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32 ändrade filer med 6460 tillägg och 5467 borttagningar
  1. 4
    4
      Assets/Scenes/主畫面.unity
  2. 8
    1
      Assets/Scripts/Main.cs
  3. Binär
      Library/ArtifactDB
  4. Binär
      Library/Artifacts/bb/bb8d0bb04fcfe642cbe84aaa930d6458
  5. Binär
      Library/Artifacts/f5/f5ce91707b3027f9141b1378b9553baf
  6. Binär
      Library/Bee/TundraBuildState.state
  7. Binär
      Library/Bee/TundraBuildState.state.map
  8. Binär
      Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.dll
  9. Binär
      Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.pdb
  10. Binär
      Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.ref.dll
  11. Binär
      Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.dll
  12. Binär
      Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.pdb
  13. 1
    1
      Library/Bee/artifacts/rsp/4747638433968585886.rsp
  14. 1177
    431
      Library/Bee/backend1.traceevents
  15. 3366
    3297
      Library/Bee/fullprofile.json
  16. Binär
      Library/Bee/tundra.digestcache
  17. 774
    1484
      Library/Bee/tundra.log.json
  18. Binär
      Library/BurstCache/JIT/Hashes/a110ffe6b760e4b56cb86ae44bc7857d.bhc
  19. Binär
      Library/SceneVisibilityState.asset
  20. Binär
      Library/ScriptAssemblies/Assembly-CSharp.dll
  21. Binär
      Library/ScriptAssemblies/Assembly-CSharp.pdb
  22. Binär
      Library/Search/transactions.db
  23. Binär
      Library/SourceAssetDB
  24. Binär
      Library/SplashScreenCache/20/207ddb600e16e0d5defe0fd74361b751
  25. 1
    1
      Library/StateCache/SceneView/8c/8cd7c613bf844de3b80696e27a479d5e.json
  26. 1
    1
      Library/ilpp.pid
  27. 303
    0
      Logs/AssetImportWorker0-prev.log
  28. 220
    108
      Logs/AssetImportWorker0.log
  29. 321
    0
      Logs/AssetImportWorker1-prev.log
  30. 263
    119
      Logs/AssetImportWorker1.log
  31. 1
    0
      Logs/shadercompiler-UnityShaderCompiler.exe-0.log
  32. 20
    20
      UserSettings/Layouts/default-6000.dwlt

+ 4
- 4
Assets/Scenes/主畫面.unity Visa fil

@@ -54927,13 +54927,13 @@ MonoBehaviour:
54927 54927
   m_OnClick:
54928 54928
     m_PersistentCalls:
54929 54929
       m_Calls:
54930
-      - m_Target: {fileID: 0}
54931
-        m_TargetAssemblyTypeName: 
54932
-        m_MethodName: 
54930
+      - m_Target: {fileID: 1593833639}
54931
+        m_TargetAssemblyTypeName: Main, Assembly-CSharp
54932
+        m_MethodName: "\u5C0F\u5DE5\u5177_bt_Click"
54933 54933
         m_Mode: 1
54934 54934
         m_Arguments:
54935 54935
           m_ObjectArgument: {fileID: 0}
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-          m_ObjectArgumentAssemblyTypeName: 
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+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
54937 54937
           m_IntArgument: 0
54938 54938
           m_FloatArgument: 0
54939 54939
           m_StringArgument: 

+ 8
- 1
Assets/Scripts/Main.cs Visa fil

@@ -1860,9 +1860,16 @@ public class Main : MonoBehaviour{
1860 1860
             string url = "https://www.google.com/maps/search/?api=1&query=" + UnityEngine.Networking.UnityWebRequest.EscapeURL(address);
1861 1861
             Application.OpenURL(url);
1862 1862
         }else{
1863
-
1863
+            彈跳_pl.SetActive(true);
1864
+            彈跳文字_tb.text = "地址沒有資料不能跳轉!!";
1865
+            Global.彈跳判斷 = "地址";
1864 1866
         }
1865 1867
     }
1868
+    public void 小工具_bt_Click(){
1869
+        彈跳_pl.SetActive(true);
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+        彈跳文字_tb.text = "功能開發中!!";
1871
+        Global.彈跳判斷 = "地址";
1872
+    }
1866 1873
     public void 刪除項目(){
1867 1874
         if(Global.報告書物料明細流水號==""){
1868 1875
             彈跳_pl.SetActive(true);

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Library/ArtifactDB Visa fil


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Library/Artifacts/bb/bb8d0bb04fcfe642cbe84aaa930d6458 Visa fil


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Library/Artifacts/f5/f5ce91707b3027f9141b1378b9553baf Visa fil


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Library/Bee/TundraBuildState.state Visa fil


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Library/Bee/TundraBuildState.state.map Visa fil


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Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.dll Visa fil


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Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.pdb Visa fil


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Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.ref.dll Visa fil


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Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.dll Visa fil


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Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.pdb Visa fil


+ 1
- 1
Library/Bee/artifacts/rsp/4747638433968585886.rsp
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1177
- 431
Library/Bee/backend1.traceevents
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 3366
- 3297
Library/Bee/fullprofile.json
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


Binär
Library/Bee/tundra.digestcache Visa fil


+ 774
- 1484
Library/Bee/tundra.log.json
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


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Library/BurstCache/JIT/Hashes/a110ffe6b760e4b56cb86ae44bc7857d.bhc Visa fil


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Library/SceneVisibilityState.asset Visa fil


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Library/ScriptAssemblies/Assembly-CSharp.dll Visa fil


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Library/ScriptAssemblies/Assembly-CSharp.pdb Visa fil


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Library/Search/transactions.db Visa fil


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Library/SourceAssetDB Visa fil


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Library/SplashScreenCache/20/207ddb600e16e0d5defe0fd74361b751 Visa fil


+ 1
- 1
Library/StateCache/SceneView/8c/8cd7c613bf844de3b80696e27a479d5e.json Visa fil

@@ -1 +1 @@
1
-{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":-256.9246520996094,"y":1318.7215576171875,"z":-11.531152725219727},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1163.1234130859375,"orthographic":true}
1
+{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":-30.86146354675293,"y":899.4142456054688,"z":-11.531152725219727},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1163.1234130859375,"orthographic":true}

+ 1
- 1
Library/ilpp.pid Visa fil

@@ -1 +1 @@
1
-47616
1
+23364

+ 303
- 0
Logs/AssetImportWorker0-prev.log Visa fil

@@ -0,0 +1,303 @@
1
+Using pre-set license
2
+Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
3
+OS: 'Windows 11  (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
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+BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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+
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+COMMAND LINE ARGUMENTS:
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+D:\Unity\6000.0.9f1\Editor\Unity.exe
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+-adb2
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+-batchMode
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+-noUpm
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+-name
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+AssetImportWorker0
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+-projectPath
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+D:/Unity/BarrierFree
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+-logFile
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+Logs/AssetImportWorker0.log
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+-srvPort
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+51814
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+-job-worker-count
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+5
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+-background-job-worker-count
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+8
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+-asset-garbage-collectors
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+1
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+Successfully changed project path to: D:/Unity/BarrierFree
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+D:/Unity/BarrierFree
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+[UnityMemory] Configuration Parameters - Can be set up in boot.config
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+    "memorysetup-bucket-allocator-granularity=16"
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+    "memorysetup-bucket-allocator-bucket-count=8"
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+    "memorysetup-bucket-allocator-block-size=33554432"
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+    "memorysetup-bucket-allocator-block-count=8"
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+    "memorysetup-main-allocator-block-size=16777216"
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+    "memorysetup-thread-allocator-block-size=16777216"
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+    "memorysetup-gfx-main-allocator-block-size=16777216"
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+    "memorysetup-gfx-thread-allocator-block-size=16777216"
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+    "memorysetup-cache-allocator-block-size=4194304"
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+    "memorysetup-typetree-allocator-block-size=2097152"
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+    "memorysetup-profiler-bucket-allocator-granularity=16"
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+    "memorysetup-profiler-bucket-allocator-bucket-count=8"
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+    "memorysetup-profiler-bucket-allocator-block-size=33554432"
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+    "memorysetup-profiler-bucket-allocator-block-count=8"
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+    "memorysetup-profiler-allocator-block-size=16777216"
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+    "memorysetup-profiler-editor-allocator-block-size=1048576"
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+    "memorysetup-temp-allocator-size-main=16777216"
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+    "memorysetup-job-temp-allocator-block-size=2097152"
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+    "memorysetup-job-temp-allocator-block-size-background=1048576"
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+    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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+    "memorysetup-allocator-temp-initial-block-size-main=262144"
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+    "memorysetup-allocator-temp-initial-block-size-worker=262144"
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+    "memorysetup-temp-allocator-size-background-worker=32768"
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+    "memorysetup-temp-allocator-size-job-worker=262144"
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+    "memorysetup-temp-allocator-size-preload-manager=33554432"
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+    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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+    "memorysetup-temp-allocator-size-audio-worker=65536"
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+    "memorysetup-temp-allocator-size-cloud-worker=32768"
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+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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+    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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+    "memorysetup-temp-allocator-size-gfx=262144"
62
+Player connection [31532]  Target information:
63
+
64
+Player connection [31532]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
65
+
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+Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]...
67
+Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]...
68
+JobSystem: Creating JobQueue using job-worker-count value 5
69
+Library Redirect Path: Library/
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+[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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+Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins.
72
+Preloading 0 native plugins for Editor in 0.00 ms.
73
+Initialize engine version: 6000.0.9f1 (1490908003ac)
74
+[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
75
+[Subsystems] Discovering subsystems at path D:/Unity/BarrierFree/Assets
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+GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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+Direct3D:
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+    Version:  Direct3D 11.0 [level 11.1]
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+    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
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+    Vendor:   NVIDIA
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+    VRAM:     4004 MB
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+    Driver:   32.0.15.6094
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+Initialize mono
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+Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
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+Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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+Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
87
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164
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+Begin MonoManager ReloadAssembly
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+Registering precompiled unity dll's ...
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+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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+Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
93
+Registered in 0.005206 seconds.
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+- Loaded All Assemblies, in  0.525 seconds
95
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96
+Native extension for iOS target not found
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+Native extension for Android target not found
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+CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
99
+  at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 
100
+  at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 
101
+  at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 
102
+  at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 
103
+  at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 
104
+  at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 
105
+  at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 
106
+  at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0 
107
+UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
108
+UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
109
+UnityEngine.DebugLogHandler:LogException(Exception, Object)
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+UnityEngine.Logger:LogException(Exception, Object)
111
+UnityEngine.Debug:LogException(Exception)
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+UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
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+
114
+Native extension for WindowsStandalone target not found
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+Mono: successfully reloaded assembly
116
+- Finished resetting the current domain, in 12.354 seconds
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+Domain Reload Profiling: 12879ms
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+	BeginReloadAssembly (196ms)
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+		ExecutionOrderSort (0ms)
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+		DisableScriptedObjects (0ms)
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+		BackupInstance (0ms)
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+		ReleaseScriptingObjects (0ms)
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+		CreateAndSetChildDomain (1ms)
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+	RebuildCommonClasses (47ms)
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+	RebuildNativeTypeToScriptingClass (16ms)
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+	initialDomainReloadingComplete (57ms)
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+	LoadAllAssembliesAndSetupDomain (208ms)
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+		LoadAssemblies (197ms)
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+		RebuildTransferFunctionScriptingTraits (0ms)
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+		AnalyzeDomain (203ms)
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+			TypeCache.Refresh (200ms)
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+				TypeCache.ScanAssembly (183ms)
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+			BuildScriptInfoCaches (0ms)
134
+			ResolveRequiredComponents (1ms)
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+	FinalizeReload (12355ms)
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+		ReleaseScriptCaches (0ms)
137
+		RebuildScriptCaches (0ms)
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+		SetupLoadedEditorAssemblies (12272ms)
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+			LogAssemblyErrors (0ms)
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+			InitializePlatformSupportModulesInManaged (11165ms)
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+			SetLoadedEditorAssemblies (10ms)
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+			BeforeProcessingInitializeOnLoad (21ms)
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+			ProcessInitializeOnLoadAttributes (411ms)
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+			ProcessInitializeOnLoadMethodAttributes (664ms)
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+			AfterProcessingInitializeOnLoad (0ms)
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+			EditorAssembliesLoaded (0ms)
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+		ExecutionOrderSort2 (0ms)
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+		AwakeInstancesAfterBackupRestoration (0ms)
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+========================================================================
150
+Worker process is ready to serve import requests
151
+Import Worker Mode flag is 0x00
152
+Begin MonoManager ReloadAssembly
153
+- Loaded All Assemblies, in  2.799 seconds
154
+Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
155
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156
+Native extension for iOS target not found
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+Native extension for Android target not found
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+Native extension for WindowsStandalone target not found
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+Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
160
+Mono: successfully reloaded assembly
161
+- Finished resetting the current domain, in  1.636 seconds
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+Domain Reload Profiling: 4431ms
163
+	BeginReloadAssembly (1372ms)
164
+		ExecutionOrderSort (0ms)
165
+		DisableScriptedObjects (13ms)
166
+		BackupInstance (0ms)
167
+		ReleaseScriptingObjects (0ms)
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+		CreateAndSetChildDomain (101ms)
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+	RebuildCommonClasses (174ms)
170
+	RebuildNativeTypeToScriptingClass (24ms)
171
+	initialDomainReloadingComplete (107ms)
172
+	LoadAllAssembliesAndSetupDomain (1119ms)
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+		LoadAssemblies (1235ms)
174
+		RebuildTransferFunctionScriptingTraits (0ms)
175
+		AnalyzeDomain (432ms)
176
+			TypeCache.Refresh (358ms)
177
+				TypeCache.ScanAssembly (330ms)
178
+			BuildScriptInfoCaches (61ms)
179
+			ResolveRequiredComponents (9ms)
180
+	FinalizeReload (1636ms)
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+		ReleaseScriptCaches (0ms)
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+		RebuildScriptCaches (0ms)
183
+		SetupLoadedEditorAssemblies (1267ms)
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+			LogAssemblyErrors (0ms)
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+			InitializePlatformSupportModulesInManaged (49ms)
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+			SetLoadedEditorAssemblies (7ms)
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+			BeforeProcessingInitializeOnLoad (75ms)
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+			ProcessInitializeOnLoadAttributes (757ms)
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+			ProcessInitializeOnLoadMethodAttributes (376ms)
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+			AfterProcessingInitializeOnLoad (2ms)
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+			EditorAssembliesLoaded (0ms)
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+		ExecutionOrderSort2 (0ms)
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+		AwakeInstancesAfterBackupRestoration (18ms)
194
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
+Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
196
+Preloading 0 native plugins for Editor in 0.00 ms.
197
+Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198
+Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
199
+Memory consumption went from 126.8 MB to 125.3 MB.
200
+Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms  DeleteObjects: 1.455900 ms)
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+
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+========================================================================
203
+Received Prepare
204
+Begin MonoManager ReloadAssembly
205
+- Loaded All Assemblies, in  0.948 seconds
206
+Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
207
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
208
+Native extension for iOS target not found
209
+Native extension for Android target not found
210
+Native extension for WindowsStandalone target not found
211
+Mono: successfully reloaded assembly
212
+- Finished resetting the current domain, in  1.100 seconds
213
+Domain Reload Profiling: 2050ms
214
+	BeginReloadAssembly (304ms)
215
+		ExecutionOrderSort (0ms)
216
+		DisableScriptedObjects (14ms)
217
+		BackupInstance (0ms)
218
+		ReleaseScriptingObjects (0ms)
219
+		CreateAndSetChildDomain (66ms)
220
+	RebuildCommonClasses (59ms)
221
+	RebuildNativeTypeToScriptingClass (19ms)
222
+	initialDomainReloadingComplete (39ms)
223
+	LoadAllAssembliesAndSetupDomain (529ms)
224
+		LoadAssemblies (513ms)
225
+		RebuildTransferFunctionScriptingTraits (0ms)
226
+		AnalyzeDomain (200ms)
227
+			TypeCache.Refresh (15ms)
228
+				TypeCache.ScanAssembly (3ms)
229
+			BuildScriptInfoCaches (174ms)
230
+			ResolveRequiredComponents (7ms)
231
+	FinalizeReload (1100ms)
232
+		ReleaseScriptCaches (0ms)
233
+		RebuildScriptCaches (0ms)
234
+		SetupLoadedEditorAssemblies (820ms)
235
+			LogAssemblyErrors (0ms)
236
+			InitializePlatformSupportModulesInManaged (33ms)
237
+			SetLoadedEditorAssemblies (8ms)
238
+			BeforeProcessingInitializeOnLoad (56ms)
239
+			ProcessInitializeOnLoadAttributes (472ms)
240
+			ProcessInitializeOnLoadMethodAttributes (248ms)
241
+			AfterProcessingInitializeOnLoad (2ms)
242
+			EditorAssembliesLoaded (0ms)
243
+		ExecutionOrderSort2 (0ms)
244
+		AwakeInstancesAfterBackupRestoration (17ms)
245
+Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins.
246
+Preloading 0 native plugins for Editor in 0.00 ms.
247
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
248
+Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371.
249
+Memory consumption went from 119.6 MB to 118.6 MB.
250
+Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms  DeleteObjects: 2.025300 ms)
251
+
252
+Prepare: number of updated asset objects reloaded= 0
253
+========================================================================
254
+Received Prepare
255
+Begin MonoManager ReloadAssembly
256
+- Loaded All Assemblies, in  0.914 seconds
257
+Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
258
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
259
+Native extension for iOS target not found
260
+Native extension for Android target not found
261
+Native extension for WindowsStandalone target not found
262
+Mono: successfully reloaded assembly
263
+- Finished resetting the current domain, in  0.992 seconds
264
+Domain Reload Profiling: 1908ms
265
+	BeginReloadAssembly (286ms)
266
+		ExecutionOrderSort (0ms)
267
+		DisableScriptedObjects (15ms)
268
+		BackupInstance (0ms)
269
+		ReleaseScriptingObjects (0ms)
270
+		CreateAndSetChildDomain (60ms)
271
+	RebuildCommonClasses (48ms)
272
+	RebuildNativeTypeToScriptingClass (15ms)
273
+	initialDomainReloadingComplete (35ms)
274
+	LoadAllAssembliesAndSetupDomain (532ms)
275
+		LoadAssemblies (461ms)
276
+		RebuildTransferFunctionScriptingTraits (0ms)
277
+		AnalyzeDomain (242ms)
278
+			TypeCache.Refresh (8ms)
279
+				TypeCache.ScanAssembly (0ms)
280
+			BuildScriptInfoCaches (220ms)
281
+			ResolveRequiredComponents (7ms)
282
+	FinalizeReload (992ms)
283
+		ReleaseScriptCaches (0ms)
284
+		RebuildScriptCaches (0ms)
285
+		SetupLoadedEditorAssemblies (726ms)
286
+			LogAssemblyErrors (0ms)
287
+			InitializePlatformSupportModulesInManaged (29ms)
288
+			SetLoadedEditorAssemblies (6ms)
289
+			BeforeProcessingInitializeOnLoad (44ms)
290
+			ProcessInitializeOnLoadAttributes (402ms)
291
+			ProcessInitializeOnLoadMethodAttributes (243ms)
292
+			AfterProcessingInitializeOnLoad (2ms)
293
+			EditorAssembliesLoaded (0ms)
294
+		ExecutionOrderSort2 (0ms)
295
+		AwakeInstancesAfterBackupRestoration (15ms)
296
+Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
297
+Preloading 0 native plugins for Editor in 0.00 ms.
298
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
299
+Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
300
+Memory consumption went from 119.6 MB to 118.5 MB.
301
+Total: 7.655200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.605100 ms MarkObjects: 5.065900 ms  DeleteObjects: 1.388700 ms)
302
+
303
+Prepare: number of updated asset objects reloaded= 0

+ 220
- 108
Logs/AssetImportWorker0.log Visa fil

@@ -15,7 +15,7 @@ D:/Unity/BarrierFree
15 15
 -logFile
16 16
 Logs/AssetImportWorker0.log
17 17
 -srvPort
18
-51814
18
+61740
19 19
 -job-worker-count
20 20
 5
21 21
 -background-job-worker-count
@@ -59,16 +59,16 @@ D:/Unity/BarrierFree
59 59
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
60 60
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
61 61
     "memorysetup-temp-allocator-size-gfx=262144"
62
-Player connection [31532]  Target information:
62
+Player connection [29608]  Target information:
63 63
 
64
-Player connection [31532]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 262454475 [EditorId] 262454475 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
64
+Player connection [29608]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1231174277 [EditorId] 1231174277 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
65 65
 
66
-Player connection [31532] Host joined multi-casting on [225.0.0.222:54997]...
67
-Player connection [31532] Host joined alternative multi-casting on [225.0.0.222:34997]...
66
+Player connection [29608] Host joined multi-casting on [225.0.0.222:54997]...
67
+Player connection [29608] Host joined alternative multi-casting on [225.0.0.222:34997]...
68 68
 JobSystem: Creating JobQueue using job-worker-count value 5
69 69
 Library Redirect Path: Library/
70 70
 [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
71
-Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins.
71
+Refreshing native plugins compatible for Editor in 4.14 ms, found 4 plugins.
72 72
 Preloading 0 native plugins for Editor in 0.00 ms.
73 73
 Initialize engine version: 6000.0.9f1 (1490908003ac)
74 74
 [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
@@ -84,14 +84,14 @@ Initialize mono
84 84
 Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
85 85
 Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
86 86
 Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
87
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164
87
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56844
88 88
 Begin MonoManager ReloadAssembly
89 89
 Registering precompiled unity dll's ...
90 90
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
91 91
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
92 92
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
93
-Registered in 0.005206 seconds.
94
-- Loaded All Assemblies, in  0.525 seconds
93
+Registered in 0.006553 seconds.
94
+- Loaded All Assemblies, in  0.693 seconds
95 95
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96 96
 Native extension for iOS target not found
97 97
 Native extension for Android target not found
@@ -113,35 +113,35 @@ UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
113 113
 
114 114
 Native extension for WindowsStandalone target not found
115 115
 Mono: successfully reloaded assembly
116
-- Finished resetting the current domain, in 12.354 seconds
117
-Domain Reload Profiling: 12879ms
118
-	BeginReloadAssembly (196ms)
116
+- Finished resetting the current domain, in  6.301 seconds
117
+Domain Reload Profiling: 6994ms
118
+	BeginReloadAssembly (266ms)
119 119
 		ExecutionOrderSort (0ms)
120 120
 		DisableScriptedObjects (0ms)
121 121
 		BackupInstance (0ms)
122 122
 		ReleaseScriptingObjects (0ms)
123
-		CreateAndSetChildDomain (1ms)
124
-	RebuildCommonClasses (47ms)
125
-	RebuildNativeTypeToScriptingClass (16ms)
126
-	initialDomainReloadingComplete (57ms)
127
-	LoadAllAssembliesAndSetupDomain (208ms)
128
-		LoadAssemblies (197ms)
123
+		CreateAndSetChildDomain (2ms)
124
+	RebuildCommonClasses (62ms)
125
+	RebuildNativeTypeToScriptingClass (18ms)
126
+	initialDomainReloadingComplete (74ms)
127
+	LoadAllAssembliesAndSetupDomain (272ms)
128
+		LoadAssemblies (263ms)
129 129
 		RebuildTransferFunctionScriptingTraits (0ms)
130
-		AnalyzeDomain (203ms)
131
-			TypeCache.Refresh (200ms)
132
-				TypeCache.ScanAssembly (183ms)
130
+		AnalyzeDomain (266ms)
131
+			TypeCache.Refresh (263ms)
132
+				TypeCache.ScanAssembly (243ms)
133 133
 			BuildScriptInfoCaches (0ms)
134 134
 			ResolveRequiredComponents (1ms)
135
-	FinalizeReload (12355ms)
135
+	FinalizeReload (6302ms)
136 136
 		ReleaseScriptCaches (0ms)
137 137
 		RebuildScriptCaches (0ms)
138
-		SetupLoadedEditorAssemblies (12272ms)
138
+		SetupLoadedEditorAssemblies (6243ms)
139 139
 			LogAssemblyErrors (0ms)
140
-			InitializePlatformSupportModulesInManaged (11165ms)
141
-			SetLoadedEditorAssemblies (10ms)
142
-			BeforeProcessingInitializeOnLoad (21ms)
143
-			ProcessInitializeOnLoadAttributes (411ms)
144
-			ProcessInitializeOnLoadMethodAttributes (664ms)
140
+			InitializePlatformSupportModulesInManaged (5888ms)
141
+			SetLoadedEditorAssemblies (4ms)
142
+			BeforeProcessingInitializeOnLoad (6ms)
143
+			ProcessInitializeOnLoadAttributes (133ms)
144
+			ProcessInitializeOnLoadMethodAttributes (213ms)
145 145
 			AfterProcessingInitializeOnLoad (0ms)
146 146
 			EditorAssembliesLoaded (0ms)
147 147
 		ExecutionOrderSort2 (0ms)
@@ -150,154 +150,266 @@ Domain Reload Profiling: 12879ms
150 150
 Worker process is ready to serve import requests
151 151
 Import Worker Mode flag is 0x00
152 152
 Begin MonoManager ReloadAssembly
153
-- Loaded All Assemblies, in  2.799 seconds
154
-Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
153
+- Loaded All Assemblies, in  1.451 seconds
154
+Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins.
155 155
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156 156
 Native extension for iOS target not found
157 157
 Native extension for Android target not found
158 158
 Native extension for WindowsStandalone target not found
159
-Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
159
+Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
160 160
 Mono: successfully reloaded assembly
161
-- Finished resetting the current domain, in  1.636 seconds
162
-Domain Reload Profiling: 4431ms
163
-	BeginReloadAssembly (1372ms)
161
+- Finished resetting the current domain, in  1.062 seconds
162
+Domain Reload Profiling: 2510ms
163
+	BeginReloadAssembly (581ms)
164 164
 		ExecutionOrderSort (0ms)
165
-		DisableScriptedObjects (13ms)
165
+		DisableScriptedObjects (9ms)
166 166
 		BackupInstance (0ms)
167 167
 		ReleaseScriptingObjects (0ms)
168
-		CreateAndSetChildDomain (101ms)
169
-	RebuildCommonClasses (174ms)
170
-	RebuildNativeTypeToScriptingClass (24ms)
171
-	initialDomainReloadingComplete (107ms)
172
-	LoadAllAssembliesAndSetupDomain (1119ms)
173
-		LoadAssemblies (1235ms)
168
+		CreateAndSetChildDomain (47ms)
169
+	RebuildCommonClasses (51ms)
170
+	RebuildNativeTypeToScriptingClass (19ms)
171
+	initialDomainReloadingComplete (47ms)
172
+	LoadAllAssembliesAndSetupDomain (749ms)
173
+		LoadAssemblies (628ms)
174 174
 		RebuildTransferFunctionScriptingTraits (0ms)
175
-		AnalyzeDomain (432ms)
176
-			TypeCache.Refresh (358ms)
177
-				TypeCache.ScanAssembly (330ms)
178
-			BuildScriptInfoCaches (61ms)
179
-			ResolveRequiredComponents (9ms)
180
-	FinalizeReload (1636ms)
175
+		AnalyzeDomain (295ms)
176
+			TypeCache.Refresh (232ms)
177
+				TypeCache.ScanAssembly (207ms)
178
+			BuildScriptInfoCaches (51ms)
179
+			ResolveRequiredComponents (8ms)
180
+	FinalizeReload (1063ms)
181 181
 		ReleaseScriptCaches (0ms)
182 182
 		RebuildScriptCaches (0ms)
183
-		SetupLoadedEditorAssemblies (1267ms)
183
+		SetupLoadedEditorAssemblies (799ms)
184 184
 			LogAssemblyErrors (0ms)
185
-			InitializePlatformSupportModulesInManaged (49ms)
185
+			InitializePlatformSupportModulesInManaged (31ms)
186 186
 			SetLoadedEditorAssemblies (7ms)
187
-			BeforeProcessingInitializeOnLoad (75ms)
188
-			ProcessInitializeOnLoadAttributes (757ms)
189
-			ProcessInitializeOnLoadMethodAttributes (376ms)
187
+			BeforeProcessingInitializeOnLoad (46ms)
188
+			ProcessInitializeOnLoadAttributes (469ms)
189
+			ProcessInitializeOnLoadMethodAttributes (243ms)
190 190
 			AfterProcessingInitializeOnLoad (2ms)
191 191
 			EditorAssembliesLoaded (0ms)
192 192
 		ExecutionOrderSort2 (0ms)
193
-		AwakeInstancesAfterBackupRestoration (18ms)
194
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
-Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
193
+		AwakeInstancesAfterBackupRestoration (14ms)
194
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
195
+Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
196 196
 Preloading 0 native plugins for Editor in 0.00 ms.
197 197
 Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198 198
 Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
199
-Memory consumption went from 126.8 MB to 125.3 MB.
200
-Total: 11.879900 ms (FindLiveObjects: 1.115100 ms CreateObjectMapping: 1.299300 ms MarkObjects: 8.008000 ms  DeleteObjects: 1.455900 ms)
199
+Memory consumption went from 126.7 MB to 125.2 MB.
200
+Total: 7.935900 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.600900 ms MarkObjects: 5.355200 ms  DeleteObjects: 1.410400 ms)
201 201
 
202
+========================================================================
203
+Received Prepare
204
+Refreshing native plugins compatible for Editor in 3.30 ms, found 4 plugins.
205
+Preloading 0 native plugins for Editor in 0.00 ms.
206
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
207
+Unloading 0 unused Assets / (0 B). Loaded Objects now: 5368.
208
+Memory consumption went from 114.7 MB to 114.7 MB.
209
+Total: 9.787000 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.202600 ms MarkObjects: 9.247600 ms  DeleteObjects: 0.014500 ms)
210
+
211
+Prepare: number of updated asset objects reloaded= 0
202 212
 ========================================================================
203 213
 Received Prepare
204 214
 Begin MonoManager ReloadAssembly
205
-- Loaded All Assemblies, in  0.948 seconds
206
-Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
215
+- Loaded All Assemblies, in  1.060 seconds
216
+Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
207 217
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
208 218
 Native extension for iOS target not found
209 219
 Native extension for Android target not found
210 220
 Native extension for WindowsStandalone target not found
211 221
 Mono: successfully reloaded assembly
212
-- Finished resetting the current domain, in  1.100 seconds
213
-Domain Reload Profiling: 2050ms
214
-	BeginReloadAssembly (304ms)
222
+- Finished resetting the current domain, in  1.132 seconds
223
+Domain Reload Profiling: 2193ms
224
+	BeginReloadAssembly (308ms)
215 225
 		ExecutionOrderSort (0ms)
216
-		DisableScriptedObjects (14ms)
226
+		DisableScriptedObjects (20ms)
217 227
 		BackupInstance (0ms)
218 228
 		ReleaseScriptingObjects (0ms)
219
-		CreateAndSetChildDomain (66ms)
220
-	RebuildCommonClasses (59ms)
221
-	RebuildNativeTypeToScriptingClass (19ms)
222
-	initialDomainReloadingComplete (39ms)
223
-	LoadAllAssembliesAndSetupDomain (529ms)
224
-		LoadAssemblies (513ms)
229
+		CreateAndSetChildDomain (63ms)
230
+	RebuildCommonClasses (61ms)
231
+	RebuildNativeTypeToScriptingClass (16ms)
232
+	initialDomainReloadingComplete (36ms)
233
+	LoadAllAssembliesAndSetupDomain (640ms)
234
+		LoadAssemblies (528ms)
225 235
 		RebuildTransferFunctionScriptingTraits (0ms)
226
-		AnalyzeDomain (200ms)
227
-			TypeCache.Refresh (15ms)
228
-				TypeCache.ScanAssembly (3ms)
229
-			BuildScriptInfoCaches (174ms)
236
+		AnalyzeDomain (293ms)
237
+			TypeCache.Refresh (10ms)
238
+				TypeCache.ScanAssembly (0ms)
239
+			BuildScriptInfoCaches (271ms)
230 240
 			ResolveRequiredComponents (7ms)
231
-	FinalizeReload (1100ms)
241
+	FinalizeReload (1133ms)
232 242
 		ReleaseScriptCaches (0ms)
233 243
 		RebuildScriptCaches (0ms)
234
-		SetupLoadedEditorAssemblies (820ms)
244
+		SetupLoadedEditorAssemblies (836ms)
235 245
 			LogAssemblyErrors (0ms)
236
-			InitializePlatformSupportModulesInManaged (33ms)
246
+			InitializePlatformSupportModulesInManaged (34ms)
247
+			SetLoadedEditorAssemblies (6ms)
248
+			BeforeProcessingInitializeOnLoad (50ms)
249
+			ProcessInitializeOnLoadAttributes (493ms)
250
+			ProcessInitializeOnLoadMethodAttributes (250ms)
251
+			AfterProcessingInitializeOnLoad (2ms)
252
+			EditorAssembliesLoaded (0ms)
253
+		ExecutionOrderSort2 (0ms)
254
+		AwakeInstancesAfterBackupRestoration (16ms)
255
+Refreshing native plugins compatible for Editor in 2.40 ms, found 4 plugins.
256
+Preloading 0 native plugins for Editor in 0.00 ms.
257
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
258
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5371.
259
+Memory consumption went from 119.6 MB to 118.3 MB.
260
+Total: 8.438800 ms (FindLiveObjects: 0.565800 ms CreateObjectMapping: 0.685100 ms MarkObjects: 5.904700 ms  DeleteObjects: 1.282000 ms)
261
+
262
+Prepare: number of updated asset objects reloaded= 0
263
+========================================================================
264
+Received Prepare
265
+Begin MonoManager ReloadAssembly
266
+- Loaded All Assemblies, in  0.924 seconds
267
+Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
268
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
269
+Native extension for iOS target not found
270
+Native extension for Android target not found
271
+Native extension for WindowsStandalone target not found
272
+Mono: successfully reloaded assembly
273
+- Finished resetting the current domain, in  1.056 seconds
274
+Domain Reload Profiling: 1981ms
275
+	BeginReloadAssembly (275ms)
276
+		ExecutionOrderSort (0ms)
277
+		DisableScriptedObjects (15ms)
278
+		BackupInstance (0ms)
279
+		ReleaseScriptingObjects (0ms)
280
+		CreateAndSetChildDomain (55ms)
281
+	RebuildCommonClasses (57ms)
282
+	RebuildNativeTypeToScriptingClass (20ms)
283
+	initialDomainReloadingComplete (33ms)
284
+	LoadAllAssembliesAndSetupDomain (539ms)
285
+		LoadAssemblies (483ms)
286
+		RebuildTransferFunctionScriptingTraits (0ms)
287
+		AnalyzeDomain (222ms)
288
+			TypeCache.Refresh (13ms)
289
+				TypeCache.ScanAssembly (3ms)
290
+			BuildScriptInfoCaches (196ms)
291
+			ResolveRequiredComponents (8ms)
292
+	FinalizeReload (1057ms)
293
+		ReleaseScriptCaches (0ms)
294
+		RebuildScriptCaches (0ms)
295
+		SetupLoadedEditorAssemblies (767ms)
296
+			LogAssemblyErrors (0ms)
297
+			InitializePlatformSupportModulesInManaged (40ms)
237 298
 			SetLoadedEditorAssemblies (8ms)
238
-			BeforeProcessingInitializeOnLoad (56ms)
239
-			ProcessInitializeOnLoadAttributes (472ms)
240
-			ProcessInitializeOnLoadMethodAttributes (248ms)
299
+			BeforeProcessingInitializeOnLoad (55ms)
300
+			ProcessInitializeOnLoadAttributes (421ms)
301
+			ProcessInitializeOnLoadMethodAttributes (241ms)
241 302
 			AfterProcessingInitializeOnLoad (2ms)
242 303
 			EditorAssembliesLoaded (0ms)
243 304
 		ExecutionOrderSort2 (0ms)
244 305
 		AwakeInstancesAfterBackupRestoration (17ms)
245
-Refreshing native plugins compatible for Editor in 4.19 ms, found 4 plugins.
306
+Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
246 307
 Preloading 0 native plugins for Editor in 0.00 ms.
247 308
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
248
-Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5371.
249
-Memory consumption went from 119.6 MB to 118.6 MB.
250
-Total: 10.075100 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.730000 ms MarkObjects: 6.647800 ms  DeleteObjects: 2.025300 ms)
309
+Unloading 4746 unused Assets / (1.1 MB). Loaded Objects now: 5373.
310
+Memory consumption went from 119.6 MB to 118.4 MB.
311
+Total: 7.443500 ms (FindLiveObjects: 0.591200 ms CreateObjectMapping: 0.646800 ms MarkObjects: 4.936000 ms  DeleteObjects: 1.268600 ms)
251 312
 
252 313
 Prepare: number of updated asset objects reloaded= 0
253 314
 ========================================================================
254 315
 Received Prepare
255 316
 Begin MonoManager ReloadAssembly
256
-- Loaded All Assemblies, in  0.914 seconds
257
-Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
317
+- Loaded All Assemblies, in  0.882 seconds
318
+Refreshing native plugins compatible for Editor in 4.63 ms, found 4 plugins.
258 319
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
259 320
 Native extension for iOS target not found
260 321
 Native extension for Android target not found
261 322
 Native extension for WindowsStandalone target not found
262 323
 Mono: successfully reloaded assembly
263
-- Finished resetting the current domain, in  0.992 seconds
264
-Domain Reload Profiling: 1908ms
265
-	BeginReloadAssembly (286ms)
324
+- Finished resetting the current domain, in  0.958 seconds
325
+Domain Reload Profiling: 1841ms
326
+	BeginReloadAssembly (288ms)
266 327
 		ExecutionOrderSort (0ms)
267
-		DisableScriptedObjects (15ms)
328
+		DisableScriptedObjects (16ms)
268 329
 		BackupInstance (0ms)
269 330
 		ReleaseScriptingObjects (0ms)
270
-		CreateAndSetChildDomain (60ms)
271
-	RebuildCommonClasses (48ms)
272
-	RebuildNativeTypeToScriptingClass (15ms)
273
-	initialDomainReloadingComplete (35ms)
274
-	LoadAllAssembliesAndSetupDomain (532ms)
275
-		LoadAssemblies (461ms)
331
+		CreateAndSetChildDomain (65ms)
332
+	RebuildCommonClasses (44ms)
333
+	RebuildNativeTypeToScriptingClass (14ms)
334
+	initialDomainReloadingComplete (29ms)
335
+	LoadAllAssembliesAndSetupDomain (506ms)
336
+		LoadAssemblies (465ms)
276 337
 		RebuildTransferFunctionScriptingTraits (0ms)
277
-		AnalyzeDomain (242ms)
278
-			TypeCache.Refresh (8ms)
338
+		AnalyzeDomain (207ms)
339
+			TypeCache.Refresh (12ms)
279 340
 				TypeCache.ScanAssembly (0ms)
280
-			BuildScriptInfoCaches (220ms)
281
-			ResolveRequiredComponents (7ms)
282
-	FinalizeReload (992ms)
341
+			BuildScriptInfoCaches (185ms)
342
+			ResolveRequiredComponents (6ms)
343
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308
+			ProcessInitializeOnLoadAttributes (408ms)
309
+			ProcessInitializeOnLoadMethodAttributes (258ms)
310
+			AfterProcessingInitializeOnLoad (2ms)
311
+			EditorAssembliesLoaded (0ms)
312
+		ExecutionOrderSort2 (0ms)
313
+		AwakeInstancesAfterBackupRestoration (16ms)
314
+Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
315
+Preloading 0 native plugins for Editor in 0.00 ms.
316
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
317
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375.
318
+Memory consumption went from 120.1 MB to 118.8 MB.
319
+Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms  DeleteObjects: 1.509200 ms)
320
+
321
+Prepare: number of updated asset objects reloaded= 0

+ 263
- 119
Logs/AssetImportWorker1.log Visa fil

@@ -15,7 +15,7 @@ D:/Unity/BarrierFree
15 15
 -logFile
16 16
 Logs/AssetImportWorker1.log
17 17
 -srvPort
18
-51814
18
+61740
19 19
 -job-worker-count
20 20
 5
21 21
 -background-job-worker-count
@@ -59,16 +59,16 @@ D:/Unity/BarrierFree
59 59
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
60 60
     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
61 61
     "memorysetup-temp-allocator-size-gfx=262144"
62
-Player connection [20556]  Target information:
62
+Player connection [29076]  Target information:
63 63
 
64
-Player connection [20556]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3610165535 [EditorId] 3610165535 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
64
+Player connection [29076]  * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3110286826 [EditorId] 3110286826 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 
65 65
 
66
-Player connection [20556] Host joined multi-casting on [225.0.0.222:54997]...
67
-Player connection [20556] Host joined alternative multi-casting on [225.0.0.222:34997]...
66
+Player connection [29076] Host joined multi-casting on [225.0.0.222:54997]...
67
+Player connection [29076] Host joined alternative multi-casting on [225.0.0.222:34997]...
68 68
 JobSystem: Creating JobQueue using job-worker-count value 5
69 69
 Library Redirect Path: Library/
70 70
 [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
71
-Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins.
71
+Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
72 72
 Preloading 0 native plugins for Editor in 0.00 ms.
73 73
 Initialize engine version: 6000.0.9f1 (1490908003ac)
74 74
 [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
@@ -84,14 +84,14 @@ Initialize mono
84 84
 Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
85 85
 Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
86 86
 Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
87
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56284
87
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292
88 88
 Begin MonoManager ReloadAssembly
89 89
 Registering precompiled unity dll's ...
90 90
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
91 91
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
92 92
 Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
93
-Registered in 0.004642 seconds.
94
-- Loaded All Assemblies, in  0.478 seconds
93
+Registered in 0.005616 seconds.
94
+- Loaded All Assemblies, in  0.655 seconds
95 95
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
96 96
 Native extension for iOS target not found
97 97
 Native extension for Android target not found
@@ -113,35 +113,35 @@ UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
113 113
 
114 114
 Native extension for WindowsStandalone target not found
115 115
 Mono: successfully reloaded assembly
116
-- Finished resetting the current domain, in 12.358 seconds
117
-Domain Reload Profiling: 12837ms
118
-	BeginReloadAssembly (161ms)
116
+- Finished resetting the current domain, in  6.330 seconds
117
+Domain Reload Profiling: 6985ms
118
+	BeginReloadAssembly (237ms)
119 119
 		ExecutionOrderSort (0ms)
120 120
 		DisableScriptedObjects (0ms)
121 121
 		BackupInstance (0ms)
122 122
 		ReleaseScriptingObjects (0ms)
123 123
 		CreateAndSetChildDomain (1ms)
124
-	RebuildCommonClasses (50ms)
125
-	RebuildNativeTypeToScriptingClass (14ms)
126
-	initialDomainReloadingComplete (54ms)
127
-	LoadAllAssembliesAndSetupDomain (199ms)
128
-		LoadAssemblies (161ms)
124
+	RebuildCommonClasses (52ms)
125
+	RebuildNativeTypeToScriptingClass (16ms)
126
+	initialDomainReloadingComplete (68ms)
127
+	LoadAllAssembliesAndSetupDomain (282ms)
128
+		LoadAssemblies (236ms)
129 129
 		RebuildTransferFunctionScriptingTraits (0ms)
130
-		AnalyzeDomain (194ms)
131
-			TypeCache.Refresh (192ms)
132
-				TypeCache.ScanAssembly (176ms)
130
+		AnalyzeDomain (276ms)
131
+			TypeCache.Refresh (273ms)
132
+				TypeCache.ScanAssembly (251ms)
133 133
 			BuildScriptInfoCaches (0ms)
134 134
 			ResolveRequiredComponents (1ms)
135
-	FinalizeReload (12360ms)
135
+	FinalizeReload (6331ms)
136 136
 		ReleaseScriptCaches (0ms)
137 137
 		RebuildScriptCaches (0ms)
138
-		SetupLoadedEditorAssemblies (12299ms)
138
+		SetupLoadedEditorAssemblies (6274ms)
139 139
 			LogAssemblyErrors (0ms)
140
-			InitializePlatformSupportModulesInManaged (11205ms)
141
-			SetLoadedEditorAssemblies (12ms)
142
-			BeforeProcessingInitializeOnLoad (19ms)
143
-			ProcessInitializeOnLoadAttributes (371ms)
144
-			ProcessInitializeOnLoadMethodAttributes (691ms)
140
+			InitializePlatformSupportModulesInManaged (5922ms)
141
+			SetLoadedEditorAssemblies (4ms)
142
+			BeforeProcessingInitializeOnLoad (6ms)
143
+			ProcessInitializeOnLoadAttributes (131ms)
144
+			ProcessInitializeOnLoadMethodAttributes (210ms)
145 145
 			AfterProcessingInitializeOnLoad (0ms)
146 146
 			EditorAssembliesLoaded (0ms)
147 147
 		ExecutionOrderSort2 (0ms)
@@ -150,172 +150,316 @@ Domain Reload Profiling: 12837ms
150 150
 Worker process is ready to serve import requests
151 151
 Import Worker Mode flag is 0x00
152 152
 Begin MonoManager ReloadAssembly
153
-- Loaded All Assemblies, in  2.749 seconds
154
-Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
153
+- Loaded All Assemblies, in  1.387 seconds
154
+Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
155 155
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
156 156
 Native extension for iOS target not found
157 157
 Native extension for Android target not found
158 158
 Native extension for WindowsStandalone target not found
159
-Refreshing native plugins compatible for Editor in 3.85 ms, found 4 plugins.
159
+Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
160 160
 Mono: successfully reloaded assembly
161
-- Finished resetting the current domain, in  1.626 seconds
162
-Domain Reload Profiling: 4356ms
163
-	BeginReloadAssembly (1198ms)
161
+- Finished resetting the current domain, in  1.070 seconds
162
+Domain Reload Profiling: 2455ms
163
+	BeginReloadAssembly (520ms)
164 164
 		ExecutionOrderSort (0ms)
165
-		DisableScriptedObjects (32ms)
165
+		DisableScriptedObjects (6ms)
166 166
 		BackupInstance (0ms)
167 167
 		ReleaseScriptingObjects (0ms)
168
-		CreateAndSetChildDomain (70ms)
169
-	RebuildCommonClasses (302ms)
170
-	RebuildNativeTypeToScriptingClass (27ms)
171
-	initialDomainReloadingComplete (51ms)
172
-	LoadAllAssembliesAndSetupDomain (1151ms)
173
-		LoadAssemblies (1116ms)
168
+		CreateAndSetChildDomain (38ms)
169
+	RebuildCommonClasses (49ms)
170
+	RebuildNativeTypeToScriptingClass (14ms)
171
+	initialDomainReloadingComplete (38ms)
172
+	LoadAllAssembliesAndSetupDomain (763ms)
173
+		LoadAssemblies (569ms)
174 174
 		RebuildTransferFunctionScriptingTraits (0ms)
175
-		AnalyzeDomain (461ms)
176
-			TypeCache.Refresh (370ms)
177
-				TypeCache.ScanAssembly (320ms)
178
-			BuildScriptInfoCaches (80ms)
179
-			ResolveRequiredComponents (7ms)
180
-	FinalizeReload (1626ms)
175
+		AnalyzeDomain (344ms)
176
+			TypeCache.Refresh (276ms)
177
+				TypeCache.ScanAssembly (246ms)
178
+			BuildScriptInfoCaches (58ms)
179
+			ResolveRequiredComponents (6ms)
180
+	FinalizeReload (1071ms)
181 181
 		ReleaseScriptCaches (0ms)
182 182
 		RebuildScriptCaches (0ms)
183
-		SetupLoadedEditorAssemblies (1267ms)
183
+		SetupLoadedEditorAssemblies (798ms)
184 184
 			LogAssemblyErrors (0ms)
185
-			InitializePlatformSupportModulesInManaged (39ms)
186
-			SetLoadedEditorAssemblies (7ms)
187
-			BeforeProcessingInitializeOnLoad (74ms)
188
-			ProcessInitializeOnLoadAttributes (748ms)
189
-			ProcessInitializeOnLoadMethodAttributes (394ms)
190
-			AfterProcessingInitializeOnLoad (4ms)
191
-			EditorAssembliesLoaded (1ms)
185
+			InitializePlatformSupportModulesInManaged (28ms)
186
+			SetLoadedEditorAssemblies (6ms)
187
+			BeforeProcessingInitializeOnLoad (45ms)
188
+			ProcessInitializeOnLoadAttributes (470ms)
189
+			ProcessInitializeOnLoadMethodAttributes (247ms)
190
+			AfterProcessingInitializeOnLoad (2ms)
191
+			EditorAssembliesLoaded (0ms)
192 192
 		ExecutionOrderSort2 (0ms)
193
-		AwakeInstancesAfterBackupRestoration (17ms)
193
+		AwakeInstancesAfterBackupRestoration (14ms)
194 194
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
195
-Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
195
+Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
196 196
 Preloading 0 native plugins for Editor in 0.00 ms.
197 197
 Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
198
-Unloading 4748 unused Assets / (1.1 MB). Loaded Objects now: 5368.
199
-Memory consumption went from 126.7 MB to 125.6 MB.
200
-Total: 14.156800 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 1.625600 ms MarkObjects: 10.165400 ms  DeleteObjects: 1.454200 ms)
198
+Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
199
+Memory consumption went from 126.7 MB to 125.3 MB.
200
+Total: 12.565100 ms (FindLiveObjects: 0.834900 ms CreateObjectMapping: 1.163300 ms MarkObjects: 9.015200 ms  DeleteObjects: 1.550100 ms)
201 201
 
202
+========================================================================
203
+Received Prepare
204
+Begin MonoManager ReloadAssembly
205
+- Loaded All Assemblies, in  0.761 seconds
206
+Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
207
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
208
+Native extension for iOS target not found
209
+Native extension for Android target not found
210
+Native extension for WindowsStandalone target not found
211
+Mono: successfully reloaded assembly
212
+- Finished resetting the current domain, in  0.985 seconds
213
+Domain Reload Profiling: 1746ms
214
+	BeginReloadAssembly (245ms)
215
+		ExecutionOrderSort (0ms)
216
+		DisableScriptedObjects (14ms)
217
+		BackupInstance (0ms)
218
+		ReleaseScriptingObjects (0ms)
219
+		CreateAndSetChildDomain (60ms)
220
+	RebuildCommonClasses (40ms)
221
+	RebuildNativeTypeToScriptingClass (15ms)
222
+	initialDomainReloadingComplete (27ms)
223
+	LoadAllAssembliesAndSetupDomain (433ms)
224
+		LoadAssemblies (379ms)
225
+		RebuildTransferFunctionScriptingTraits (0ms)
226
+		AnalyzeDomain (185ms)
227
+			TypeCache.Refresh (9ms)
228
+				TypeCache.ScanAssembly (0ms)
229
+			BuildScriptInfoCaches (166ms)
230
+			ResolveRequiredComponents (6ms)
231
+	FinalizeReload (985ms)
232
+		ReleaseScriptCaches (0ms)
233
+		RebuildScriptCaches (0ms)
234
+		SetupLoadedEditorAssemblies (727ms)
235
+			LogAssemblyErrors (0ms)
236
+			InitializePlatformSupportModulesInManaged (27ms)
237
+			SetLoadedEditorAssemblies (5ms)
238
+			BeforeProcessingInitializeOnLoad (45ms)
239
+			ProcessInitializeOnLoadAttributes (412ms)
240
+			ProcessInitializeOnLoadMethodAttributes (236ms)
241
+			AfterProcessingInitializeOnLoad (2ms)
242
+			EditorAssembliesLoaded (0ms)
243
+		ExecutionOrderSort2 (0ms)
244
+		AwakeInstancesAfterBackupRestoration (16ms)
245
+Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
246
+Preloading 0 native plugins for Editor in 0.00 ms.
247
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
248
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5371.
249
+Memory consumption went from 119.6 MB to 118.3 MB.
250
+Total: 8.872700 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.630100 ms MarkObjects: 6.249700 ms  DeleteObjects: 1.425600 ms)
251
+
252
+Prepare: number of updated asset objects reloaded= 0
253
+========================================================================
254
+Received Prepare
255
+Begin MonoManager ReloadAssembly
256
+- Loaded All Assemblies, in  0.989 seconds
257
+Refreshing native plugins compatible for Editor in 2.37 ms, found 4 plugins.
258
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
259
+Native extension for iOS target not found
260
+Native extension for Android target not found
261
+Native extension for WindowsStandalone target not found
262
+Mono: successfully reloaded assembly
263
+- Finished resetting the current domain, in  1.146 seconds
264
+Domain Reload Profiling: 2139ms
265
+	BeginReloadAssembly (272ms)
266
+		ExecutionOrderSort (0ms)
267
+		DisableScriptedObjects (17ms)
268
+		BackupInstance (0ms)
269
+		ReleaseScriptingObjects (0ms)
270
+		CreateAndSetChildDomain (59ms)
271
+	RebuildCommonClasses (45ms)
272
+	RebuildNativeTypeToScriptingClass (17ms)
273
+	initialDomainReloadingComplete (36ms)
274
+	LoadAllAssembliesAndSetupDomain (623ms)
275
+		LoadAssemblies (483ms)
276
+		RebuildTransferFunctionScriptingTraits (0ms)
277
+		AnalyzeDomain (290ms)
278
+			TypeCache.Refresh (11ms)
279
+				TypeCache.ScanAssembly (0ms)
280
+			BuildScriptInfoCaches (255ms)
281
+			ResolveRequiredComponents (15ms)
282
+	FinalizeReload (1146ms)
283
+		ReleaseScriptCaches (0ms)
284
+		RebuildScriptCaches (0ms)
285
+		SetupLoadedEditorAssemblies (843ms)
286
+			LogAssemblyErrors (0ms)
287
+			InitializePlatformSupportModulesInManaged (31ms)
288
+			SetLoadedEditorAssemblies (5ms)
289
+			BeforeProcessingInitializeOnLoad (53ms)
290
+			ProcessInitializeOnLoadAttributes (493ms)
291
+			ProcessInitializeOnLoadMethodAttributes (258ms)
292
+			AfterProcessingInitializeOnLoad (2ms)
293
+			EditorAssembliesLoaded (0ms)
294
+		ExecutionOrderSort2 (0ms)
295
+		AwakeInstancesAfterBackupRestoration (15ms)
296
+Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
297
+Preloading 0 native plugins for Editor in 0.00 ms.
298
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
299
+Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5373.
300
+Memory consumption went from 119.6 MB to 118.6 MB.
301
+Total: 10.008800 ms (FindLiveObjects: 0.669600 ms CreateObjectMapping: 0.725800 ms MarkObjects: 6.553500 ms  DeleteObjects: 2.057500 ms)
302
+
303
+Prepare: number of updated asset objects reloaded= 0
202 304
 ========================================================================
203 305
 Received Import Request.
204
-  Time since last request: 832174.088514 seconds.
306
+  Time since last request: 1788795.875721 seconds.
205 307
   path: Assets/Scripts/Main.cs
206 308
   artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
207 309
 Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
208
- -> (artifact id: 'd90963f1b162bbfe4267e3371e7faddb') in 0.0144692 seconds
310
+ -> (artifact id: 'c5f26978575cb38d16c8a244e25f887a') in 0.0108438 seconds
209 311
 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
210 312
 
211 313
 ========================================================================
212 314
 Received Prepare
213 315
 Begin MonoManager ReloadAssembly
214
-- Loaded All Assemblies, in  0.943 seconds
215
-Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
316
+- Loaded All Assemblies, in  0.851 seconds
317
+Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
216 318
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
217 319
 Native extension for iOS target not found
218 320
 Native extension for Android target not found
219 321
 Native extension for WindowsStandalone target not found
220 322
 Mono: successfully reloaded assembly
221
-- Finished resetting the current domain, in  1.095 seconds
222
-Domain Reload Profiling: 2038ms
223
-	BeginReloadAssembly (292ms)
323
+- Finished resetting the current domain, in  1.061 seconds
324
+Domain Reload Profiling: 1913ms
325
+	BeginReloadAssembly (246ms)
224 326
 		ExecutionOrderSort (0ms)
225 327
 		DisableScriptedObjects (14ms)
226 328
 		BackupInstance (0ms)
227 329
 		ReleaseScriptingObjects (0ms)
228
-		CreateAndSetChildDomain (69ms)
229
-	RebuildCommonClasses (56ms)
230
-	RebuildNativeTypeToScriptingClass (20ms)
231
-	initialDomainReloadingComplete (38ms)
232
-	LoadAllAssembliesAndSetupDomain (536ms)
233
-		LoadAssemblies (496ms)
330
+		CreateAndSetChildDomain (56ms)
331
+	RebuildCommonClasses (51ms)
332
+	RebuildNativeTypeToScriptingClass (18ms)
333
+	initialDomainReloadingComplete (33ms)
334
+	LoadAllAssembliesAndSetupDomain (503ms)
335
+		LoadAssemblies (415ms)
234 336
 		RebuildTransferFunctionScriptingTraits (0ms)
235
-		AnalyzeDomain (206ms)
236
-			TypeCache.Refresh (15ms)
237
-				TypeCache.ScanAssembly (3ms)
238
-			BuildScriptInfoCaches (179ms)
239
-			ResolveRequiredComponents (7ms)
240
-	FinalizeReload (1096ms)
337
+		AnalyzeDomain (225ms)
338
+			TypeCache.Refresh (14ms)
339
+				TypeCache.ScanAssembly (2ms)
340
+			BuildScriptInfoCaches (196ms)
341
+			ResolveRequiredComponents (9ms)
342
+	FinalizeReload (1062ms)
241 343
 		ReleaseScriptCaches (0ms)
242 344
 		RebuildScriptCaches (0ms)
243
-		SetupLoadedEditorAssemblies (806ms)
345
+		SetupLoadedEditorAssemblies (797ms)
244 346
 			LogAssemblyErrors (0ms)
245
-			InitializePlatformSupportModulesInManaged (31ms)
347
+			InitializePlatformSupportModulesInManaged (30ms)
246 348
 			SetLoadedEditorAssemblies (7ms)
247
-			BeforeProcessingInitializeOnLoad (57ms)
248
-			ProcessInitializeOnLoadAttributes (461ms)
249
-			ProcessInitializeOnLoadMethodAttributes (246ms)
250
-			AfterProcessingInitializeOnLoad (3ms)
349
+			BeforeProcessingInitializeOnLoad (61ms)
350
+			ProcessInitializeOnLoadAttributes (436ms)
351
+			ProcessInitializeOnLoadMethodAttributes (261ms)
352
+			AfterProcessingInitializeOnLoad (2ms)
251 353
 			EditorAssembliesLoaded (0ms)
252 354
 		ExecutionOrderSort2 (0ms)
253
-		AwakeInstancesAfterBackupRestoration (17ms)
254
-Refreshing native plugins compatible for Editor in 3.60 ms, found 4 plugins.
355
+		AwakeInstancesAfterBackupRestoration (16ms)
356
+Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
255 357
 Preloading 0 native plugins for Editor in 0.00 ms.
256 358
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
257
-Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5373.
359
+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5377.
258 360
 Memory consumption went from 120.1 MB to 118.8 MB.
259
-Total: 8.908700 ms (FindLiveObjects: 0.880600 ms CreateObjectMapping: 0.748300 ms MarkObjects: 5.454300 ms  DeleteObjects: 1.824000 ms)
361
+Total: 8.147700 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.660000 ms MarkObjects: 5.370600 ms  DeleteObjects: 1.546100 ms)
260 362
 
261 363
 Prepare: number of updated asset objects reloaded= 0
262 364
 ========================================================================
263
-Received Import Request.
264
-  Time since last request: 30.860585 seconds.
265
-  path: Assets/Scripts/Main.cs
266
-  artifactKey: Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
267
-Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
268
- -> (artifact id: '66d88fc9c627cef0c7904b2acd52985d') in 0.0038027 seconds
269
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
365
+Received Prepare
366
+Begin MonoManager ReloadAssembly
367
+- Loaded All Assemblies, in  0.850 seconds
368
+Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins.
369
+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
370
+Native extension for iOS target not found
371
+Native extension for Android target not found
372
+Native extension for WindowsStandalone target not found
373
+Mono: successfully reloaded assembly
374
+- Finished resetting the current domain, in  0.965 seconds
375
+Domain Reload Profiling: 1816ms
376
+	BeginReloadAssembly (253ms)
377
+		ExecutionOrderSort (0ms)
378
+		DisableScriptedObjects (17ms)
379
+		BackupInstance (0ms)
380
+		ReleaseScriptingObjects (0ms)
381
+		CreateAndSetChildDomain (66ms)
382
+	RebuildCommonClasses (58ms)
383
+	RebuildNativeTypeToScriptingClass (14ms)
384
+	initialDomainReloadingComplete (28ms)
385
+	LoadAllAssembliesAndSetupDomain (497ms)
386
+		LoadAssemblies (403ms)
387
+		RebuildTransferFunctionScriptingTraits (0ms)
388
+		AnalyzeDomain (224ms)
389
+			TypeCache.Refresh (8ms)
390
+				TypeCache.ScanAssembly (0ms)
391
+			BuildScriptInfoCaches (202ms)
392
+			ResolveRequiredComponents (10ms)
393
+	FinalizeReload (965ms)
394
+		ReleaseScriptCaches (0ms)
395
+		RebuildScriptCaches (0ms)
396
+		SetupLoadedEditorAssemblies (701ms)
397
+			LogAssemblyErrors (0ms)
398
+			InitializePlatformSupportModulesInManaged (28ms)
399
+			SetLoadedEditorAssemblies (5ms)
400
+			BeforeProcessingInitializeOnLoad (45ms)
401
+			ProcessInitializeOnLoadAttributes (389ms)
402
+			ProcessInitializeOnLoadMethodAttributes (231ms)
403
+			AfterProcessingInitializeOnLoad (2ms)
404
+			EditorAssembliesLoaded (0ms)
405
+		ExecutionOrderSort2 (0ms)
406
+		AwakeInstancesAfterBackupRestoration (15ms)
407
+Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
408
+Preloading 0 native plugins for Editor in 0.00 ms.
409
+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
410
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5379.
411
+Memory consumption went from 120.1 MB to 118.9 MB.
412
+Total: 8.675100 ms (FindLiveObjects: 0.625400 ms CreateObjectMapping: 0.647700 ms MarkObjects: 5.884800 ms  DeleteObjects: 1.515700 ms)
270 413
 
414
+Prepare: number of updated asset objects reloaded= 0
271 415
 ========================================================================
272 416
 Received Prepare
273 417
 Begin MonoManager ReloadAssembly
274
-- Loaded All Assemblies, in  0.854 seconds
275
-Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
418
+- Loaded All Assemblies, in  0.973 seconds
419
+Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins.
276 420
 Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
277 421
 Native extension for iOS target not found
278 422
 Native extension for Android target not found
279 423
 Native extension for WindowsStandalone target not found
280 424
 Mono: successfully reloaded assembly
281
-- Finished resetting the current domain, in  1.019 seconds
282
-Domain Reload Profiling: 1874ms
283
-	BeginReloadAssembly (254ms)
425
+- Finished resetting the current domain, in  0.977 seconds
426
+Domain Reload Profiling: 1953ms
427
+	BeginReloadAssembly (263ms)
284 428
 		ExecutionOrderSort (0ms)
285 429
 		DisableScriptedObjects (15ms)
286 430
 		BackupInstance (0ms)
287 431
 		ReleaseScriptingObjects (0ms)
288
-		CreateAndSetChildDomain (58ms)
289
-	RebuildCommonClasses (49ms)
290
-	RebuildNativeTypeToScriptingClass (16ms)
432
+		CreateAndSetChildDomain (67ms)
433
+	RebuildCommonClasses (48ms)
434
+	RebuildNativeTypeToScriptingClass (21ms)
291 435
 	initialDomainReloadingComplete (33ms)
292
-	LoadAllAssembliesAndSetupDomain (503ms)
293
-		LoadAssemblies (405ms)
436
+	LoadAllAssembliesAndSetupDomain (609ms)
437
+		LoadAssemblies (463ms)
294 438
 		RebuildTransferFunctionScriptingTraits (0ms)
295
-		AnalyzeDomain (238ms)
296
-			TypeCache.Refresh (7ms)
439
+		AnalyzeDomain (284ms)
440
+			TypeCache.Refresh (16ms)
297 441
 				TypeCache.ScanAssembly (0ms)
298
-			BuildScriptInfoCaches (214ms)
442
+			BuildScriptInfoCaches (251ms)
299 443
 			ResolveRequiredComponents (10ms)
300
-	FinalizeReload (1020ms)
444
+	FinalizeReload (978ms)
301 445
 		ReleaseScriptCaches (0ms)
302 446
 		RebuildScriptCaches (0ms)
303
-		SetupLoadedEditorAssemblies (750ms)
447
+		SetupLoadedEditorAssemblies (700ms)
304 448
 			LogAssemblyErrors (0ms)
305 449
 			InitializePlatformSupportModulesInManaged (27ms)
306
-			SetLoadedEditorAssemblies (6ms)
307
-			BeforeProcessingInitializeOnLoad (48ms)
308
-			ProcessInitializeOnLoadAttributes (408ms)
309
-			ProcessInitializeOnLoadMethodAttributes (258ms)
310
-			AfterProcessingInitializeOnLoad (2ms)
450
+			SetLoadedEditorAssemblies (8ms)
451
+			BeforeProcessingInitializeOnLoad (45ms)
452
+			ProcessInitializeOnLoadAttributes (396ms)
453
+			ProcessInitializeOnLoadMethodAttributes (220ms)
454
+			AfterProcessingInitializeOnLoad (4ms)
311 455
 			EditorAssembliesLoaded (0ms)
312 456
 		ExecutionOrderSort2 (0ms)
313 457
 		AwakeInstancesAfterBackupRestoration (16ms)
314
-Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
458
+Refreshing native plugins compatible for Editor in 1.77 ms, found 4 plugins.
315 459
 Preloading 0 native plugins for Editor in 0.00 ms.
316 460
 Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
317
-Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375.
318
-Memory consumption went from 120.1 MB to 118.8 MB.
319
-Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms  DeleteObjects: 1.509200 ms)
461
+Unloading 4746 unused Assets / (1.2 MB). Loaded Objects now: 5381.
462
+Memory consumption went from 120.1 MB to 118.9 MB.
463
+Total: 9.210500 ms (FindLiveObjects: 0.790900 ms CreateObjectMapping: 0.895200 ms MarkObjects: 5.822700 ms  DeleteObjects: 1.699700 ms)
320 464
 
321 465
 Prepare: number of updated asset objects reloaded= 0

+ 1
- 0
Logs/shadercompiler-UnityShaderCompiler.exe-0.log Visa fil

@@ -1,3 +1,4 @@
1 1
 Base path: 'D:/Unity/6000.0.9f1/Editor/Data', plugins path 'D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines'
2 2
 Cmd: initializeCompiler
3 3
 
4
+Cmd: shutdown

+ 20
- 20
UserSettings/Layouts/default-6000.dwlt Visa fil

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     height: 989
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   m_ShowMode: 4
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-  m_Title: "\u5834\u666F"
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@@ -191,7 +191,7 @@ MonoBehaviour:
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-    height: 690
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@@ -215,9 +215,9 @@ MonoBehaviour:
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   m_Position:
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     serializedVersion: 2
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     x: 0
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-    y: 690
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+    y: 253
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     width: 996
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-    height: 243
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+    height: 680
221 221
   m_MinSize: {x: 201, y: 226}
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   m_MaxSize: {x: 4001, y: 4026}
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   m_ActualView: {fileID: 14}
@@ -352,9 +352,9 @@ MonoBehaviour:
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   m_Pos:
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     serializedVersion: 2
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     x: 0
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-    y: 769
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     width: 995
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-    height: 217
357
+    height: 654
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@@ -399,7 +399,7 @@ MonoBehaviour:
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     m_IgnoreScrollWheelUntilClicked: 0
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@@ -409,22 +409,22 @@ MonoBehaviour:
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       width: 995
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-      height: 196
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-    m_Scale: {x: 0.10315789, y: 0.10315789}
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-    m_Translation: {x: 497.5, y: 98}
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+      height: 633
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       serializedVersion: 2
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-      x: -4822.704
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-      width: 9645.408
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+      width: 2986.5718
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       height: 1900
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     m_MinimalGUI: 1
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-  m_defaultScale: 0.10315789
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-  m_LastWindowPixelSize: {x: 995, y: 217}
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+  m_defaultScale: 0.3331579
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+  m_LastWindowPixelSize: {x: 995, y: 654}
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   m_ClearInEditMode: 1
429 429
   m_NoCameraWarning: 1
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   m_LowResolutionForAspectRatios: 01000101000000000000
@@ -454,7 +454,7 @@ MonoBehaviour:
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     width: 995
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-    height: 664
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@@ -995,9 +995,9 @@ MonoBehaviour:
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   m_Position:
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-    m_Target: {x: -256.92465, y: 1318.7216, z: -11.531153}
998
+    m_Target: {x: -30.861464, y: 899.41425, z: -11.531153}
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     speed: 2
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-    m_Value: {x: -210.52777, y: 1290.7736, z: -11.030285}
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+    m_Value: {x: -30.861464, y: 899.41425, z: -11.531153}
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-    m_Value: 1113.0367
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+    m_Value: 1163.1234
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     speed: 2
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   m_SceneHierarchy:
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       scrollPos: {x: 0, y: 0}
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-      m_SelectedIDs: 
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       m_LastClickedID: 0
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         m_Name: 

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