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@@ -15,7 +15,7 @@ D:/Unity/BarrierFree
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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-51814
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+61740
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-job-worker-count
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-background-job-worker-count
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@@ -59,16 +59,16 @@ D:/Unity/BarrierFree
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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-Player connection [20556] Target information:
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+Player connection [29076] Target information:
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-Player connection [20556] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3610165535 [EditorId] 3610165535 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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+Player connection [29076] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 3110286826 [EditorId] 3110286826 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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-Player connection [20556] Host joined multi-casting on [225.0.0.222:54997]...
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-Player connection [20556] Host joined alternative multi-casting on [225.0.0.222:34997]...
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+Player connection [29076] Host joined multi-casting on [225.0.0.222:54997]...
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+Player connection [29076] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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-Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins.
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+Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.9f1 (1490908003ac)
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[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
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@@ -84,14 +84,14 @@ Initialize mono
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Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
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Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
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-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56284
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+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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-Registered in 0.004642 seconds.
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-- Loaded All Assemblies, in 0.478 seconds
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+Registered in 0.005616 seconds.
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+- Loaded All Assemblies, in 0.655 seconds
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Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
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Native extension for iOS target not found
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Native extension for Android target not found
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@@ -113,35 +113,35 @@ UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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-- Finished resetting the current domain, in 12.358 seconds
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-Domain Reload Profiling: 12837ms
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- BeginReloadAssembly (161ms)
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+- Finished resetting the current domain, in 6.330 seconds
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+Domain Reload Profiling: 6985ms
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+ BeginReloadAssembly (237ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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- RebuildCommonClasses (50ms)
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- RebuildNativeTypeToScriptingClass (14ms)
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- initialDomainReloadingComplete (54ms)
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- LoadAllAssembliesAndSetupDomain (199ms)
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- LoadAssemblies (161ms)
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+ RebuildCommonClasses (52ms)
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+ RebuildNativeTypeToScriptingClass (16ms)
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+ initialDomainReloadingComplete (68ms)
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+ LoadAllAssembliesAndSetupDomain (282ms)
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+ LoadAssemblies (236ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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- AnalyzeDomain (194ms)
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- TypeCache.Refresh (192ms)
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- TypeCache.ScanAssembly (176ms)
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+ AnalyzeDomain (276ms)
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+ TypeCache.Refresh (273ms)
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+ TypeCache.ScanAssembly (251ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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- FinalizeReload (12360ms)
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+ FinalizeReload (6331ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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- SetupLoadedEditorAssemblies (12299ms)
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+ SetupLoadedEditorAssemblies (6274ms)
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LogAssemblyErrors (0ms)
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- InitializePlatformSupportModulesInManaged (11205ms)
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- SetLoadedEditorAssemblies (12ms)
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- BeforeProcessingInitializeOnLoad (19ms)
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- ProcessInitializeOnLoadAttributes (371ms)
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- ProcessInitializeOnLoadMethodAttributes (691ms)
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+ InitializePlatformSupportModulesInManaged (5922ms)
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+ SetLoadedEditorAssemblies (4ms)
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+ BeforeProcessingInitializeOnLoad (6ms)
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+ ProcessInitializeOnLoadAttributes (131ms)
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+ ProcessInitializeOnLoadMethodAttributes (210ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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@@ -150,172 +150,316 @@ Domain Reload Profiling: 12837ms
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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-- Loaded All Assemblies, in 2.749 seconds
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-Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
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+- Loaded All Assemblies, in 1.387 seconds
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+Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
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Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
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Native extension for iOS target not found
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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-Refreshing native plugins compatible for Editor in 3.85 ms, found 4 plugins.
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+Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
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Mono: successfully reloaded assembly
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-- Finished resetting the current domain, in 1.626 seconds
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-Domain Reload Profiling: 4356ms
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- BeginReloadAssembly (1198ms)
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+- Finished resetting the current domain, in 1.070 seconds
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+Domain Reload Profiling: 2455ms
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+ BeginReloadAssembly (520ms)
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ExecutionOrderSort (0ms)
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- DisableScriptedObjects (32ms)
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+ DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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- CreateAndSetChildDomain (70ms)
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- RebuildCommonClasses (302ms)
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- RebuildNativeTypeToScriptingClass (27ms)
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- initialDomainReloadingComplete (51ms)
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- LoadAllAssembliesAndSetupDomain (1151ms)
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- LoadAssemblies (1116ms)
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+ CreateAndSetChildDomain (38ms)
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+ RebuildCommonClasses (49ms)
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+ RebuildNativeTypeToScriptingClass (14ms)
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+ initialDomainReloadingComplete (38ms)
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+ LoadAllAssembliesAndSetupDomain (763ms)
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+ LoadAssemblies (569ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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- AnalyzeDomain (461ms)
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- TypeCache.Refresh (370ms)
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- TypeCache.ScanAssembly (320ms)
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- BuildScriptInfoCaches (80ms)
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- ResolveRequiredComponents (7ms)
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- FinalizeReload (1626ms)
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+ AnalyzeDomain (344ms)
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+ TypeCache.Refresh (276ms)
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+ TypeCache.ScanAssembly (246ms)
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+ BuildScriptInfoCaches (58ms)
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+ ResolveRequiredComponents (6ms)
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+ FinalizeReload (1071ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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- SetupLoadedEditorAssemblies (1267ms)
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+ SetupLoadedEditorAssemblies (798ms)
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LogAssemblyErrors (0ms)
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- InitializePlatformSupportModulesInManaged (39ms)
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- SetLoadedEditorAssemblies (7ms)
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- BeforeProcessingInitializeOnLoad (74ms)
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- ProcessInitializeOnLoadAttributes (748ms)
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- ProcessInitializeOnLoadMethodAttributes (394ms)
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- AfterProcessingInitializeOnLoad (4ms)
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- EditorAssembliesLoaded (1ms)
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+ InitializePlatformSupportModulesInManaged (28ms)
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+ SetLoadedEditorAssemblies (6ms)
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+ BeforeProcessingInitializeOnLoad (45ms)
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+ ProcessInitializeOnLoadAttributes (470ms)
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+ ProcessInitializeOnLoadMethodAttributes (247ms)
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+ AfterProcessingInitializeOnLoad (2ms)
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+ EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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- AwakeInstancesAfterBackupRestoration (17ms)
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+ AwakeInstancesAfterBackupRestoration (14ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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-Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
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+Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
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-Unloading 4748 unused Assets / (1.1 MB). Loaded Objects now: 5368.
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-Memory consumption went from 126.7 MB to 125.6 MB.
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-Total: 14.156800 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 1.625600 ms MarkObjects: 10.165400 ms DeleteObjects: 1.454200 ms)
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+Unloading 4748 unused Assets / (1.5 MB). Loaded Objects now: 5368.
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+Memory consumption went from 126.7 MB to 125.3 MB.
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+Total: 12.565100 ms (FindLiveObjects: 0.834900 ms CreateObjectMapping: 1.163300 ms MarkObjects: 9.015200 ms DeleteObjects: 1.550100 ms)
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+========================================================================
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+Received Prepare
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+Begin MonoManager ReloadAssembly
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+- Loaded All Assemblies, in 0.761 seconds
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+Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
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+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
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+Native extension for iOS target not found
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+Native extension for Android target not found
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+Native extension for WindowsStandalone target not found
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+Mono: successfully reloaded assembly
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+- Finished resetting the current domain, in 0.985 seconds
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+Domain Reload Profiling: 1746ms
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+ BeginReloadAssembly (245ms)
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+ ExecutionOrderSort (0ms)
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+ DisableScriptedObjects (14ms)
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+ BackupInstance (0ms)
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+ ReleaseScriptingObjects (0ms)
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+ CreateAndSetChildDomain (60ms)
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+ RebuildCommonClasses (40ms)
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+ RebuildNativeTypeToScriptingClass (15ms)
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+ initialDomainReloadingComplete (27ms)
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+ LoadAllAssembliesAndSetupDomain (433ms)
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+ LoadAssemblies (379ms)
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+ RebuildTransferFunctionScriptingTraits (0ms)
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+ AnalyzeDomain (185ms)
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+ TypeCache.Refresh (9ms)
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+ TypeCache.ScanAssembly (0ms)
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+ BuildScriptInfoCaches (166ms)
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+ ResolveRequiredComponents (6ms)
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+ FinalizeReload (985ms)
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+ ReleaseScriptCaches (0ms)
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+ RebuildScriptCaches (0ms)
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+ SetupLoadedEditorAssemblies (727ms)
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+ LogAssemblyErrors (0ms)
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+ InitializePlatformSupportModulesInManaged (27ms)
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+ SetLoadedEditorAssemblies (5ms)
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+ BeforeProcessingInitializeOnLoad (45ms)
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+ ProcessInitializeOnLoadAttributes (412ms)
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+ ProcessInitializeOnLoadMethodAttributes (236ms)
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+ AfterProcessingInitializeOnLoad (2ms)
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+ EditorAssembliesLoaded (0ms)
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+ ExecutionOrderSort2 (0ms)
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+ AwakeInstancesAfterBackupRestoration (16ms)
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245
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+Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
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+Preloading 0 native plugins for Editor in 0.00 ms.
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+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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+Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5371.
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+Memory consumption went from 119.6 MB to 118.3 MB.
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+Total: 8.872700 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.630100 ms MarkObjects: 6.249700 ms DeleteObjects: 1.425600 ms)
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+
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+Prepare: number of updated asset objects reloaded= 0
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+========================================================================
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+Received Prepare
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+Begin MonoManager ReloadAssembly
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+- Loaded All Assemblies, in 0.989 seconds
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+Refreshing native plugins compatible for Editor in 2.37 ms, found 4 plugins.
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+Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
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+Native extension for iOS target not found
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+Native extension for Android target not found
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+Native extension for WindowsStandalone target not found
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+Mono: successfully reloaded assembly
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+- Finished resetting the current domain, in 1.146 seconds
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+Domain Reload Profiling: 2139ms
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265
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+ BeginReloadAssembly (272ms)
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266
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+ ExecutionOrderSort (0ms)
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267
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+ DisableScriptedObjects (17ms)
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268
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+ BackupInstance (0ms)
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+ ReleaseScriptingObjects (0ms)
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+ CreateAndSetChildDomain (59ms)
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271
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+ RebuildCommonClasses (45ms)
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+ RebuildNativeTypeToScriptingClass (17ms)
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+ initialDomainReloadingComplete (36ms)
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+ LoadAllAssembliesAndSetupDomain (623ms)
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275
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+ LoadAssemblies (483ms)
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276
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+ RebuildTransferFunctionScriptingTraits (0ms)
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277
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+ AnalyzeDomain (290ms)
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278
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+ TypeCache.Refresh (11ms)
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279
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+ TypeCache.ScanAssembly (0ms)
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280
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+ BuildScriptInfoCaches (255ms)
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281
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+ ResolveRequiredComponents (15ms)
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282
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+ FinalizeReload (1146ms)
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+ ReleaseScriptCaches (0ms)
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284
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+ RebuildScriptCaches (0ms)
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285
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+ SetupLoadedEditorAssemblies (843ms)
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286
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+ LogAssemblyErrors (0ms)
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287
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+ InitializePlatformSupportModulesInManaged (31ms)
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288
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+ SetLoadedEditorAssemblies (5ms)
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+ BeforeProcessingInitializeOnLoad (53ms)
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+ ProcessInitializeOnLoadAttributes (493ms)
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+ ProcessInitializeOnLoadMethodAttributes (258ms)
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+ AfterProcessingInitializeOnLoad (2ms)
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+ EditorAssembliesLoaded (0ms)
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+ ExecutionOrderSort2 (0ms)
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295
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+ AwakeInstancesAfterBackupRestoration (15ms)
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296
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+Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
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+Preloading 0 native plugins for Editor in 0.00 ms.
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+Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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+Unloading 4746 unused Assets / (1.0 MB). Loaded Objects now: 5373.
|
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+Memory consumption went from 119.6 MB to 118.6 MB.
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+Total: 10.008800 ms (FindLiveObjects: 0.669600 ms CreateObjectMapping: 0.725800 ms MarkObjects: 6.553500 ms DeleteObjects: 2.057500 ms)
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+
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+Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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- Time since last request: 832174.088514 seconds.
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+ Time since last request: 1788795.875721 seconds.
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path: Assets/Scripts/Main.cs
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Start importing Assets/Scripts/Main.cs using Guid(591280bd21986b044a0fa934831b8715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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Native extension for Android target not found
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Mono: successfully reloaded assembly
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========================================================================
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417
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Begin MonoManager ReloadAssembly
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275
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418
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419
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Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
|
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|
Native extension for iOS target not found
|
278
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422
|
Native extension for Android target not found
|
279
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423
|
Native extension for WindowsStandalone target not found
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|
Mono: successfully reloaded assembly
|
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-- Finished resetting the current domain, in 1.019 seconds
|
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-Domain Reload Profiling: 1874ms
|
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ExecutionOrderSort (0ms)
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ReleaseScriptingObjects (0ms)
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435
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initialDomainReloadingComplete (33ms)
|
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436
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TypeCache.ScanAssembly (0ms)
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299
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443
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ResolveRequiredComponents (10ms)
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300
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444
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|
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445
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ReleaseScriptCaches (0ms)
|
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446
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RebuildScriptCaches (0ms)
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447
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (27ms)
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- ProcessInitializeOnLoadMethodAttributes (258ms)
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- AfterProcessingInitializeOnLoad (2ms)
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450
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454
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455
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EditorAssembliesLoaded (0ms)
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456
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ExecutionOrderSort2 (0ms)
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313
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457
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AwakeInstancesAfterBackupRestoration (16ms)
|
314
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-Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
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458
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315
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459
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Preloading 0 native plugins for Editor in 0.00 ms.
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316
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460
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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317
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-Unloading 4746 unused Assets / (1.3 MB). Loaded Objects now: 5375.
|
318
|
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-Memory consumption went from 120.1 MB to 118.8 MB.
|
319
|
|
-Total: 8.886500 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.683000 ms MarkObjects: 6.103200 ms DeleteObjects: 1.509200 ms)
|
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461
|
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|
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462
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|
|
463
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320
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464
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321
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465
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Prepare: number of updated asset objects reloaded= 0
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