents (8ms)
292
+	FinalizeReload (1057ms)
293
+		ReleaseScriptCaches (0ms)
294
+		RebuildScriptCaches (0ms)
295
+		SetupLoadedEditorAssemblies (767ms)
296
+			LogAssemblyErrors (0ms)
297
+			InitializePlatformSupportModulesInManaged (40ms)
237
 			SetLoadedEditorAssemblies (8ms)
298
 			SetLoadedEditorAssemblies (8ms)
238
-			BeforeProcessingInitializeOnLoad (56ms)
239
-			ProcessInitializeOnLoadAttributes (472ms)
240
-			ProcessInitializeOnLoadMethodAttributes (248ms)
299
+			BeforeProcessingInitializeOnLoad (55ms)
300
+			ProcessInitializeOnLoadAttributes (421ms)
301
+			ProcessInitializeOnLoadMethodAttributes (241ms)
241
 			AfterProcessingInitializeOnLoad (2ms)
302
 			AfterProcessingInitializeOnLoad (2ms)
242
 			EditorAssembliesLoaded (0ms)
303
 			EditorAssembliesLoaded (0ms)
243
 		ExecutionOrderSort2 (0ms)
304
 		ExecutionOrderSort2 (0ms)
244
 		AwakeInstancesAfterBackupRestoration (17ms)
305
 		AwakeInstancesAfterBackupRestoration (17ms)
245
-Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins.
306
+Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
246
 Preloading 0 native plugins for Editor in 0.00 ms.
307
 Preloading 0 native plugins for Editor in 0.00 ms.
247
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
308
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
248
-Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371.
249
-Memory consumption went from 119.6 MB to 118.6 MB.
250
-Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms  DeleteObjects: 2.025300 ms)
309
+Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
310
+Memory consumption went from 119.6 MB to 118.4 MB.
311
+Total: 7.443500 ms (FindLiveObjects: 0.591200 ms CreateObjectMapping: 0.646800 ms MarkObjects: 4.936000 ms  DeleteObjects: 1.268600 ms)
251
 
312
 
252
 Prepare: number of updated asset objects reloaded= 0
313
 Prepare: number of updated asset objects reloaded= 0
253
 ========================================================================
314
 ========================================================================
254
 Received Prepare
315
 Received Prepare
255
 Begin MonoManager ReloadAssembly
316
 Begin MonoManager ReloadAssembly
256
-- Loaded All Assemblies, in  0.914 seconds
257
-Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
317
+- Loaded All Assemblies, in  0.882 seconds
318
+Refreshing native plugins compatible for Editor in 4.63 ms, found 4 plugins.
258
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
319
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
259
 Native extension for iOS target not found
320
 Native extension for iOS target not found
260
 Native extension for Android target not found
321
 Native extension for Android target not found
261
 Native extension for WindowsStandalone target not found
322
 Native extension for WindowsStandalone target not found
262
 Mono: successfully reloaded assembly
323
 Mono: successfully reloaded assembly
263
-- Finished resetting the current domain, in  0.992 seconds
264
-Domain Reload Profiling: 1908ms
265
-	BeginReloadAssembly (286ms)
324
+- Finished resetting the current domain, in  0.958 seconds
325
+Domain Reload Profiling: 1841ms
326
+	BeginReloadAssembly (288ms)
266
 		ExecutionOrderSort (0ms)
327
 		ExecutionOrderSort (0ms)
267
-		DisableScriptedObjects (15ms)
328
+		DisableScriptedObjects (16ms)
268
 		BackupInstance (0ms)
329
 		BackupInstance (0ms)
269
 		ReleaseScriptingObjects (0ms)
330
 		ReleaseScriptingObjects (0ms)
270
-		CreateAndSetChildDomain (60ms)
271
-	RebuildCommonClasses (48ms)
272
-	RebuildNativeTypeToScriptingClass (15ms)
273
-	initialDomainReloadingComplete (35ms)
274
-	LoadAllAssembliesAndSetupDomain (532ms)
275
-		LoadAssemblies (461ms)
331
+		CreateAndSetChildDomain (65ms)
332
+	RebuildCommonClasses (44ms)
333
+	RebuildNativeTypeToScriptingClass (14ms)
334
+	initialDomainReloadingComplete (29ms)
335
+	LoadAllAssembliesAndSetupDomain (506ms)
336
+		LoadAssemblies (465ms)
276
 		RebuildTransferFunctionScriptingTraits (0ms)
337
 		RebuildTransferFunctionScriptingTraits (0ms)
277
-		AnalyzeDomain (242ms)
278
-			TypeCache.Refresh (8ms)
338
+		AnalyzeDomain (207ms)
339
+			TypeCache.Refresh (12ms)
279
 				TypeCache.ScanAssembly (0ms)
340
 				TypeCache.ScanAssembly (0ms)
280
-			BuildScriptInfoCaches (220ms)
281
-			ResolveRequiredComponents (7ms)
282
-	FinalizeReload (992ms)
341
+			BuildScriptInfoCaches (185ms)
342
+			ResolveRequiredComponents (6ms)
343
+	FinalizeReload (958ms)
283
 		ReleaseScriptCaches (0ms)
344
 		ReleaseScriptCaches (0ms)
284
 		RebuildScriptCaches (0ms)
345
 		RebuildScriptCaches (0ms)
285
-		SetupLoadedEditorAssemblies (726ms)
346
+		SetupLoadedEditorAssemblies (688ms)
286
 			LogAssemblyErrors (0ms)
347
 			LogAssemblyErrors (0ms)
287
 			InitializePlatformSupportModulesInManaged (29ms)
348
 			InitializePlatformSupportModulesInManaged (29ms)
288
-			SetLoadedEditorAssemblies (6ms)
349
+			SetLoadedEditorAssemblies (5ms)
350
+			BeforeProcessingInitializeOnLoad (46ms)
351
+			ProcessInitializeOnLoadAttributes (379ms)
352
+			ProcessInitializeOnLoadMethodAttributes (226ms)
353
+			AfterProcessingInitializeOnLoad (3ms)
354
+			EditorAssembliesLoaded (0ms)
355
+		ExecutionOrderSort2 (0ms)
356
+		AwakeInstancesAfterBackupRestoration (15ms)
357
+Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
358
+Preloading 0 native plugins for Editor in 0.00 ms.
359
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
360
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5375.
361
+Memory consumption went from 119.6 MB to 118.4 MB.
362
+Total: 7.853800 ms (FindLiveObjects: 0.579800 ms CreateObjectMapping: 0.621800 ms MarkObjects: 5.359700 ms  DeleteObjects: 1.291700 ms)
363
+
364
+Prepare: number of updated asset objects reloaded= 0
365
+========================================================================
366
+Received Prepare
367
+Begin MonoManager ReloadAssembly
368
+- Loaded All Assemblies, in  1.036 seconds
369
+Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
370
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
371
+Native extension for iOS target not found
372
+Native extension for Android target not found
373
+Native extension for WindowsStandalone target not found
374
+Mono: successfully reloaded assembly
375
+- Finished resetting the current domain, in  0.959 seconds
376
+Domain Reload Profiling: 1997ms
377
+	BeginReloadAssembly (292ms)
378
+		ExecutionOrderSort (0ms)
379
+		DisableScriptedObjects (14ms)
380
+		BackupInstance (0ms)
381
+		ReleaseScriptingObjects (0ms)
382
+		CreateAndSetChildDomain (63ms)
383
+	RebuildCommonClasses (56ms)
384
+	RebuildNativeTypeToScriptingClass (18ms)
385
+	initialDomainReloadingComplete (34ms)
386
+	LoadAllAssembliesAndSetupDomain (637ms)
387
+		LoadAssemblies (552ms)
388
+		RebuildTransferFunctionScriptingTraits (0ms)
389
+		AnalyzeDomain (262ms)
390
+			TypeCache.Refresh (16ms)
391
+				TypeCache.ScanAssembly (0ms)
392
+			BuildScriptInfoCaches (234ms)
393
+			ResolveRequiredComponents (8ms)
394
+	FinalizeReload (960ms)
395
+		ReleaseScriptCaches (0ms)
396
+		RebuildScriptCaches (0ms)
397
+		SetupLoadedEditorAssemblies (699ms)
398
+			LogAssemblyErrors (0ms)
399
+			InitializePlatformSupportModulesInManaged (31ms)
400
+			SetLoadedEditorAssemblies (5ms)
289
 			BeforeProcessingInitializeOnLoad (44ms)
401
 			BeforeProcessingInitializeOnLoad (44ms)
290
-			ProcessInitializeOnLoadAttributes (402ms)
291
-			ProcessInitializeOnLoadMethodAttributes (243ms)
402
+			ProcessInitializeOnLoadAttributes (390ms)
403
+			ProcessInitializeOnLoadMethodAttributes (226ms)
292
 			AfterProcessingInitializeOnLoad (2ms)
404
 			AfterProcessingInitializeOnLoad (2ms)
293
 			EditorAssembliesLoaded (0ms)
405
 			EditorAssembliesLoaded (0ms)
294
 		ExecutionOrderSort2 (0ms)
406
 		ExecutionOrderSort2 (0ms)
295
 		AwakeInstancesAfterBackupRestoration (15ms)
407
 		AwakeInstancesAfterBackupRestoration (15ms)
296
-Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
408
+Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
297
 Preloading 0 native plugins for Editor in 0.00 ms.
409
 Preloading 0 native plugins for Editor in 0.00 ms.
298
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
410
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
299
-Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
300
-Memory consumption went from 119.6 MB to 118.5 MB.
301
-Total: 7.655200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.605100 ms MarkObjects: 5.065900 ms  DeleteObjects: 1.388700 ms)
411
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5377.
412
+Memory consumption went from 119.6 MB to 118.4 MB.
413
+Total: 8.169900 ms (FindLiveObjects: 0.563200 ms CreateObjectMapping: 0.591700 ms MarkObjects: 5.767300 ms  DeleteObjects: 1.246900 ms)
302
 
414
 
303
 Prepare: number of updated asset objects reloaded= 0
415
 Prepare: number of updated asset objects reloaded= 0

+ 321
- 0
Logs/AssetImportWorker1-prev.log 파일 보기

1
+Using pre-set license
2
+Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
3
+OS: 'Windows 11  (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
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+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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+
6
+COMMAND LINE ARGUMENTS:
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+D:\Unity\6000.0.9f1\Editor\Unity.exe
8
+-adb2
9
+-batchMode
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+-noUpm
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+-name
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+AssetImportWorker1
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+-projectPath
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+D:/Unity/BarrierFree
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+-logFile
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+Logs/AssetImportWorker1.log
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+-srvPort
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+51814
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+-job-worker-count
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+5
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+-background-job-worker-count
22
+8
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+-asset-garbage-collectors
24
+1
25
+Successfully changed project path to: D:/Unity/BarrierFree
26
+D:/Unity/BarrierFree
27
+[UnityMemory] Configuration Parameters - Can be set up in boot.config
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+    "memorysetup-bucket-allocator-granularity=16"
29
+    "memorysetup-bucket-allocator-bucket-count=8"
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+    "memorysetup-bucket-allocator-block-size=33554432"
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+    "memorysetup-bucket-allocator-block-count=8"
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+    "memorysetup-main-allocator-block-size=16777216"
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+    "memorysetup-thread-allocator-block-size=16777216"
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+    "memorysetup-gfx-main-allocator-block-size=16777216"
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+    "memorysetup-gfx-thread-allocator-block-size=16777216"
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+    "memorysetup-cache-allocator-block-size=4194304"
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+    "memorysetup-typetree-allocator-block-size=2097152"
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+    "memorysetup-profiler-bucket-allocator-granularity=16"
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+    "memorysetup-profiler-bucket-allocator-bucket-count=8"
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+    "memorysetup-profiler-bucket-allocator-block-size=33554432"
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+    "memorysetup-profiler-bucket-allocator-block-count=8"
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+    "memorysetup-profiler-allocator-block-size=16777216"
43
+    "memorysetup-profiler-editor-allocator-block-size=1048576"
44
+    "memorysetup-temp-allocator-size-main=16777216"
45
+    "memorysetup-job-temp-allocator-block-size=2097152"
46
+    "memorysetup-job-temp-allocator-block-size-background=1048576"
47
+    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
48
+    "memorysetup-allocator-temp-initial-block-size-main=262144"
49
+    "memorysetup-allocator-temp-initial-block-size-worker=262144"
50
+    "memorysetup-temp-allocator-size-background-worker=32768"
51
+    "memorysetup-temp-allocator-size-job-worker=262144"
52
+    "memorysetup-temp-allocator-size-preload-manager=33554432"
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+    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
54
+    "memorysetup-temp-allocator-size-audio-worker=65536"
55
+    "memorysetup-temp-allocator-size-cloud-worker=32768"
56
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
57
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
58
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
59
+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
61
+    "memorysetup-temp-allocator-size-gfx=262144"
62
+Player connection [20556]  Target information:
63
+
64
+Player connection [20556]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3610165535 [EditorId] 3610165535 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
65
+
66
+Player connection [20556] Host joined multi-casting on [225.0.0.222:54997]...
67
+Player connection [20556] Host joined alternative multi-casting on [225.0.0.222:34997]...
68
+JobSystem: Creating JobQueue using job-worker-count value 5
69
+Library Redirect Path: Library/
70
+[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
71
+Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins.
72
+Preloading 0 native plugins for Editor in 0.00 ms.
73
+Initialize engine version: 6000.0.9f1 (1490908003ac)
74
+[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
75
+[Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
76
+GfxDevice: creating device client; kGfxThreadingModeNonThreaded
77
+Direct3D:
78
+    Version:  Direct3D 11.0 [level 11.1]
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+    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
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+    Vendor:   NVIDIA
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+    VRAM:     4004 MB
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+    Driver:   32.0.15.6094
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+Initialize mono
84
+Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
85
+Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
86
+Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
87
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56284
88
+Begin MonoManager ReloadAssembly
89
+Registering precompiled unity dll's ...
90
+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
91
+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
92
+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
93
+Registered in 0.004642 seconds.
94
+- Loaded All Assemblies, in  0.478 seconds
95
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96
+Native extension for iOS target not found
97
+Native extension for Android target not found
98
+CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
99
+  at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 
100
+  at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 
101
+  at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 
102
+  at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 
103
+  at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 
104
+  at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 
105
+  at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 
106
+  at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0 
107
+UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
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+UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
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+UnityEngine.DebugLogHandler:LogException(Exception, Object)
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+UnityEngine.Logger:LogException(Exception, Object)
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+UnityEngine.Debug:LogException(Exception)
112
+UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
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+
114
+Native extension for WindowsStandalone target not found
115
+Mono: successfully reloaded assembly
116
+- Finished resetting the current domain, in 12.358 seconds
117
+Domain Reload Profiling: 12837ms
118
+	BeginReloadAssembly (161ms)
119
+		ExecutionOrderSort (0ms)
120
+		DisableScriptedObjects (0ms)
121
+		BackupInstance (0ms)
122
+		ReleaseScriptingObjects (0ms)
123
+		CreateAndSetChildDomain (1ms)
124
+	RebuildCommonClasses (50ms)
125
+	RebuildNativeTypeToScriptingClass (14ms)
126
+	initialDomainReloadingComplete (54ms)
127
+	LoadAllAssembliesAndSetupDomain (199ms)
128
+		LoadAssemblies (161ms)
129
+		RebuildTransferFunctionScriptingTraits (0ms)
130
+		AnalyzeDomain (194ms)
131
+			TypeCache.Refresh (192ms)
132
+				TypeCache.ScanAssembly (176ms)
133
+			BuildScriptInfoCaches (0ms)
134
+			ResolveRequiredComponents (1ms)
135
+	FinalizeReload (12360ms)
136
+		ReleaseScriptCaches (0ms)
137
+		RebuildScriptCaches (0ms)
138
+		SetupLoadedEditorAssemblies (12299ms)
139
+			LogAssemblyErrors (0ms)
140
+			InitializePlatformSupportModulesInManaged (11205ms)
141
+			SetLoadedEditorAssemblies (12ms)
142
+			BeforeProcessingInitializeOnLoad (19ms)
143
+			ProcessInitializeOnLoadAttributes (371ms)
144
+			ProcessInitializeOnLoadMethodAttributes (691ms)
145
+			AfterProcessingInitializeOnLoad (0ms)
146
+			EditorAssembliesLoaded (0ms)
147
+		ExecutionOrderSort2 (0ms)
148
+		AwakeInstancesAfterBackupRestoration (0ms)
149
+========================================================================
150
+Worker process is ready to serve import requests
151
+Import Worker Mode flag is 0x00
152
+Begin MonoManager ReloadAssembly
153
+- Loaded All Assemblies, in  2.749 seconds
154
+Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
155
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156
+Native extension for iOS target not found
157
+Native extension for Android target not found
158
+Native extension for WindowsStandalone target not found
159
+Refreshing native plugins compatible for Editor in 3.85 ms, found 4 plugins.
160
+Mono: successfully reloaded assembly
161
+- Finished resetting the current domain, in  1.626 seconds
162
+Domain Reload Profiling: 4356ms
163
+	BeginReloadAssembly (1198ms)
164
+		ExecutionOrderSort (0ms)
165
+		DisableScriptedObjects (32ms)
166
+		BackupInstance (0ms)
167
+		ReleaseScriptingObjects (0ms)
168
+		CreateAndSetChildDomain (70ms)
169
+	RebuildCommonClasses (302ms)
170
+	RebuildNativeTypeToScriptingClass (27ms)
171
+	initialDomainReloadingComplete (51ms)
172
+	LoadAllAssembliesAndSetupDomain (1151ms)
173
+		LoadAssemblies (1116ms)
174
+		RebuildTransferFunctionScriptingTraits (0ms)
175
+		AnalyzeDomain (461ms)
176
+			TypeCache.Refresh (370ms)
177
+				TypeCache.ScanAssembly (320ms)
178
+			BuildScriptInfoCaches (80ms)
179
+			ResolveRequiredComponents (7ms)
180
+	FinalizeReload (1626ms)
181
+		ReleaseScriptCaches (0ms)
182
+		RebuildScriptCaches (0ms)
183
+		SetupLoadedEditorAssemblies (1267ms)
184
+			LogAssemblyErrors (0ms)
185
+			InitializePlatformSupportModulesInManaged (39ms)
186
+			SetLoadedEditorAssemblies (7ms)
187
+			BeforeProcessingInitializeOnLoad (74ms)
188
+			ProcessInitializeOnLoadAttributes (748ms)
189
+			ProcessInitializeOnLoadMethodAttributes (394ms)
190
+			AfterProcessingInitializeOnLoad (4ms)
191
+			EditorAssembliesLoaded (1ms)
192
+		ExecutionOrderSort2 (0ms)
193
+		AwakeInstancesAfterBackupRestoration (17ms)
194
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
+Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
196
+Preloading 0 native plugins for Editor in 0.00 ms.
197
+Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198
+Unloading 4748 unused Assets / (1.1 MB). Loaded Objects now: 5368.
199
+Memory consumption went from 126.7 MB to 125.6 MB.
200
+Total: 14.156800 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 1.625600 ms MarkObjects: 10.165400 ms  DeleteObjects: 1.454200 ms)
201
+
202
+========================================================================
203
+Received Import Request.
204
+  Time since last request: 832174.088514 seconds.
205
+  path: Assets/Scripts/Main.cs
206
+  artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
207
+Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
208
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209
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
210
+
211
+========================================================================
212
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213
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214
+- Loaded All Assemblies, in  0.943 seconds
215
+Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
216
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
217
+Native extension for iOS target not found
218
+Native extension for Android target not found
219
+Native extension for WindowsStandalone target not found
220
+Mono: successfully reloaded assembly
221
+- Finished resetting the current domain, in  1.095 seconds
222
+Domain Reload Profiling: 2038ms
223
+	BeginReloadAssembly (292ms)
224
+		ExecutionOrderSort (0ms)
225
+		DisableScriptedObjects (14ms)
226
+		BackupInstance (0ms)
227
+		ReleaseScriptingObjects (0ms)
228
+		CreateAndSetChildDomain (69ms)
229
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230
+	RebuildNativeTypeToScriptingClass (20ms)
231
+	initialDomainReloadingComplete (38ms)
232
+	LoadAllAssembliesAndSetupDomain (536ms)
233
+		LoadAssemblies (496ms)
234
+		RebuildTransferFunctionScriptingTraits (0ms)
235
+		AnalyzeDomain (206ms)
236
+			TypeCache.Refresh (15ms)
237
+				TypeCache.ScanAssembly (3ms)
238
+			BuildScriptInfoCaches (179ms)
239
+			ResolveRequiredComponents (7ms)
240
+	FinalizeReload (1096ms)
241
+		ReleaseScriptCaches (0ms)
242
+		RebuildScriptCaches (0ms)
243
+		SetupLoadedEditorAssemblies (806ms)
244
+			LogAssemblyErrors (0ms)
245
+			InitializePlatformSupportModulesInManaged (31ms)
246
+			SetLoadedEditorAssemblies (7ms)
247
+			BeforeProcessingInitializeOnLoad (57ms)
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+			ProcessInitializeOnLoadAttributes (461ms)
249
+			ProcessInitializeOnLoadMethodAttributes (246ms)
250
+			AfterProcessingInitializeOnLoad (3ms)
251
+			EditorAssembliesLoaded (0ms)
252
+		ExecutionOrderSort2 (0ms)
253
+		AwakeInstancesAfterBackupRestoration (17ms)
254
+Refreshing native plugins compatible for Editor in 3.60 ms, found 4 plugins.
255
+Preloading 0 native plugins for Editor in 0.00 ms.
256
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
257
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5373.
258
+Memory consumption went from 120.1 MB to 118.8 MB.
259
+Total: 8.908700 ms (FindLiveObjects: 0.880600 ms CreateObjectMapping: 0.748300 ms MarkObjects: 5.454300 ms  DeleteObjects: 1.824000 ms)
260
+
261
+Prepare: number of updated asset objects reloaded= 0
262
+========================================================================
263
+Received Import Request.
264
+  Time since last request: 30.860585 seconds.
265
+  path: Assets/Scripts/Main.cs
266
+  artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
267
+Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
268
+ -> (artifact id: '66d88fc9c627cef0c7904b2acd52985d') in 0.0038027 seconds
269
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
270
+
271
+========================================================================
272
+Received Prepare
273
+Begin MonoManager ReloadAssembly
274
+- Loaded All Assemblies, in  0.854 seconds
275
+Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
276
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
277
+Native extension for iOS target not found
278
+Native extension for Android target not found
279
+Native extension for WindowsStandalone target not found
280
+Mono: successfully reloaded assembly
281
+- Finished resetting the current domain, in  1.019 seconds
282
+Domain Reload Profiling: 1874ms
283
+	BeginReloadAssembly (254ms)
284
+		ExecutionOrderSort (0ms)
285
+		DisableScriptedObjects (15ms)
286
+		BackupInstance (0ms)
287
+		ReleaseScriptingObjects (0ms)
288
+		CreateAndSetChildDomain (58ms)
289
+	RebuildCommonClasses (49ms)
290
+	RebuildNativeTypeToScriptingClass (16ms)
291
+	initialDomainReloadingComplete (33ms)
292
+	LoadAllAssembliesAndSetupDomain (503ms)
293
+		LoadAssemblies (405ms)
294
+		RebuildTransferFunctionScriptingTraits (0ms)
295
+		AnalyzeDomain (238ms)
296
+			TypeCache.Refresh (7ms)
297
+				TypeCache.ScanAssembly (0ms)
298
+			BuildScriptInfoCaches (214ms)
299
+			ResolveRequiredComponents (10ms)
300
+	FinalizeReload (1020ms)
301
+		ReleaseScriptCaches (0ms)
302
+		RebuildScriptCaches (0ms)
303
+		SetupLoadedEditorAssemblies (750ms)
304
+			LogAssemblyErrors (0ms)
305
+			InitializePlatformSupportModulesInManaged (27ms)
306
+			SetLoadedEditorAssemblies (6ms)
307
+			BeforeProcessingInitializeOnLoad (48ms)
308
+			ProcessInitializeOnLoadAttributes (408ms)
309
+			ProcessInitializeOnLoadMethodAttributes (258ms)
310
+			AfterProcessingInitializeOnLoad (2ms)
311
+			EditorAssembliesLoaded (0ms)
312
+		ExecutionOrderSort2 (0ms)
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+		AwakeInstancesAfterBackupRestoration (16ms)
314
+Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
315
+Preloading 0 native plugins for Editor in 0.00 ms.
316
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
317
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375.
318
+Memory consumption went from 120.1 MB to 118.8 MB.
319
+Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms  DeleteObjects: 1.509200 ms)
320
+
321
+Prepare: number of updated asset objects reloaded= 0

+ 263
- 119
Logs/AssetImportWorker1.log 파일 보기

15
 -logFile
15
 -logFile
16
 Logs/AssetImportWorker1.log
16
 Logs/AssetImportWorker1.log
17
 -srvPort
17
 -srvPort
18
-51814
18
+61740
19
 -job-worker-count
19
 -job-worker-count
20
 5
20
 5
21
 -background-job-worker-count
21
 -background-job-worker-count
59
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
59
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
60
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
60
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
61
     "memorysetup-temp-allocator-size-gfx=262144"
61
     "memorysetup-temp-allocator-size-gfx=262144"
62
-Player connection [20556]  Target information:
62
+Player connection [29076]  Target information:
63
 
63
 
64
-Player connection [20556]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3610165535 [EditorId] 3610165535 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
64
+Player connection [29076]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3110286826 [EditorId] 3110286826 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
65
 
65
 
66
-Player connection [20556] Host joined multi-casting on [225.0.0.222:54997]...
67
-Player connection [20556] Host joined alternative multi-casting on [225.0.0.222:34997]...
66
+Player connection [29076] Host joined multi-casting on [225.0.0.222:54997]...
67
+Player connection [29076] Host joined alternative multi-casting on [225.0.0.222:34997]...
68
 JobSystem: Creating JobQueue using job-worker-count value 5
68
 JobSystem: Creating JobQueue using job-worker-count value 5
69
 Library Redirect Path: Library/
69
 Library Redirect Path: Library/
70
 [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
70
 [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
71
-Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins.
71
+Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
72
 Preloading 0 native plugins for Editor in 0.00 ms.
72
 Preloading 0 native plugins for Editor in 0.00 ms.
73
 Initialize engine version: 6000.0.9f1 (1490908003ac)
73
 Initialize engine version: 6000.0.9f1 (1490908003ac)
74
 [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
74
 [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
84
 Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
84
 Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
85
 Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
85
 Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
86
 Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
86
 Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
87
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56284
87
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292
88
 Begin MonoManager ReloadAssembly
88
 Begin MonoManager ReloadAssembly
89
 Registering precompiled unity dll's ...
89
 Registering precompiled unity dll's ...
90
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
90
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
91
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
91
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
92
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
92
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
93
-Registered in 0.004642 seconds.
94
-- Loaded All Assemblies, in  0.478 seconds
93
+Registered in 0.005616 seconds.
94
+- Loaded All Assemblies, in  0.655 seconds
95
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
95
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96
 Native extension for iOS target not found
96
 Native extension for iOS target not found
97
 Native extension for Android target not found
97
 Native extension for Android target not found
113
 
113
 
114
 Native extension for WindowsStandalone target not found
114
 Native extension for WindowsStandalone target not found
115
 Mono: successfully reloaded assembly
115
 Mono: successfully reloaded assembly
116
-- Finished resetting the current domain, in 12.358 seconds
117
-Domain Reload Profiling: 12837ms
118
-	BeginReloadAssembly (161ms)
116
+- Finished resetting the current domain, in  6.330 seconds
117
+Domain Reload Profiling: 6985ms
118
+	BeginReloadAssembly (237ms)
119
 		ExecutionOrderSort (0ms)
119
 		ExecutionOrderSort (0ms)
120
 		DisableScriptedObjects (0ms)
120
 		DisableScriptedObjects (0ms)
121
 		BackupInstance (0ms)
121
 		BackupInstance (0ms)
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 		ReleaseScriptingObjects (0ms)
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 		ReleaseScriptingObjects (0ms)
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 		CreateAndSetChildDomain (1ms)
123
 		CreateAndSetChildDomain (1ms)
124
-	RebuildCommonClasses (50ms)
125
-	RebuildNativeTypeToScriptingClass (14ms)
126
-	initialDomainReloadingComplete (54ms)
127
-	LoadAllAssembliesAndSetupDomain (199ms)
128
-		LoadAssemblies (161ms)
124
+	RebuildCommonClasses (52ms)
125
+	RebuildNativeTypeToScriptingClass (16ms)
126
+	initialDomainReloadingComplete (68ms)
127
+	LoadAllAssembliesAndSetupDomain (282ms)
128
+		LoadAssemblies (236ms)
129
 		RebuildTransferFunctionScriptingTraits (0ms)
129
 		RebuildTransferFunctionScriptingTraits (0ms)
130
-		AnalyzeDomain (194ms)
131
-			TypeCache.Refresh (192ms)
132
-				TypeCache.ScanAssembly (176ms)
130
+		AnalyzeDomain (276ms)
131
+			TypeCache.Refresh (273ms)
132
+				TypeCache.ScanAssembly (251ms)
133
 			BuildScriptInfoCaches (0ms)
133
 			BuildScriptInfoCaches (0ms)
134
 			ResolveRequiredComponents (1ms)
134
 			ResolveRequiredComponents (1ms)
135
-	FinalizeReload (12360ms)
135
+	FinalizeReload (6331ms)
136
 		ReleaseScriptCaches (0ms)
136
 		ReleaseScriptCaches (0ms)
137
 		RebuildScriptCaches (0ms)
137
 		RebuildScriptCaches (0ms)
138
-		SetupLoadedEditorAssemblies (12299ms)
138
+		SetupLoadedEditorAssemblies (6274ms)
139
 			LogAssemblyErrors (0ms)
139
 			LogAssemblyErrors (0ms)
140
-			InitializePlatformSupportModulesInManaged (11205ms)
141
-			SetLoadedEditorAssemblies (12ms)
142
-			BeforeProcessingInitializeOnLoad (19ms)
143
-			ProcessInitializeOnLoadAttributes (371ms)
144
-			ProcessInitializeOnLoadMethodAttributes (691ms)
140
+			InitializePlatformSupportModulesInManaged (5922ms)
141
+			SetLoadedEditorAssemblies (4ms)
142
+			BeforeProcessingInitializeOnLoad (6ms)
143
+			ProcessInitializeOnLoadAttributes (131ms)
144
+			ProcessInitializeOnLoadMethodAttributes (210ms)
145
 			AfterProcessingInitializeOnLoad (0ms)
145
 			AfterProcessingInitializeOnLoad (0ms)
146
 			EditorAssembliesLoaded (0ms)
146
 			EditorAssembliesLoaded (0ms)
147
 		ExecutionOrderSort2 (0ms)
147
 		ExecutionOrderSort2 (0ms)
150
 Worker process is ready to serve import requests
150
 Worker process is ready to serve import requests
151
 Import Worker Mode flag is 0x00
151
 Import Worker Mode flag is 0x00
152
 Begin MonoManager ReloadAssembly
152
 Begin MonoManager ReloadAssembly
153
-- Loaded All Assemblies, in  2.749 seconds
154
-Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
153
+- Loaded All Assemblies, in  1.387 seconds
154
+Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
155
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
155
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156
 Native extension for iOS target not found
156
 Native extension for iOS target not found
157
 Native extension for Android target not found
157
 Native extension for Android target not found
158
 Native extension for WindowsStandalone target not found
158
 Native extension for WindowsStandalone target not found
159
-Refreshing native plugins compatible for Editor in 3.85 ms, found 4 plugins.
159
+Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
160
 Mono: successfully reloaded assembly
160
 Mono: successfully reloaded assembly
161
-- Finished resetting the current domain, in  1.626 seconds
162
-Domain Reload Profiling: 4356ms
163
-	BeginReloadAssembly (1198ms)
161
+- Finished resetting the current domain, in  1.070 seconds
162
+Domain Reload Profiling: 2455ms
163
+	BeginReloadAssembly (520ms)
164
 		ExecutionOrderSort (0ms)
164
 		ExecutionOrderSort (0ms)
165
-		DisableScriptedObjects (32ms)
165
+		DisableScriptedObjects (6ms)
166
 		BackupInstance (0ms)
166
 		BackupInstance (0ms)
167
 		ReleaseScriptingObjects (0ms)
167
 		ReleaseScriptingObjects (0ms)
168
-		CreateAndSetChildDomain (70ms)
169
-	RebuildCommonClasses (302ms)
170
-	RebuildNativeTypeToScriptingClass (27ms)
171
-	initialDomainReloadingComplete (51ms)
172
-	LoadAllAssembliesAndSetupDomain (1151ms)
173
-		LoadAssemblies (1116ms)
168
+		CreateAndSetChildDomain (38ms)
169
+	RebuildCommonClasses (49ms)
170
+	RebuildNativeTypeToScriptingClass (14ms)
171
+	initialDomainReloadingComplete (38ms)
172
+	LoadAllAssembliesAndSetupDomain (763ms)
173
+		LoadAssemblies (569ms)
174
 		RebuildTransferFunctionScriptingTraits (0ms)
174
 		RebuildTransferFunctionScriptingTraits (0ms)
175
-		AnalyzeDomain (461ms)
176
-			TypeCache.Refresh (370ms)
177
-				TypeCache.ScanAssembly (320ms)
178
-			BuildScriptInfoCaches (80ms)
179
-			ResolveRequiredComponents (7ms)
180
-	FinalizeReload (1626ms)
175
+		AnalyzeDomain (344ms)
176
+			TypeCache.Refresh (276ms)
177
+				TypeCache.ScanAssembly (246ms)
178
+			BuildScriptInfoCaches (58ms)
179
+			ResolveRequiredComponents (6ms)
180
+	FinalizeReload (1071ms)
181
 		ReleaseScriptCaches (0ms)
181
 		ReleaseScriptCaches (0ms)
182
 		RebuildScriptCaches (0ms)
182
 		RebuildScriptCaches (0ms)
183
-		SetupLoadedEditorAssemblies (1267ms)
183
+		SetupLoadedEditorAssemblies (798ms)
184
 			LogAssemblyErrors (0ms)
184
 			LogAssemblyErrors (0ms)
185
-			InitializePlatformSupportModulesInManaged (39ms)
186
-			SetLoadedEditorAssemblies (7ms)
187
-			BeforeProcessingInitializeOnLoad (74ms)
188
-			ProcessInitializeOnLoadAttributes (748ms)
189
-			ProcessInitializeOnLoadMethodAttributes (394ms)
190
-			AfterProcessingInitializeOnLoad (4ms)
191
-			EditorAssembliesLoaded (1ms)
185
+			InitializePlatformSupportModulesInManaged (28ms)
186
+			SetLoadedEditorAssemblies (6ms)
187
+			BeforeProcessingInitializeOnLoad (45ms)
188
+			ProcessInitializeOnLoadAttributes (470ms)
189
+			ProcessInitializeOnLoadMethodAttributes (247ms)
190
+			AfterProcessingInitializeOnLoad (2ms)
191
+			EditorAssembliesLoaded (0ms)
192
 		ExecutionOrderSort2 (0ms)
192
 		ExecutionOrderSort2 (0ms)
193
-		AwakeInstancesAfterBackupRestoration (17ms)
193
+		AwakeInstancesAfterBackupRestoration (14ms)
194
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
194
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
-Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
195
+Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
196
 Preloading 0 native plugins for Editor in 0.00 ms.
196
 Preloading 0 native plugins for Editor in 0.00 ms.
197
 Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
197
 Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198
-Unloading 4748 unused Assets / (1.1 MB). Loaded Objects now: 5368.
199
-Memory consumption went from 126.7 MB to 125.6 MB.
200
-Total: 14.156800 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 1.625600 ms MarkObjects: 10.165400 ms  DeleteObjects: 1.454200 ms)
198
+Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
199
+Memory consumption went from 126.7 MB to 125.3 MB.
200
+Total: 12.565100 ms (FindLiveObjects: 0.834900 ms CreateObjectMapping: 1.163300 ms MarkObjects: 9.015200 ms  DeleteObjects: 1.550100 ms)
201
 
201
 
202
+========================================================================
203
+Received Prepare
204
+Begin MonoManager ReloadAssembly
205
+- Loaded All Assemblies, in  0.761 seconds
206
+Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
207
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
208
+Native extension for iOS target not found
209
+Native extension for Android target not found
210
+Native extension for WindowsStandalone target not found
211
+Mono: successfully reloaded assembly
212
+- Finished resetting the current domain, in  0.985 seconds
213
+Domain Reload Profiling: 1746ms
214
+	BeginReloadAssembly (245ms)
215
+		ExecutionOrderSort (0ms)
216
+		DisableScriptedObjects (14ms)
217
+		BackupInstance (0ms)
218
+		ReleaseScriptingObjects (0ms)
219
+		CreateAndSetChildDomain (60ms)
220
+	RebuildCommonClasses (40ms)
221
+	RebuildNativeTypeToScriptingClass (15ms)
222
+	initialDomainReloadingComplete (27ms)
223
+	LoadAllAssembliesAndSetupDomain (433ms)
224
+		LoadAssemblies (379ms)
225
+		RebuildTransferFunctionScriptingTraits (0ms)
226
+		AnalyzeDomain (185ms)
227
+			TypeCache.Refresh (9ms)
228
+				TypeCache.ScanAssembly (0ms)
229
+			BuildScriptInfoCaches (166ms)
230
+			ResolveRequiredComponents (6ms)
231
+	FinalizeReload (985ms)
232
+		ReleaseScriptCaches (0ms)
233
+		RebuildScriptCaches (0ms)
234
+		SetupLoadedEditorAssemblies (727ms)
235
+			LogAssemblyErrors (0ms)
236
+			InitializePlatformSupportModulesInManaged (27ms)
237
+			SetLoadedEditorAssemblies (5ms)
238
+			BeforeProcessingInitializeOnLoad (45ms)
239
+			ProcessInitializeOnLoadAttributes (412ms)
240
+			ProcessInitializeOnLoadMethodAttributes (236ms)
241
+			AfterProcessingInitializeOnLoad (2ms)
242
+			EditorAssembliesLoaded (0ms)
243
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244
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245
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246
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247
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
248
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5371.
249
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250
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251
+
252
+Prepare: number of updated asset objects reloaded= 0
253
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254
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255
+Begin MonoManager ReloadAssembly
256
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257
+Refreshing native plugins compatible for Editor in 2.37 ms, found 4 plugins.
258
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
259
+Native extension for iOS target not found
260
+Native extension for Android target not found
261
+Native extension for WindowsStandalone target not found
262
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263
+- Finished resetting the current domain, in  1.146 seconds
264
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265
+	BeginReloadAssembly (272ms)
266
+		ExecutionOrderSort (0ms)
267
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268
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269
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272
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273
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274
+	LoadAllAssembliesAndSetupDomain (623ms)
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276
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277
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278
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279
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280
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281
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283
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284
+		RebuildScriptCaches (0ms)
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286
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288
+			SetLoadedEditorAssemblies (5ms)
289
+			BeforeProcessingInitializeOnLoad (53ms)
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291
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293
+			EditorAssembliesLoaded (0ms)
294
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295
+		AwakeInstancesAfterBackupRestoration (15ms)
296
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297
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298
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
299
+Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5373.
300
+Memory consumption went from 119.6 MB to 118.6 MB.
301
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302
+
303
+Prepare: number of updated asset objects reloaded= 0
202
 ========================================================================
304
 ========================================================================
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 Received Import Request.
305
 Received Import Request.
204
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306
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205
   path: Assets/Scripts/Main.cs
307
   path: Assets/Scripts/Main.cs
206
   artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
308
   artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
207
 Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
309
 Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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209
 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
311
 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
210
 
312
 
211
 ========================================================================
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 ========================================================================
212
 Received Prepare
314
 Received Prepare
213
 Begin MonoManager ReloadAssembly
315
 Begin MonoManager ReloadAssembly
214
-- Loaded All Assemblies, in  0.943 seconds
215
-Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
316
+- Loaded All Assemblies, in  0.851 seconds
317
+Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
216
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
318
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
217
 Native extension for iOS target not found
319
 Native extension for iOS target not found
218
 Native extension for Android target not found
320
 Native extension for Android target not found
219
 Native extension for WindowsStandalone target not found
321
 Native extension for WindowsStandalone target not found
220
 Mono: successfully reloaded assembly
322
 Mono: successfully reloaded assembly
221
-- Finished resetting the current domain, in  1.095 seconds
222
-Domain Reload Profiling: 2038ms
223
-	BeginReloadAssembly (292ms)
323
+- Finished resetting the current domain, in  1.061 seconds
324
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325
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224
 		ExecutionOrderSort (0ms)
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 		ExecutionOrderSort (0ms)
225
 		DisableScriptedObjects (14ms)
327
 		DisableScriptedObjects (14ms)
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-	LoadAllAssembliesAndSetupDomain (536ms)
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-		LoadAssemblies (496ms)
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334
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 		RebuildTransferFunctionScriptingTraits (0ms)
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 		RebuildTransferFunctionScriptingTraits (0ms)
235
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236
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-			BuildScriptInfoCaches (179ms)
239
-			ResolveRequiredComponents (7ms)
240
-	FinalizeReload (1096ms)
337
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 		ReleaseScriptCaches (0ms)
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 		RebuildScriptCaches (0ms)
344
 		RebuildScriptCaches (0ms)
243
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345
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244
 			LogAssemblyErrors (0ms)
346
 			LogAssemblyErrors (0ms)
245
-			InitializePlatformSupportModulesInManaged (31ms)
347
+			InitializePlatformSupportModulesInManaged (30ms)
246
 			SetLoadedEditorAssemblies (7ms)
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 			SetLoadedEditorAssemblies (7ms)
247
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248
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249
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349
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354
 		ExecutionOrderSort2 (0ms)
253
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254
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355
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356
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255
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357
 Preloading 0 native plugins for Editor in 0.00 ms.
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 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
358
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
257
-Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5373.
359
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5377.
258
 Memory consumption went from 120.1 MB to 118.8 MB.
360
 Memory consumption went from 120.1 MB to 118.8 MB.
259
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361
+Total: 8.147700 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.660000 ms MarkObjects: 5.370600 ms  DeleteObjects: 1.546100 ms)
260
 
362
 
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 Prepare: number of updated asset objects reloaded= 0
363
 Prepare: number of updated asset objects reloaded= 0
262
 ========================================================================
364
 ========================================================================
263
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264
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368
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369
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370
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371
+Native extension for Android target not found
372
+Native extension for WindowsStandalone target not found
373
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374
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375
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376
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408
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409
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
410
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5379.
411
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412
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270
 
413
 
414
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271
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415
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416
 Received Prepare
273
 Begin MonoManager ReloadAssembly
417
 Begin MonoManager ReloadAssembly
274
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275
-Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
418
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419
+Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins.
276
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
420
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
277
 Native extension for iOS target not found
421
 Native extension for iOS target not found
278
 Native extension for Android target not found
422
 Native extension for Android target not found
279
 Native extension for WindowsStandalone target not found
423
 Native extension for WindowsStandalone target not found
280
 Mono: successfully reloaded assembly
424
 Mono: successfully reloaded assembly
281
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283
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285
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429
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286
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289
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290
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432
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433
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434
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291
 	initialDomainReloadingComplete (33ms)
435
 	initialDomainReloadingComplete (33ms)
292
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293
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436
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437
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 		RebuildTransferFunctionScriptingTraits (0ms)
438
 		RebuildTransferFunctionScriptingTraits (0ms)
295
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296
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439
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440
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297
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441
 				TypeCache.ScanAssembly (0ms)
298
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442
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299
 			ResolveRequiredComponents (10ms)
443
 			ResolveRequiredComponents (10ms)
300
-	FinalizeReload (1020ms)
444
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301
 		ReleaseScriptCaches (0ms)
445
 		ReleaseScriptCaches (0ms)
302
 		RebuildScriptCaches (0ms)
446
 		RebuildScriptCaches (0ms)
303
-		SetupLoadedEditorAssemblies (750ms)
447
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304
 			LogAssemblyErrors (0ms)
448
 			LogAssemblyErrors (0ms)
305
 			InitializePlatformSupportModulesInManaged (27ms)
449
 			InitializePlatformSupportModulesInManaged (27ms)
306
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307
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308
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309
-			ProcessInitializeOnLoadMethodAttributes (258ms)
310
-			AfterProcessingInitializeOnLoad (2ms)
450
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451
+			BeforeProcessingInitializeOnLoad (45ms)
452
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453
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454
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311
 			EditorAssembliesLoaded (0ms)
455
 			EditorAssembliesLoaded (0ms)
312
 		ExecutionOrderSort2 (0ms)
456
 		ExecutionOrderSort2 (0ms)
313
 		AwakeInstancesAfterBackupRestoration (16ms)
457
 		AwakeInstancesAfterBackupRestoration (16ms)
314
-Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
458
+Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins.
315
 Preloading 0 native plugins for Editor in 0.00 ms.
459
 Preloading 0 native plugins for Editor in 0.00 ms.
316
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
460
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
317
-Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375.
318
-Memory consumption went from 120.1 MB to 118.8 MB.
319
-Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms  DeleteObjects: 1.509200 ms)
461
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5381.
462
+Memory consumption went from 120.1 MB to 118.9 MB.
463
+Total: 9.210500 ms (FindLiveObjects: 0.790900 ms CreateObjectMapping: 0.895200 ms MarkObjects: 5.822700 ms  DeleteObjects: 1.699700 ms)
320
 
464
 
321
 Prepare: number of updated asset objects reloaded= 0
465
 Prepare: number of updated asset objects reloaded= 0

+ 1
- 0
Logs/shadercompiler-UnityShaderCompiler.exe-0.log 파일 보기

1
 Base path: 'D:/Unity/6000.0.9f1/Editor/Data', plugins path 'D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines'
1
 Base path: 'D:/Unity/6000.0.9f1/Editor/Data', plugins path 'D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines'
2
 Cmd: initializeCompiler
2
 Cmd: initializeCompiler
3
 
3
 
4
+Cmd: shutdown

+ 20
- 20
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     m_MinimalGUI: 1
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     x: 0
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     y: 79
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     width: 995
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     width: 995
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   m_SerializedDataModeController:
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   m_SerializedDataModeController:
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     speed: 2
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     speed: 2
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-    m_Value: {x: -210.52777, y: 1290.7736, z: -11.030285}
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   m_Size:
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     m_Target: 1163.1234
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     speed: 2
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     speed: 2
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     m_Target: 1
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     speed: 2
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       scrollPos: {x: 0, y: 0}
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       scrollPos: {x: 0, y: 0}
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-      m_SelectedIDs: 
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         m_Name: 
1163
         m_Name: 

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